Remove unnecessary clip_rect which didn't work with offset ui positions

This commit is contained in:
2025-03-14 13:38:14 -05:00
committed by Celtic Minstrel
parent cef17ea91c
commit 7c9b9ee255

View File

@@ -1638,7 +1638,6 @@ void draw_targeting_line(location where_curs) {
if((can_see_light(from_loc,which_space,sight_obscurity) < 5)
&& (dist(from_loc,which_space) <= current_spell_range)) {
mainPtr().setActive(false);
clip_rect(mainPtr(), on_screen_terrain_area);
draw_line(mainPtr(), where_curs, location(xBound, yBound), 2, {128,128,128}, sf::BlendAdd);
redraw_rect.left = min(where_curs.x,xBound) - 4;
redraw_rect.right = max(where_curs.x,xBound) + 4;
@@ -1679,7 +1678,6 @@ void draw_targeting_line(location where_curs) {
redraw_rect2.inset(-5,-5);
mainPtr().setActive();
undo_clip(mainPtr());
}
}
}