declare map_visible to make editors compile
Please forgive me
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@@ -83,6 +83,8 @@ char start_name[256];
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// This is just to make location.hpp compile, and represents nothing:
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location center;
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bool map_visible = false;
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static void process_args(int argc, char* argv[]) {
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preprocess_args(argc, argv);
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clara::Args args(argc, argv);
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@@ -101,6 +101,8 @@ fs::path game_dir;
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fs::path game_binary;
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extern std::string last_load_file;
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bool map_visible = false;
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enum class eLaunchType {LOC,START,ENTRANCE};
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static void launch_scenario(eLaunchType type) {
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