PC editor also clear creature save
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@@ -26,6 +26,11 @@ void remove_party_from_scen() {
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univ.exportGraphics();
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univ.exportSummons();
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univ.party.scen_name = "";
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// Saved monsters are not valid now
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for(auto& pop : univ.party.creature_save){
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pop.which_town = 200;
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pop.clear();
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}
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party_in_scen = false;
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load_base_item_defs();
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}
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