Commit Graph

3894 Commits

Author SHA1 Message Date
30f6243328 Town and scenario timers are supposed to repeat 2025-09-14 10:20:22 -04:00
e6aa42bd5d fix 'frill up terrain' prompting town entrance/sign text change 2025-09-14 10:20:22 -04:00
a483377765 fix highlighting everything on strchoice page left/right 2025-09-14 10:20:22 -04:00
5ff8f5c1e0 fix change cursor when hovering field 2025-09-14 10:20:22 -04:00
6a9f5907b9 show better changesite for floodfill/terrain frill/item place 2025-09-14 10:20:22 -04:00
5dde7784de fix crash showing change site at edge of world 2025-09-14 10:20:22 -04:00
43d3acb5f9 remove Spiderweb Software copyright & concact info from docs 2025-09-14 10:20:22 -04:00
b36c2f3a14 fix draw zoomed-out teranim in scenedit 2025-09-14 10:20:22 -04:00
5d8b31ed11 update search highlights when paging left/right. fix #791 2025-09-14 10:20:22 -04:00
75f44a0ad3 cScenario copy constructor copy sdf_names 2025-09-14 10:20:21 -04:00
929102b420 substitutions no longer needed 2025-09-14 10:20:17 -04:00
ffd375e90f make get_sdf_name() const 2025-09-14 10:15:56 -04:00
8ff9853e65 add an is_new check 2025-09-14 10:15:56 -04:00
148c90dd20 Fix another bug in creating special encounters 2025-09-14 10:15:55 -04:00
05117507e2 PC editor also clear creature save 2025-09-14 10:15:55 -04:00
aa44b43dc7 Clear saved monsters when exiting scenario. Fix #786 2025-09-14 10:15:55 -04:00
8534d312b6 try allowing implicit fallthrough in xcode 2025-09-14 10:15:55 -04:00
204e00aa25 Fix rendering UTF-8 text 2025-09-14 10:15:54 -04:00
ab302595ff has_class require_charges allow item w/ 0 max charges 2025-09-14 10:15:53 -04:00
93c9d01df3 add name to funding list 2025-09-14 10:15:53 -04:00
728bf3d107 add donor to credits 2025-09-14 10:15:52 -04:00
44c5e66d10 starting with stairways, show more info in edit special list 2025-09-14 10:15:52 -04:00
a13f17c692 town entry autosave wait for specials to run. fix #781 2025-09-14 10:15:50 -04:00
74bb7d39b8 queue_special() return whether special was queued 2025-09-14 10:15:50 -04:00
cdc50d09eb When shifting to town entrance, show outdoor loc str
Fix #693
2025-09-14 10:15:49 -04:00
00382869a5 fix grammar in special node description 2025-09-14 10:15:49 -04:00
3ee2428044 ignore uninitialized Rectangle 1-8 2025-09-14 10:15:49 -04:00
480a56084d Draw roads with brown dots. Fix #782 2025-09-14 10:15:49 -04:00
a8aaa085bd feature flag keep doors easier in old scenarios 2025-09-14 10:15:48 -04:00
d36eb0dc9f fix monsters rendering backwards. fix #785 2025-09-14 10:15:48 -04:00
6bc2efe349 fix loc_off_act_area for outdoors 2025-09-14 10:15:48 -04:00
fac5f0b5bc fix place/edit special node tool 2025-09-14 10:15:48 -04:00
5fbc4c7321 fix party disappearing in huge town 2025-09-14 10:15:47 -04:00
afed802900 shortcut to get all gold in reach 2025-09-14 10:15:47 -04:00
a387ff0627 better handling for out-of-sight ranged/boom anim 2025-09-14 10:15:47 -04:00
92437c57a7 remove redundant boat/horse initialization 2025-09-14 10:15:47 -04:00
7a74f0852b make boats and horses exist in legacy scenarios 2025-09-14 10:15:47 -04:00
8ba606056e shrink talk text when it doesn't fit 2025-09-14 10:15:47 -04:00
edf33686f1 big monsters check whole footprint for safety. Fix #757 2025-09-14 10:15:47 -04:00
360f381b49 big monsters don't take extra field damage from multiple of same 2025-09-14 10:15:46 -04:00
376ab08b8d fix monster field infliction logic. Fix #765 2025-09-14 10:15:46 -04:00
1b0a7aa76a fix empty monsters in activate_groups() 2025-09-14 10:15:46 -04:00
2fe229f978 Don't draw trims on top of characters in combat 2025-09-14 10:15:46 -04:00
a5a5907847 delete obsolete branch which caused unintended roads to draw 2025-09-14 10:15:46 -04:00
5a46c8aaee Fix walkway trims. Fix #136 2025-09-14 10:15:46 -04:00
d8325822ce reuse RenderTexture 2025-09-14 10:15:46 -04:00
bde8fe9728 Fix replaying scenario list with recursive scenario folder structure 2025-09-14 10:15:46 -04:00
d37236dab1 bounds check when importing legacy journal entry 2025-09-14 10:15:46 -04:00
59ead0c5b3 resize vector2d to have room for legacy load 2025-09-14 10:15:45 -04:00
00d4c9aab4 blank out scen_name on legacy record if not in_scen 2025-09-14 10:15:45 -04:00