missile attack originates from top-left corner of big monster regardless of facing #785

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opened 2025-08-09 18:08:40 +00:00 by NQNStudios · 3 comments
NQNStudios commented 2025-08-09 18:08:40 +00:00 (Migrated from github.com)

Missile ranged animations will show a fireball coming from the back of a drake if it's facing to the right. It should probably come from the top-right corner if a big monster isn't facing left.

This is just cosmetic.

Missile ranged animations will show a fireball coming from the back of a drake if it's facing to the right. It should probably come from the top-right corner if a big monster isn't facing left. This is just cosmetic.
NQNStudios commented 2025-08-09 18:18:22 +00:00 (Migrated from github.com)

Well this is weird. I found code that looks like it's supposed to handle exactly this:

https://github.com/NQNStudios/cboe/blob/everything/src/game/boe.combat.cpp#L3241

Maybe the numbers corresponding to directions changed.

Well this is weird. I found code that looks like it's supposed to handle exactly this: https://github.com/NQNStudios/cboe/blob/everything/src/game/boe.combat.cpp#L3241 Maybe the numbers corresponding to directions changed.
NQNStudios commented 2025-08-09 18:27:50 +00:00 (Migrated from github.com)

The drake's direction prints as northwest but it's rendering facing right (which it should be, because my PCs are to the right of it).

Load this save and go south to find the drake:
Scared.exg.zip

The drake's direction prints as northwest but it's rendering facing right (which it should be, because my PCs are to the right of it). Load this save and go south to find the drake: [Scared.exg.zip](https://github.com/user-attachments/files/21700641/Scared.exg.zip)
NQNStudios commented 2025-08-09 18:51:37 +00:00 (Migrated from github.com)

Wait a sec.... monsters have been rendering backwards?! and I never noticed!

Wait a sec.... monsters have been rendering backwards?! and I never noticed!
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