remove redundant boat/horse initialization

This commit is contained in:
2025-08-04 21:41:10 -05:00
committed by Celtic Minstrel
parent 7a74f0852b
commit 92437c57a7

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@@ -492,25 +492,6 @@ void start_town_mode(short which_town, short entry_dir, bool debug_enter) {
monst.targ_loc.y = 0;
}
// check boats
for(short i = 0; i < univ.party.boats.size(); i++) {
if(univ.scenario.boats[i].which_town >= 0 && univ.scenario.boats[i].loc.x >= 0) {
if(!univ.party.boats[i].exists) {
univ.party.boats[i] = univ.scenario.boats[i];
univ.party.boats[i].exists = true;
}
}
}
// check horses
for(short i = 0; i < univ.party.horses.size(); i++) {
if(univ.scenario.horses[i].which_town >= 0 && univ.scenario.horses[i].loc.x >= 0) {
if(!univ.party.horses[i].exists) {
univ.party.horses[i] = univ.scenario.horses[i];
univ.party.horses[i].exists = true;
}
}
}
clear_map();
reset_item_max();
town_force = 200;