fix adding entrance to town 0
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@@ -2756,7 +2756,7 @@ void set_terrain(location l,ter_num_t terrain_type,stroke_ter_changes_t& stroke_
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draw_terrain();
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redraw_screen();
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town_entry(l);
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town_entry(l, true);
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mouse_button_held = false;
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}
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}
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@@ -2999,7 +2999,7 @@ void set_special(location spot_hit) {
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}
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}
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void town_entry(location spot_hit) {
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void town_entry(location spot_hit, bool is_new) {
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ter_num_t ter = current_terrain->terrain[spot_hit.x][spot_hit.y];
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if(scenario.ter_types[ter].special != eTerSpec::TOWN_ENTRANCE) {
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showError("This space isn't a town entrance. Town entrances are marked by a small brown castle icon.");
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@@ -3008,7 +3008,7 @@ void town_entry(location spot_hit) {
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long old_town_num = get_town_entrance(spot_hit);
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long town_num = pick_town_num("select-town-enter",old_town_num,scenario);
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if(town_num >= 0 && town_num != old_town_num){
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if(town_num >= 0 && (is_new || town_num != old_town_num)){
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undo_list.add(action_ptr(new aEditTownEntrance(spot_hit, old_town_num, town_num)));
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update_edit_menu();
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set_town_entrance(spot_hit, town_num);
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@@ -42,7 +42,7 @@ void start_quest_editing();
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void start_shops_editing();
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void start_string_editing(eStrMode mode);
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void start_special_editing(short mode);
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void town_entry(location spot_hit);
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void town_entry(location spot_hit, bool is_new = false);
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void start_dialogue_editing();
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void update_mouse_spot(location the_point);
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