Shift confirm dialog should show the target area's name #693
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This refers to the dialog that pops up when you use the arrow keys to navigate off the edge of the section.
The get_location() function I made for the file picker will almost just calculate this:
std::string get_location(cUniverse* specific_univ = nullptr);But it takes a universe and queries the party's current location in it. It doesn't take an arbitrary location like we have in the town_entrance_t struct.
Oh, and it's in "boe.text.hpp" which the editor doesn't have.