Commit Graph

2220 Commits

Author SHA1 Message Date
704e724fe9 use doubles in rectangle scaling 2025-05-11 10:49:24 -05:00
daaca32e53 fix keyboard movement I broke & remove terrain_click array 2025-05-11 10:49:24 -05:00
06624d810c try to fix linker errors without new globals 2025-05-11 10:49:23 -05:00
d5ba8cb62c Return 0,0 in case that shouldn't happen 2025-05-11 10:49:23 -05:00
6f2ae680de declare map_visible to make editors compile
Please forgive me
2025-05-11 10:49:23 -05:00
98e87b155d annotate a fallthrough for Xcode 2025-05-11 10:49:22 -05:00
a53650f737 WIP standardize mouse position translation 2025-05-11 10:49:21 -05:00
4041d0c1b2 Let the minimap be hidden by other applications in focus 2025-05-11 10:49:21 -05:00
3ba9259482 Remember window positions as preferences 2025-05-11 10:49:21 -05:00
c89ea6aa45 Fix button label for one-time give item
It was Stay vs. Take
now it is Leave vs. Take
2025-05-11 10:49:20 -05:00
2c0a513107 Debug give item: remember the last 2025-05-11 10:49:20 -05:00
f0eabd3aeb Show charges for unidentified ammunition. Fix #718 2025-05-11 10:49:19 -05:00
3e1c2a9fb1 Debug give item: allow giving as unidentified 2025-05-11 10:49:19 -05:00
6f02e3128d Fix hidden container children accepting hotkey input 2025-05-11 10:49:19 -05:00
f633d6b9e2 rename variable in drop_item
it was probably copy/pasted from give_item and not changed
2025-05-11 10:49:18 -05:00
f6f58a4370 fix item duplication bug I caused 2025-05-11 10:49:18 -05:00
14943493dc Show combat buffer message before loading starts 2025-05-11 10:49:17 -05:00
86ca8c1173 watch cursor when outdoor combat is preparing 2025-05-11 10:49:17 -05:00
8b14519fa5 Fix funny message: can't give to dead pcs because 'no item slot' 2025-05-11 10:49:16 -05:00
3af79e80d3 Select-pc skill highlighting: don't count dead ones 2025-05-11 10:49:15 -05:00
8f95a9311e Allow scaling rectangle delegates by floats
This fixes talk-mode word hit boxes for 1.5x UI scale
2025-05-06 15:24:13 -05:00
da653a4334 fix file picker location preview in town 2025-05-06 15:24:13 -05:00
9928608199 pacifist gray LEDs for spells that harm. Fix #711 2025-05-06 15:24:13 -05:00
447f9739a4 Remove RepeatRoomDescriptions, which never did anything
Fix #712
2025-05-06 15:24:13 -05:00
e7fe2a6546 remove unused rectangles in draw_targeting_line() 2025-05-06 15:24:13 -05:00
48d30f2038 interesting_string() don't add . to empty 2025-05-06 15:24:13 -05:00
b25b851055 former_spell must be a reference everywhere std::bind uses it 2025-05-06 15:24:13 -05:00
80e045cfa3 3-choice dialogs make OK/Leave always leftmost" 2025-05-06 15:24:13 -05:00
6666a2753f custom choice dialogs Stay/Leave can't both use Enter Key.
And since depending on context they could both mean 'Cancel' but 'Leave' could be a positive action in some contexts, I've just given them no keys.
2025-05-06 15:24:13 -05:00
947787f5c6 fix a crash in some pacifist spell checks 2025-05-06 15:24:13 -05:00
fe69f57345 conveniently disable error catching to keep callstacks 2025-05-06 15:24:13 -05:00
72ff67ceab dialogs ignore <error> actions 2025-05-06 15:24:13 -05:00
df0e3cd723 copy constructor and swap() must copy status
Fix calref#710
2025-05-06 15:24:13 -05:00
d89d149d5b Skip reading more things for file previews 2025-05-06 15:24:13 -05:00
85f49d15ae fix crash when monster targets PC with field spell 2025-05-06 15:24:13 -05:00
02f7828a08 map ctrl+f to key_find (which does nothing) 2025-03-30 11:51:15 -05:00
dcf6bb63d8 Fix how fatal errors are recorded 2025-03-30 11:51:15 -05:00
bf6a314433 Fix thrown/missile weapon crash 2025-03-30 11:51:14 -05:00
9e67aa09ce Fix logic of the 'Newer' autosave indicator 2025-03-30 11:51:14 -05:00
f0f08ae5a8 Replay test scenarios can be unpacked. Fix #603 2025-03-30 11:51:13 -05:00
c53b53d938 if file browser canceled, don't save replay log 2025-03-30 11:51:13 -05:00
8af5eb6c38 dialogs can have a button respond to Escape
I'm planning to make it so the Enter key will never cancel a yes/no dialog. To do this, I'm adding an Escape button to dialogs. So cancel/accept keyboard shortcuts will be predictable and intuitive. Dialogs that require extra confirmation will have a 'really confirm' LED.
2025-03-30 11:51:11 -05:00
8242c1e4bd replace buffer print which doesn't refresh with LOG() 2025-03-30 11:51:11 -05:00
98debe66fe Change logic of restart-game confirmation 2025-03-30 11:51:10 -05:00
967ef41ba1 Fix hitbox of special item use button 2025-03-30 11:51:10 -05:00
7cce42ce12 Scenario editor can launch unpacked scenario 2025-03-30 11:51:09 -05:00
fc36dcfd55 another --scenario startup case where repositioning not needed 2025-03-30 11:51:09 -05:00
1ebdb9612c game feature flags match scenedit feature flags 2025-03-30 11:51:08 -05:00
9ba0a9437f buffer messages for wrong-context L or b 2025-03-30 11:51:08 -05:00
00c0103616 Alchemy select_pc highlight highest skill 2025-03-30 11:51:08 -05:00