531384844e
Better function name for cStack changeSelectedPage()
2025-03-07 08:43:19 -05:00
a4516883d0
allow different autosave defaults per-trigger. Eating: false
2025-03-07 08:43:18 -05:00
e7bd02824e
Long town wait: don't autosave eating
2025-03-07 08:43:18 -05:00
b7a647c489
record and replay fake fancy file picker
2025-03-07 08:43:18 -05:00
d54c61f982
Autosave preferences
2025-03-07 08:43:17 -05:00
dad1342cab
eating don't trigger autosave while resting
2025-03-07 08:43:16 -05:00
27e76e5ffb
preference to still use OS file browser
2025-03-07 08:43:16 -05:00
18294b4f1b
make fancy file picker function game-specific
2025-03-07 08:43:16 -05:00
5bc1643be7
Do autosaves
2025-03-07 08:43:15 -05:00
53de92c932
autosave loading
2025-03-07 08:43:15 -05:00
2396637d23
Implement file picker load/save normal
2025-03-07 08:43:09 -05:00
f9695887ec
hidden controls don't handleClick()
2025-03-07 08:31:36 -05:00
da55e6f65d
Function to get files in folder sorted by mtime
2025-03-07 08:31:36 -05:00
d29093fcd8
Make cStack page forward/backward a member function
2025-03-07 08:31:36 -05:00
6c1e831e8e
DRY getting location string
2025-03-07 08:31:36 -05:00
dbb4cb3797
Save picker XML
2025-03-07 08:31:35 -05:00
cabec65cdf
xml schema allow anchors in containers
2025-03-07 08:31:35 -05:00
206f5936cb
Creating render textures is expensive - reuse the same one for all text size calculations.
...
This dramatically speeds up the unit tests that test every dialog.
Addresses #678 but not sure if this covers every possible case.
2025-03-07 00:59:23 -05:00
4ebb8e890c
Make target-lock a feature flag
2025-03-06 21:35:48 -05:00
3e10e2923b
Move camera to show the most possible targets in range
2025-03-06 21:35:48 -05:00
c9f79ba071
preferences add led for target-lock feature
2025-03-06 21:35:48 -05:00
9ca2f05c0b
Don't display 'no item' response if another PC can shop. ( #679 )
...
These are the rules:
- If the active PC gets an empty shop, iterate from the first to last PC until finding someone who can see a shop item
- If none can shop, show the 'no item' response
- When the active PC buys something, if this clears out the shop, iterate from the first to last PC until finding someone who can see a shop item
- if none can see an item, stay on the empty shop of the PC that was active when the last item was bought.
- When shopping ends, if the shop interface was the last thing to change the player's active PC, it puts it back how it was.
Fix #669
2025-03-06 21:26:25 -05:00
14c36ed5a8
Debug action: crash the game
2025-03-06 21:24:07 -05:00
4cc6d7efb9
On catching fatal error, prompt to save the log and report
2025-03-06 21:24:07 -05:00
823fb8904d
Set scale-aware text size when initializing the object
2025-03-06 21:23:57 -05:00
5696b97491
Fix Scenario Details
2025-03-06 20:17:23 -05:00
7dd2dd9d2e
add confirmed credits names
2025-03-06 19:43:10 -05:00
Nathan R
598fd4836a
Fixed up: Move file-static RenderWindow and RenderTexture instances inside functions to fix GL race condition on startup ( #682 )
2025-03-06 19:40:40 -05:00
cf736d1835
animate fake damage only allow static booms
2025-03-05 19:27:10 -05:00
434577426e
Make -2 the magic infinite loops value
2025-03-05 19:27:10 -05:00
bb3937d40a
New feature: dialogs with pictures can animate
2025-03-05 19:27:10 -05:00
0db2dc056d
Add labels for animation spec node fields
2025-03-05 19:27:10 -05:00
7ceeb51c50
allow choosing animated booms in pict dlg
2025-03-05 19:27:10 -05:00
9b4af4e69c
Let individual dialogs toggle pict animations
2025-03-05 19:27:10 -05:00
d93facc056
cPict support a limited number of animation loops
2025-03-05 19:27:10 -05:00
c32a6662cb
delete TODO
2025-03-05 19:25:07 -05:00
df215d32f4
Clarify why the comment is there
2025-03-05 19:25:07 -05:00
f091d464d4
Add out-of-bounds check to get_sdf_name()
2025-03-05 19:25:07 -05:00
a6d5e29444
Add TOC element for SDFs. Fix #675
2025-03-05 19:25:07 -05:00
7cd2863f95
update SDF documentation for new semantics
2025-03-05 19:25:07 -05:00
90d5e1b778
use nested map for SDF names to save stack space.
...
Update semantics of the SDF array to (row, column) form to match
the picker space
Fix #674
2025-03-05 19:25:07 -05:00
3d48cb14e7
Add an SDF picker for selecting a stuff done flag and optionally giving it a name.
...
In effect, this is a combination of two of the previous pickers:
the location picker, and the editable string picker.
This required quite a significant rework of how the tilemap places its children.
Currently it's only used in special node editing.
I plan to add its use in many other places too though.
2025-03-02 19:13:01 -05:00
413b274b61
Parse name and bounding box attributes in parseAttribute instead of directly in parse
2025-03-02 19:13:01 -05:00
4118c8acd7
Fix findControl() not recursing into children of children
2025-03-02 19:13:01 -05:00
35b2ca4e3f
Crash early before trying to create a window many times larger than the screen
...
Note: This could make certain larger dialogs always crash with a high enough pixel scale. Needs testing.
2025-03-02 19:13:01 -05:00
9b05c23d15
Rework parentage and naming of dialog controls.
...
All controls now store a reference to their direct parent,
whether it be the dialog itself or a container control.
Every dialog control now has a guaranteed parent, which abstracts away
the three possible types of parents (dialog, container, and plain window).
The control name is now stored in the control from the moment it is parsed from the XML.
This means that it's set before the parseContent function, though after parseAttribute.
2025-03-02 19:13:01 -05:00
5861268e8c
Add a location picker for selecting a location in a town or outdoor sector.
...
It's currently used in special node editing and in advanced town details.
2025-03-02 19:13:01 -05:00
63bbb38374
Fix an infinite loop when using a container as an anchor for another widget
2025-03-02 19:13:01 -05:00
e1a03ce881
Add a 'filled' option to dialogxml pict and use it in get-items
...
Fix #629
2025-03-02 19:13:01 -05:00
e9174de1ae
Fix stacks not drawing a frame even if requested
2025-03-02 19:13:01 -05:00