Make -2 the magic infinite loops value
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@@ -178,7 +178,7 @@ Picture number
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Picture type
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Unused
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Unused
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Animation Loops (-1 for infinite)
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Animation Loops (-2 for infinite)
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Unused
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Unused
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Animation FPS (-1 for default 2)
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@@ -93,7 +93,7 @@ Picture number
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Picture type
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Label of 2nd button (-1 - no button)
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Special if button 2 pressed
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Animation Loops (-1 for infinite)
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Animation Loops (-2 for infinite)
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Label of 3rd button (-1 - no button)
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Special if button 3 pressed
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Animation FPS (-1 for default 2)
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@@ -144,7 +144,7 @@ Picture number
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Picture type
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Item to give
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Amount of gold to give
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Animation Loops (-1 for infinite)
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Animation Loops (-2 for infinite)
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Amount of food to give
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Special if item IS taken
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Animation FPS (-1 for default 2)
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@@ -229,7 +229,7 @@ Picture number
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Picture type
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Type of trap
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Trap severity (0 .. 3)
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Animation Loops (-1 for infinite)
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Animation Loops (-2 for infinite)
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Penalty (0 .. 100, higher is harder)
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(Custom only) Special node for effect
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Animation FPS (-1 for default 2)
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@@ -314,7 +314,7 @@ Picture number
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Picture type
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Unused
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If Pulled, call this special ...
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Animation Loops (-1 for infinite)
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Animation Loops (-2 for infinite)
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Unused
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Unused
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Animation FPS (-1 for default 2)
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@@ -331,7 +331,7 @@ Picture number
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Picture type
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X coordinate to telep. to
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Y coordinate to telep. to
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Animation Loops (-1 for infinite)
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Animation Loops (-2 for infinite)
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Unused
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Unused
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Animation FPS (-1 for default 2)
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@@ -935,6 +935,12 @@ void cPict::drawPresetField(short num, rectangle to_rect){
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rect_draw_some_item(*from_gw, from_rect, getWindow(), to_rect, sf::BlendAlpha);
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}
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void cPict::setAnimLoops(short value) {
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// -2 is infinite loops. Anything else <= 0 is no animation.
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if(value >= 0 || value == -2) animLoops = value;
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else animLoops = 0;
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}
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void cPict::updateAnim(short loop_frames) {
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if(prevAnimFrame != animFrame){
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if(animFrame % loop_frames == 0 && animLoops > 0)
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@@ -85,7 +85,7 @@ public:
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cPict& operator=(cPict& other) = delete;
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cPict(cPict& other) = delete;
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inline static void resetAnim() { animFrame = 0; }
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inline void setAnimLoops(short value) { animLoops = value; }
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void setAnimLoops(short value);
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private:
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static std::shared_ptr<const sf::Texture> getSheetInternal(eSheetType type, size_t n);
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std::shared_ptr<const sf::Texture> getSheet(eSheetType type, size_t n = 0);
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