missile attack originates from top-left corner of big monster regardless of facing #785
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Missile ranged animations will show a fireball coming from the back of a drake if it's facing to the right. It should probably come from the top-right corner if a big monster isn't facing left.
This is just cosmetic.
Well this is weird. I found code that looks like it's supposed to handle exactly this:
https://github.com/NQNStudios/cboe/blob/everything/src/game/boe.combat.cpp#L3241
Maybe the numbers corresponding to directions changed.
The drake's direction prints as northwest but it's rendering facing right (which it should be, because my PCs are to the right of it).
Load this save and go south to find the drake:
Scared.exg.zip
Wait a sec.... monsters have been rendering backwards?! and I never noticed!