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d7c093fdeb
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bring back clip_rect in draw_targeting_line
This reverts commit 7c9b9ee255 .
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2025-05-11 10:49:25 -05:00 |
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5d7f3088e9
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move minimap logic out of dialog
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2025-05-11 10:49:24 -05:00 |
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daaca32e53
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fix keyboard movement I broke & remove terrain_click array
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2025-05-11 10:49:24 -05:00 |
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06624d810c
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try to fix linker errors without new globals
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2025-05-11 10:49:23 -05:00 |
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d5ba8cb62c
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Return 0,0 in case that shouldn't happen
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2025-05-11 10:49:23 -05:00 |
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a53650f737
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WIP standardize mouse position translation
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2025-05-11 10:49:21 -05:00 |
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4041d0c1b2
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Let the minimap be hidden by other applications in focus
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2025-05-11 10:49:21 -05:00 |
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3ba9259482
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Remember window positions as preferences
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2025-05-11 10:49:21 -05:00 |
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c89ea6aa45
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Fix button label for one-time give item
It was Stay vs. Take
now it is Leave vs. Take
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2025-05-11 10:49:20 -05:00 |
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2c0a513107
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Debug give item: remember the last
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2025-05-11 10:49:20 -05:00 |
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f0eabd3aeb
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Show charges for unidentified ammunition. Fix #718
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2025-05-11 10:49:19 -05:00 |
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3e1c2a9fb1
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Debug give item: allow giving as unidentified
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2025-05-11 10:49:19 -05:00 |
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f633d6b9e2
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rename variable in drop_item
it was probably copy/pasted from give_item and not changed
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2025-05-11 10:49:18 -05:00 |
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f6f58a4370
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fix item duplication bug I caused
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2025-05-11 10:49:18 -05:00 |
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14943493dc
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Show combat buffer message before loading starts
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2025-05-11 10:49:17 -05:00 |
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86ca8c1173
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watch cursor when outdoor combat is preparing
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2025-05-11 10:49:17 -05:00 |
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8b14519fa5
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Fix funny message: can't give to dead pcs because 'no item slot'
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2025-05-11 10:49:16 -05:00 |
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3af79e80d3
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Select-pc skill highlighting: don't count dead ones
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2025-05-11 10:49:15 -05:00 |
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9928608199
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pacifist gray LEDs for spells that harm. Fix #711
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2025-05-06 15:24:13 -05:00 |
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447f9739a4
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Remove RepeatRoomDescriptions, which never did anything
Fix #712
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2025-05-06 15:24:13 -05:00 |
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e7fe2a6546
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remove unused rectangles in draw_targeting_line()
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2025-05-06 15:24:13 -05:00 |
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b25b851055
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former_spell must be a reference everywhere std::bind uses it
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2025-05-06 15:24:13 -05:00 |
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80e045cfa3
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3-choice dialogs make OK/Leave always leftmost"
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2025-05-06 15:24:13 -05:00 |
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6666a2753f
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custom choice dialogs Stay/Leave can't both use Enter Key.
And since depending on context they could both mean 'Cancel' but 'Leave' could be a positive action in some contexts, I've just given them no keys.
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2025-05-06 15:24:13 -05:00 |
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947787f5c6
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fix a crash in some pacifist spell checks
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2025-05-06 15:24:13 -05:00 |
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fe69f57345
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conveniently disable error catching to keep callstacks
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2025-05-06 15:24:13 -05:00 |
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85f49d15ae
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fix crash when monster targets PC with field spell
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2025-05-06 15:24:13 -05:00 |
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dcf6bb63d8
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Fix how fatal errors are recorded
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2025-03-30 11:51:15 -05:00 |
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bf6a314433
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Fix thrown/missile weapon crash
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2025-03-30 11:51:14 -05:00 |
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9e67aa09ce
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Fix logic of the 'Newer' autosave indicator
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2025-03-30 11:51:14 -05:00 |
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f0f08ae5a8
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Replay test scenarios can be unpacked. Fix #603
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2025-03-30 11:51:13 -05:00 |
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c53b53d938
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if file browser canceled, don't save replay log
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2025-03-30 11:51:13 -05:00 |
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8242c1e4bd
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replace buffer print which doesn't refresh with LOG()
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2025-03-30 11:51:11 -05:00 |
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98debe66fe
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Change logic of restart-game confirmation
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2025-03-30 11:51:10 -05:00 |
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967ef41ba1
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Fix hitbox of special item use button
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2025-03-30 11:51:10 -05:00 |
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7cce42ce12
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Scenario editor can launch unpacked scenario
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2025-03-30 11:51:09 -05:00 |
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fc36dcfd55
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another --scenario startup case where repositioning not needed
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2025-03-30 11:51:09 -05:00 |
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1ebdb9612c
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game feature flags match scenedit feature flags
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2025-03-30 11:51:08 -05:00 |
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9ba0a9437f
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buffer messages for wrong-context L or b
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2025-03-30 11:51:08 -05:00 |
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00c0103616
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Alchemy select_pc highlight highest skill
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2025-03-30 11:51:08 -05:00 |
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1702f795cf
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Lockpicking limit choices to pick-holding PCs
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2025-03-30 11:51:07 -05:00 |
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650f16bf27
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disarm traps highlight skill
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2025-03-30 11:51:06 -05:00 |
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f9c05815fc
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show skill levels for bash/pick selection, highlight best
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2025-03-30 11:51:06 -05:00 |
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1a85fc25ae
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Give item: more sensible button selection
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2025-03-30 11:50:59 -05:00 |
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c63bbd96dc
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Make cPlayer::give_item() return the reason for failure
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2025-03-19 19:31:32 -05:00 |
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599f1030f2
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Allow PC to accept item that will stack, even if slots full
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2025-03-19 19:31:32 -05:00 |
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cb73d5d7f6
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debug give allow overloaded weight
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2025-03-19 19:31:31 -05:00 |
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bed263e720
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expose INVENTORY_SIZE to boe.text.cpp
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2025-03-19 19:31:27 -05:00 |
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ea47359739
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No magic number for item window size
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2025-03-19 19:31:26 -05:00 |
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1c99e963d4
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Comment on something I misunderstood
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2025-03-19 19:31:26 -05:00 |
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