expose INVENTORY_SIZE to boe.text.cpp
This commit is contained in:
@@ -576,7 +576,7 @@ void set_stat_window(eItemWinMode new_stat, bool record) {
|
||||
item_sbar->setMaximum(array_pos);
|
||||
break;
|
||||
default:
|
||||
item_sbar->setMaximum(INVENTORY_SIZE - LINES_IN_ITEM_WIN);
|
||||
item_sbar->setMaximum(cPlayer::INVENTORY_SIZE - LINES_IN_ITEM_WIN);
|
||||
break;
|
||||
}
|
||||
item_sbar->setPosition(0);
|
||||
|
@@ -77,8 +77,8 @@ class cPlayer : public iLiving {
|
||||
// It only does this (and should ever do this) in remove_pc and replace_pc!
|
||||
// Sadly there is no good way to friend just those two functions.
|
||||
friend class cParty;
|
||||
static const int INVENTORY_SIZE = 24;
|
||||
public:
|
||||
static const int INVENTORY_SIZE = 24;
|
||||
// A nice convenient bitset with just the low 30 bits set, for initializing spells
|
||||
static const uint32_t basic_spells;
|
||||
// This class is shared between the game and the editors, but it should only show help dialogs
|
||||
|
Reference in New Issue
Block a user