978f061481
test butler early in CI
2025-11-06 15:24:44 -06:00
fb61272e8a
temporarily use staged butler binaries
2025-11-06 15:24:44 -06:00
ad4cc972a6
update boe-scenarios
2025-11-06 15:24:43 -06:00
f4493c9e15
for now, commit the butler binaries
2025-11-06 15:24:43 -06:00
5785121948
get boe-scenarios from gitea
2025-11-06 15:24:42 -06:00
703707ea6d
attacking charmed monsters dispels charm, doesn't anger town
2025-11-06 15:24:42 -06:00
8fc3723e76
fix a buffer message
2025-11-06 15:24:42 -06:00
0eb6828066
fix shop items being unidentified
2025-11-06 15:24:41 -06:00
1b7809b823
try something smart with talk node part1 and part2 display
2025-11-06 15:24:41 -06:00
1ad3b21f53
tutorial town map change
2025-11-06 15:24:41 -06:00
b97bcbada9
tutorial fixes
2025-11-06 15:24:41 -06:00
5eb239cd4b
fix typo in minimap help text
2025-11-06 15:24:41 -06:00
3d38c352ad
bugfixes
2025-11-06 15:24:40 -06:00
60b855df05
tutorial first draft finished
2025-11-06 15:24:40 -06:00
1c699c1257
fix shrinking talk text to fit
2025-11-06 15:24:40 -06:00
233c74eaf9
correct my mistake about destoning prices
2025-11-06 15:24:40 -06:00
56c0677ac4
Right text for townperson_100 picker
2025-11-06 15:24:39 -06:00
3a97ba8ef0
note a bug
2025-11-06 15:24:39 -06:00
ac757918c0
help messages for death
2025-11-06 15:24:39 -06:00
cbff85d66a
node graph comment
2025-11-06 15:24:39 -06:00
f1392ed778
editor explain Kill/Raise Dead ex1c
2025-11-06 15:24:38 -06:00
14288192e8
implement if monsters alive node
2025-11-06 15:24:38 -06:00
8990fa3cb8
add if-then node definition for checking monster range alive
2025-11-06 15:24:38 -06:00
d38554e453
add note to scry monster description
2025-11-06 15:24:37 -06:00
220c5f5bd1
basics of final tower
2025-11-06 15:24:37 -06:00
14f6999fce
tutorial 2/3 finished
2025-11-06 15:24:37 -06:00
bde2ec7a40
tip the scales for Unlock Door spell in tutorial
2025-11-06 15:24:37 -06:00
4a36b97363
fix the minmax calls on success chance printing
2025-11-06 15:24:36 -06:00
10d4f13828
finish vault tower?
2025-11-06 15:24:36 -06:00
9a2b648cb9
implement vehicle pictype (presets only, for now)
2025-11-06 15:24:36 -06:00
579eb4753b
IF_HAVE_ITEM_CLASS treat negative as don't take
2025-11-06 15:24:36 -06:00
62595aba82
fix guard repositioning logic
2025-11-06 15:24:36 -06:00
dedfc78a0e
need slightly different townperson picker for relocate node
2025-11-06 15:24:35 -06:00
e02d46b45f
fix visual studio build
2025-11-06 15:24:35 -06:00
d450642332
working on tower 2
2025-11-06 15:24:35 -06:00
9c9506e903
Fix outdated 'Bye' help message
2025-11-06 15:24:35 -06:00
6954f5e0b5
fix crash on bash door in new scenario
2025-11-06 15:24:35 -06:00
75bc195d47
relocate creature node use townperson picker
2025-11-06 15:24:34 -06:00
ba79a89c6a
tutorial improvements
2025-11-06 15:24:34 -06:00
bc7573b68a
clarify Has Statistic? node options
2025-11-06 15:24:34 -06:00
24aaac96c4
solid chunk of tutorial work
2025-11-06 15:24:34 -06:00
d9def0508d
fix help text about spellcasting key shortcuts
2025-11-06 15:24:34 -06:00
5e2af3d28f
fix create special node on spot
2025-11-06 15:24:33 -06:00
ccd795c658
tutorial work
2025-11-06 15:24:33 -06:00
7d3d0e9c42
tutorial work
2025-11-06 15:24:33 -06:00
ac341208d4
tutorial work
2025-11-06 15:24:33 -06:00
f374325fd2
fix adding entrance to town 0
2025-11-06 15:24:32 -06:00
2e1cc4cf40
fix typo in string picker
2025-11-06 15:24:32 -06:00
2218c59cab
fix 'remove frills' prompting town entrance/sign text change
2025-11-06 15:24:32 -06:00
bba7502534
show timers that call special nodes
2025-11-06 15:24:32 -06:00
dc5fae5e5e
tutorial work
2025-11-06 15:24:31 -06:00
0606ece32a
scenario editor draw roads more correctly
2025-11-06 15:24:31 -06:00
6201603e00
start adding other caller types to list
2025-11-06 15:24:31 -06:00
a14314421a
fix book icon for series
2025-11-06 15:24:31 -06:00
8c6825f346
Make directional key scrolling default on
2025-11-06 15:24:30 -06:00
dc95cee364
update archive
2025-11-06 15:24:30 -06:00
54d51fb8b3
basic support for meta scenario tags
2025-11-06 15:24:30 -06:00
51cf5881c2
don't overwrite meta.xml without a change
2025-11-06 15:24:30 -06:00
be00a19661
make tooltip detection recursive
2025-11-06 15:24:29 -06:00
f08c30edf7
store and restore controls' tooltip text
2025-11-06 15:24:29 -06:00
de7ab5eaae
done with lore floor
2025-11-06 15:24:29 -06:00
9b89330615
error message for out-of-bounds teleport
2025-11-06 15:24:29 -06:00
1bf032105f
remove starting tooltip text
2025-11-06 15:24:28 -06:00
e79331802d
fix record button overlapping picture
2025-11-06 15:24:28 -06:00
68e2f75602
restore editing specials mode
2025-11-06 15:24:28 -06:00
5c482e0508
tooltips on node links
2025-11-06 15:24:28 -06:00
85aaa9c307
show navigable buttons linking to callers and callees
2025-11-06 15:24:27 -06:00
659c5f1f84
full graphing
2025-11-06 15:24:27 -06:00
b2cc93e47f
fix logic
2025-11-06 15:24:27 -06:00
65dc6695cc
WIP nodegraph
2025-11-06 15:24:27 -06:00
284032cdce
reorient the lore room and write more
2025-11-06 15:24:26 -06:00
f46ef69aca
humanoid lizards
2025-11-06 15:24:26 -06:00
71a584d852
editor hint for titled message
2025-11-06 15:24:26 -06:00
33420a5643
Fix previews animating picts that shouldn't
2025-11-06 15:24:26 -06:00
63ab1e21ad
odd-number pict coords to even
2025-11-06 15:24:25 -06:00
300c705504
WIP tutorial work
2025-11-06 15:24:25 -06:00
5f31f79edf
interval for scenedit autosave
2025-11-06 15:24:25 -06:00
7edf2802d7
Let packaged prefab be .exg
2025-11-06 15:24:25 -06:00
4f49f81425
you can manually insert extra files in scenario pack
2025-11-06 15:24:24 -06:00
e159a02474
tarfile copy filename too
2025-11-06 15:24:24 -06:00
b9410ec7cb
frame don't draw when control invisible
2025-11-06 15:24:24 -06:00
4954f41273
delete signature for nonexistent tarball method
2025-11-06 15:24:24 -06:00
38fdba9314
Monsters don't backtrack in combat move. fix #796
2025-11-06 15:24:23 -06:00
0abae9ca7c
fix continuous shift when zoomed out in editor
2025-11-06 15:24:23 -06:00
19eef1590d
reposition Resume
2025-11-06 15:24:23 -06:00
7df672bd41
Escape: open a 'pause' menu
2025-11-06 15:24:23 -06:00
843c119e5c
add button & fix buttonpanel crash bug
2025-11-06 15:24:22 -06:00
48f5b8fc1c
extremely aggressive scenedit autosave
2025-11-06 15:24:22 -06:00
b86e43024a
fix loading last scenario for unpacked scenarios
2025-11-06 15:24:22 -06:00
8cf0613c5c
previewing dialogs, never crash the editor
2025-11-06 15:24:21 -06:00
40a37478e3
Update testing help dialog
2025-11-06 15:24:21 -06:00
6494c3c494
disable contest help and reroute getting started
2025-11-06 15:24:21 -06:00
10313dad08
distribution docs for itch edition
2025-11-06 15:24:21 -06:00
a31fb2f94e
tool to find creature in town
2025-11-06 15:24:20 -06:00
75b5686484
button to preview all dialogs in node list
2025-11-06 15:24:20 -06:00
50132a48e3
partly implement parentless button
2025-11-06 15:24:20 -06:00
732b01c44c
townperson picker show name if has one
2025-11-06 15:24:19 -06:00
1c7d1d5707
townperson picker for single monster attitude
2025-11-06 15:24:19 -06:00
bb732b7784
townperson picker for town attitude range
2025-11-06 15:24:19 -06:00
4a16ab4f7b
allow labeled cPictChoice variant
2025-11-06 15:24:18 -06:00
8ce19e73a5
preview quest
2025-11-06 15:24:18 -06:00
62ed0e1cdc
preview special item
2025-11-06 15:24:18 -06:00
c8a693bd28
allow choose special node type from any category w/ search
2025-11-06 15:24:17 -06:00
c809834050
preview for TOWN_STAIR node
2025-11-06 15:24:17 -06:00
ed64975b14
preview for TOWN_PORTAL dialog
2025-11-06 15:24:17 -06:00
3054299a73
preview for lever dialog
2025-11-06 15:24:17 -06:00
d97c1abff3
add note to generic stairway text field
2025-11-06 15:24:17 -06:00
0da41c7d25
preview town node generic dialogs
2025-11-06 15:24:16 -06:00
8cd989c9e2
hide button2 when not needed
2025-11-06 15:24:16 -06:00
7a033f9e2e
preview for IF_NUM_RESPONSE node
2025-11-06 15:24:16 -06:00
6f2fd7ea61
get_num_response don't show range if there is none
2025-11-06 15:24:15 -06:00
179ac5d931
preview for IF_TEXT_RESPONSE
2025-11-06 15:24:15 -06:00
fe465a4abc
previewable Display Picture with control of small icon
2025-11-06 15:24:15 -06:00
a98773f3f6
fix full-sheet graphic picker for unpacked scenario
2025-11-06 15:24:15 -06:00
377a63ff35
preview two more one-time dialogs in editor
2025-11-06 15:24:14 -06:00
610b7a2d7f
fix picker for one-time give item dialog msg
2025-11-06 15:24:14 -06:00
3136807a9a
Quest node fields allow create/edit and choose
2025-11-06 15:24:14 -06:00
65de954fd0
allow picking special node as well as create/edit
2025-11-06 15:24:14 -06:00
a638b9ae28
string choice dialog allow forcing 1 column
2025-11-06 15:24:13 -06:00
2a87b24bb8
allow duplicating special node
2025-11-06 15:24:13 -06:00
7f0b416c92
more node editor hints
2025-11-06 15:24:12 -06:00
e339ea6d0e
editor hint for short once dialog, story dialog
2025-11-06 15:24:12 -06:00
df8dc6f9f2
editor hint for 6-str once dialog
2025-11-06 15:24:12 -06:00
65bf9c3452
story dialog show/hide right/left at ends
2025-11-06 15:24:11 -06:00
6c8078fa61
control-click to duplicate terrain/monster/item type
2025-11-06 15:24:11 -06:00
3889c04b8a
editor hint for INC_FLAG
2025-11-06 15:24:11 -06:00
045db25c11
function to get a display name for sdf
2025-11-06 15:24:11 -06:00
a9c48f3cb4
substitutions no longer needed
2025-11-06 15:24:10 -06:00
8f4bd54194
more lore room
2025-11-06 15:24:10 -06:00
f9beb0aabc
allow wrapping story dialog title
2025-11-06 15:24:10 -06:00
48e47c9711
allow preview story dialog in editor
2025-11-06 15:24:09 -06:00
9015cf2b05
hint for SET_SDF
2025-11-06 15:24:09 -06:00
ca16fb634d
allow importing animated terrain icon
2025-11-06 15:24:09 -06:00
b93daefb5d
fix custom graphics manipulation for unpacked scenarios
2025-11-06 15:24:09 -06:00
eb5408cef8
Work on lore room
2025-11-06 15:24:08 -06:00
cded3a3e0f
interpolate correct menu item to find preferences
...
fix #797 other minor issue
2025-11-06 15:24:08 -06:00
b8c09b2c44
allow scenario to contain extra first help message. fix #797
2025-11-06 15:24:07 -06:00
5a160f99ff
quick-fix failure to show load/create dialog for builtin scens
2025-11-06 15:24:07 -06:00
4ac5e2e044
fix key shortcuts of reset help confirmation
2025-11-06 15:24:07 -06:00
fb2346f557
Wire up the tutorial (which is empty)
2025-11-06 15:24:07 -06:00
0af8985d48
NSI script copy tutorial.boes
2025-11-06 15:24:06 -06:00
bf8079a43e
Xcode package tutorial
2025-11-06 15:24:06 -06:00
b454952f5d
Visual studio package tutorial
2025-11-06 15:24:06 -06:00
946ff0ca02
Scons package the tutorial scenario
2025-11-06 15:24:05 -06:00
a1e2eaf5d0
Unpacked empty tutorial scenario
2025-11-06 15:24:05 -06:00
68da72b304
print success chance when fail breaking door or barrier
2025-11-06 15:24:05 -06:00
49d8501795
ignore empty encoding element
2025-11-06 15:24:05 -06:00
73fa5fc874
ignore uninitialized Rectangle 1-8
2025-11-06 15:24:04 -06:00
18d80d9fc0
Fix a case of minimap area rect spoilers
2025-11-06 15:24:04 -06:00
2f9fa8806f
targeting grid fix big monster handling
2025-11-06 15:24:04 -06:00
2722b16c85
Clip big monster combat frame at window edge
2025-11-06 15:24:03 -06:00
799bfe8916
don't tooltip or annotate hidden towns/junk sign locs
2025-11-06 15:24:03 -06:00
2ea81c22a6
move is_sign to boe.locutils
2025-11-06 15:24:03 -06:00
10b0fc2890
fix hovering map features outdoors
2025-11-06 15:24:03 -06:00
64d508a505
fix outdoor positioning of circle markers
2025-11-06 15:24:02 -06:00
86f0fd17e3
fix crash when out-of-bounds 'tile' hovered in minimap
2025-11-06 15:24:02 -06:00
14130cb3e0
add btnpanel sources to xcode12
2025-11-06 15:24:02 -06:00
da957d7c65
specify vehicle.hpp directory
2025-11-06 15:24:01 -06:00
a128c0b91c
Tooltip text when party icon highlighted
2025-11-06 15:24:01 -06:00
853771230a
better way of only showing known extent of area rectangle
2025-11-06 15:24:01 -06:00
9fd2683aa9
TRANSPARENT->EMPTY makes it compile on Windows
2025-11-06 15:24:00 -06:00
814cd44f73
very messy support for recording 6-string dialog
2025-11-06 15:24:00 -06:00
404fd5d24e
combine 2-string dialog records into 1 element
2025-11-06 15:24:00 -06:00
d01103a8ca
record 2-string dialogs in one element
2025-11-06 15:24:00 -06:00
9fcd06bd1d
draw and give tooltips for more map features
2025-11-06 15:23:59 -06:00
1fd34fb657
messy map tooltip demo
2025-11-06 15:23:59 -06:00
a5d368265c
Refactor minimap rendering and fix tiny town crash
2025-11-06 15:23:59 -06:00
049d5d4cb9
combat highlighting handle big monsters
2025-11-06 15:23:58 -06:00
91be550c12
update scen archive
2025-11-06 15:23:58 -06:00
8c4aac43e8
don't show misleading frame in targeting mode
2025-11-06 15:23:58 -06:00
ac776231a7
frame friendlies/monsters during combat
2025-11-06 15:23:58 -06:00
34e71f1830
don't highlight invisible monster for targeting
2025-11-06 15:23:57 -06:00
1778105f33
highlight targetable squares with enemy/ally attitude. fix #779
2025-11-06 15:23:57 -06:00
4db78082f5
more encodings
2025-11-06 15:23:57 -06:00
ff821abb79
handle MacRoman specially
2025-11-06 15:23:56 -06:00
ca010ef10c
fix word highlighting where substitutions are used
2025-11-06 15:23:56 -06:00
432e3e0317
run trimming and decoding on more scenario strings
2025-11-06 15:23:56 -06:00
afed1e9ed9
guessed encodings
2025-11-06 15:23:56 -06:00
a6aaa6776f
go to absurd lengths handling locales
2025-11-06 15:23:55 -06:00
893a66a7cb
apply substitutions when calculating line wrapping
2025-11-06 15:23:55 -06:00
07a8857ca2
Fix replay which loads a prefab
2025-11-06 15:23:55 -06:00
60e8673634
update scen archive
2025-11-06 15:23:54 -06:00
84b59702f2
Allow create new or load party after selecting scenario
2025-11-06 15:23:54 -06:00
61bf7c9704
for legacy scenarios, help open readme or load prefab
2025-11-06 15:23:53 -06:00
9a5ca68322
updates to scen archive
2025-11-06 15:23:53 -06:00
bee32a2879
New dialog presents a yes/no choice with alternate non-exclusive actions
2025-11-06 15:23:53 -06:00
451371a834
Include Bandit Busywork in custom scenarios section
2025-11-06 15:23:52 -06:00
ebde2d705a
use windows 2022 for release build
2025-11-06 15:23:52 -06:00
0d7d17dca1
add as many custom scenarios as possible
2025-11-06 15:23:51 -06:00
ba6168fbe3
Release build squashed
2025-11-06 15:23:51 -06:00
aeb5a39544
Load image directly
...
Co-authored-by: Celtic Minstrel <CelticMinstrel@users.noreply.github.com >
2025-11-06 14:36:22 -06:00
fffd5e81cc
fix updating the in-memory image for full-sheets replaced
2025-11-06 14:36:01 -06:00
6335d467a6
Fix undo reload/import full-sheet graphic
2025-11-06 14:35:48 -06:00
7136cd55dc
try fix test compilation
2025-11-06 14:35:39 -06:00
65c630b06a
add function call that prevents black custom sheet canvas
2025-11-06 14:35:22 -06:00
17eea48e40
show selected icons visually
2025-11-06 14:35:16 -06:00
62d71639c9
refactor custom graphics dialog into a class
2025-11-06 14:35:06 -06:00
51c33e33cc
strip and re-add terrain backgrounds
2025-11-06 14:35:00 -06:00
6ae2ac66a4
import terrain icons to custom sheets
2025-11-06 14:34:50 -06:00
4d44225f6b
allow cPict to draw on any RenderTarget
2025-11-06 14:34:38 -06:00
02e92b2b58
non-mac targets scenario editor must save LastScenario pref
2025-11-06 14:34:31 -06:00
15cb840e28
clear icon selection when sheet changes
2025-11-06 14:34:22 -06:00
78bcc4cb29
allow selecting range of icons in graphics sheet
2025-11-06 14:34:14 -06:00
85dc268d1d
MacOS find inner binary of image editor app bundle
2025-11-06 14:34:03 -06:00
1c6f9a80a6
edit/reload buttons in graphic editor
2025-11-06 14:33:55 -06:00
73bff7c2bc
add image editor preference to scenedit
2025-11-06 14:33:47 -06:00
5cb6ae1d0c
get fix-rpaths from the new remote url
CI / linux (push) Successful in 12m20s
2025-09-14 13:12:53 -05:00
2467bea3cb
Update README
CI / linux (push) Successful in 11m54s
2025-09-14 12:11:49 -04:00
419a36ac9c
fix clicking 'ok' in edit item dialog
CI / linux (push) Successful in 12m23s
2025-09-14 10:20:23 -04:00
843349db3a
fix crash with up/down key on empty field
2025-09-14 10:20:22 -04:00
7beaa9da1d
fix bug undoing draw monster
2025-09-14 10:20:22 -04:00
30f6243328
Town and scenario timers are supposed to repeat
2025-09-14 10:20:22 -04:00
e6aa42bd5d
fix 'frill up terrain' prompting town entrance/sign text change
2025-09-14 10:20:22 -04:00
a483377765
fix highlighting everything on strchoice page left/right
2025-09-14 10:20:22 -04:00
5ff8f5c1e0
fix change cursor when hovering field
2025-09-14 10:20:22 -04:00
6a9f5907b9
show better changesite for floodfill/terrain frill/item place
2025-09-14 10:20:22 -04:00
5dde7784de
fix crash showing change site at edge of world
2025-09-14 10:20:22 -04:00
43d3acb5f9
remove Spiderweb Software copyright & concact info from docs
2025-09-14 10:20:22 -04:00
b36c2f3a14
fix draw zoomed-out teranim in scenedit
2025-09-14 10:20:22 -04:00
5d8b31ed11
update search highlights when paging left/right. fix #791
2025-09-14 10:20:22 -04:00
75f44a0ad3
cScenario copy constructor copy sdf_names
2025-09-14 10:20:21 -04:00
929102b420
substitutions no longer needed
2025-09-14 10:20:17 -04:00
ffd375e90f
make get_sdf_name() const
2025-09-14 10:15:56 -04:00
8ff9853e65
add an is_new check
2025-09-14 10:15:56 -04:00
148c90dd20
Fix another bug in creating special encounters
2025-09-14 10:15:55 -04:00
05117507e2
PC editor also clear creature save
2025-09-14 10:15:55 -04:00
aa44b43dc7
Clear saved monsters when exiting scenario. Fix #786
2025-09-14 10:15:55 -04:00
8534d312b6
try allowing implicit fallthrough in xcode
2025-09-14 10:15:55 -04:00
204e00aa25
Fix rendering UTF-8 text
2025-09-14 10:15:54 -04:00
ab302595ff
has_class require_charges allow item w/ 0 max charges
2025-09-14 10:15:53 -04:00
93c9d01df3
add name to funding list
2025-09-14 10:15:53 -04:00
728bf3d107
add donor to credits
2025-09-14 10:15:52 -04:00
44c5e66d10
starting with stairways, show more info in edit special list
2025-09-14 10:15:52 -04:00
a13f17c692
town entry autosave wait for specials to run. fix #781
2025-09-14 10:15:50 -04:00
74bb7d39b8
queue_special() return whether special was queued
2025-09-14 10:15:50 -04:00
cdc50d09eb
When shifting to town entrance, show outdoor loc str
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Fix #693
2025-09-14 10:15:49 -04:00
00382869a5
fix grammar in special node description
2025-09-14 10:15:49 -04:00
3ee2428044
ignore uninitialized Rectangle 1-8
2025-09-14 10:15:49 -04:00
480a56084d
Draw roads with brown dots. Fix #782
2025-09-14 10:15:49 -04:00
a8aaa085bd
feature flag keep doors easier in old scenarios
2025-09-14 10:15:48 -04:00
d36eb0dc9f
fix monsters rendering backwards. fix #785
2025-09-14 10:15:48 -04:00
6bc2efe349
fix loc_off_act_area for outdoors
2025-09-14 10:15:48 -04:00
fac5f0b5bc
fix place/edit special node tool
2025-09-14 10:15:48 -04:00
5fbc4c7321
fix party disappearing in huge town
2025-09-14 10:15:47 -04:00
afed802900
shortcut to get all gold in reach
2025-09-14 10:15:47 -04:00
a387ff0627
better handling for out-of-sight ranged/boom anim
2025-09-14 10:15:47 -04:00
92437c57a7
remove redundant boat/horse initialization
2025-09-14 10:15:47 -04:00
7a74f0852b
make boats and horses exist in legacy scenarios
2025-09-14 10:15:47 -04:00
8ba606056e
shrink talk text when it doesn't fit
2025-09-14 10:15:47 -04:00
edf33686f1
big monsters check whole footprint for safety. Fix #757
2025-09-14 10:15:47 -04:00
360f381b49
big monsters don't take extra field damage from multiple of same
2025-09-14 10:15:46 -04:00
376ab08b8d
fix monster field infliction logic. Fix #765
2025-09-14 10:15:46 -04:00
1b0a7aa76a
fix empty monsters in activate_groups()
2025-09-14 10:15:46 -04:00
2fe229f978
Don't draw trims on top of characters in combat
2025-09-14 10:15:46 -04:00
a5a5907847
delete obsolete branch which caused unintended roads to draw
2025-09-14 10:15:46 -04:00
5a46c8aaee
Fix walkway trims. Fix #136
2025-09-14 10:15:46 -04:00
d8325822ce
reuse RenderTexture
2025-09-14 10:15:46 -04:00
bde8fe9728
Fix replaying scenario list with recursive scenario folder structure
2025-09-14 10:15:46 -04:00
d37236dab1
bounds check when importing legacy journal entry
2025-09-14 10:15:46 -04:00
59ead0c5b3
resize vector2d to have room for legacy load
2025-09-14 10:15:45 -04:00
00d4c9aab4
blank out scen_name on legacy record if not in_scen
2025-09-14 10:15:45 -04:00
55257ab995
ignore quote at start of scen name alphabetical
2025-09-14 10:15:45 -04:00
1ea170900e
Scenario picker handle names with first character numeric
2025-09-14 10:15:45 -04:00
b48cccca64
loading scen headers, skip parts of legacy load that may error
2025-09-14 10:15:44 -04:00
cfd6f130fb
More .gitattributes stuff
CI / linux (push) Successful in 11m45s
2025-09-13 18:40:20 -04:00
23934e942a
fix .gitattributes
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2025-09-13 17:38:03 -05:00
26f30ef956
Disable workflows without runners
CI / linux (push) Successful in 12m23s
2025-09-13 16:53:49 -05:00
d133084867
VoDT typo fix
CI / linux (push) Successful in 11m21s
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2025-09-13 14:56:56 -05:00
e74a9c3a36
install xvfb for ci
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2025-09-13 14:56:08 -05:00
4f8de5d066
install cmake for linux ci
CI / linux (push) Failing after 4m42s
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2025-09-13 14:48:10 -05:00
7b6fdbb2a9
pass -y to apt-get in linux ci
CI / linux (push) Failing after 1m32s
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2025-09-13 14:42:22 -05:00
e71403c91a
gitattributes for linguist
CI / linux (push) Failing after 15s
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2025-09-12 18:47:39 -05:00
89307b7aca
Fix typo
2025-08-28 18:23:26 -04:00