Some graphics should not have black background #629
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The item and PC graphics in the Get Items dialog are the case I noticed. There might be more.
So, we could add background attribute to
<pict>elements, which when set to transparent would skip the fill_rect() line and pass sf::BlendMode::Alpha to the draw call.Is anyone aware of other dialogs that shouldn't draw a background behind the icons? Maybe status icons in the spell picker? Guess I'll check that one… anything else?