fix empty monsters in activate_groups()
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@@ -1193,7 +1193,7 @@ void activate_monsters(short code,short /*attitude*/) {
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if(code == 0)
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return;
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for(short i = 0; i < univ.town->creatures.size(); i++)
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if(univ.town->creatures[i].spec_enc_code == code) {
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if(univ.town->creatures[i].number > 0 && univ.town->creatures[i].spec_enc_code == code) {
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cTownperson& monst = univ.town->creatures[i];
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univ.town.monst.assign(i, monst, univ.scenario.scen_monsters[monst.number], univ.party.easy_mode, univ.difficulty_adjust());
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univ.town.monst[i].spec_enc_code = 0;
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