Commit Graph

3880 Commits

Author SHA1 Message Date
05117507e2 PC editor also clear creature save 2025-09-14 10:15:55 -04:00
aa44b43dc7 Clear saved monsters when exiting scenario. Fix #786 2025-09-14 10:15:55 -04:00
8534d312b6 try allowing implicit fallthrough in xcode 2025-09-14 10:15:55 -04:00
204e00aa25 Fix rendering UTF-8 text 2025-09-14 10:15:54 -04:00
ab302595ff has_class require_charges allow item w/ 0 max charges 2025-09-14 10:15:53 -04:00
93c9d01df3 add name to funding list 2025-09-14 10:15:53 -04:00
728bf3d107 add donor to credits 2025-09-14 10:15:52 -04:00
44c5e66d10 starting with stairways, show more info in edit special list 2025-09-14 10:15:52 -04:00
a13f17c692 town entry autosave wait for specials to run. fix #781 2025-09-14 10:15:50 -04:00
74bb7d39b8 queue_special() return whether special was queued 2025-09-14 10:15:50 -04:00
cdc50d09eb When shifting to town entrance, show outdoor loc str
Fix #693
2025-09-14 10:15:49 -04:00
00382869a5 fix grammar in special node description 2025-09-14 10:15:49 -04:00
3ee2428044 ignore uninitialized Rectangle 1-8 2025-09-14 10:15:49 -04:00
480a56084d Draw roads with brown dots. Fix #782 2025-09-14 10:15:49 -04:00
a8aaa085bd feature flag keep doors easier in old scenarios 2025-09-14 10:15:48 -04:00
d36eb0dc9f fix monsters rendering backwards. fix #785 2025-09-14 10:15:48 -04:00
6bc2efe349 fix loc_off_act_area for outdoors 2025-09-14 10:15:48 -04:00
fac5f0b5bc fix place/edit special node tool 2025-09-14 10:15:48 -04:00
5fbc4c7321 fix party disappearing in huge town 2025-09-14 10:15:47 -04:00
afed802900 shortcut to get all gold in reach 2025-09-14 10:15:47 -04:00
a387ff0627 better handling for out-of-sight ranged/boom anim 2025-09-14 10:15:47 -04:00
92437c57a7 remove redundant boat/horse initialization 2025-09-14 10:15:47 -04:00
7a74f0852b make boats and horses exist in legacy scenarios 2025-09-14 10:15:47 -04:00
8ba606056e shrink talk text when it doesn't fit 2025-09-14 10:15:47 -04:00
edf33686f1 big monsters check whole footprint for safety. Fix #757 2025-09-14 10:15:47 -04:00
360f381b49 big monsters don't take extra field damage from multiple of same 2025-09-14 10:15:46 -04:00
376ab08b8d fix monster field infliction logic. Fix #765 2025-09-14 10:15:46 -04:00
1b0a7aa76a fix empty monsters in activate_groups() 2025-09-14 10:15:46 -04:00
2fe229f978 Don't draw trims on top of characters in combat 2025-09-14 10:15:46 -04:00
a5a5907847 delete obsolete branch which caused unintended roads to draw 2025-09-14 10:15:46 -04:00
5a46c8aaee Fix walkway trims. Fix #136 2025-09-14 10:15:46 -04:00
d8325822ce reuse RenderTexture 2025-09-14 10:15:46 -04:00
bde8fe9728 Fix replaying scenario list with recursive scenario folder structure 2025-09-14 10:15:46 -04:00
d37236dab1 bounds check when importing legacy journal entry 2025-09-14 10:15:46 -04:00
59ead0c5b3 resize vector2d to have room for legacy load 2025-09-14 10:15:45 -04:00
00d4c9aab4 blank out scen_name on legacy record if not in_scen 2025-09-14 10:15:45 -04:00
55257ab995 ignore quote at start of scen name alphabetical 2025-09-14 10:15:45 -04:00
1ea170900e Scenario picker handle names with first character numeric 2025-09-14 10:15:45 -04:00
b48cccca64 loading scen headers, skip parts of legacy load that may error 2025-09-14 10:15:44 -04:00
cfd6f130fb More .gitattributes stuff
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2025-09-13 18:40:20 -04:00
23934e942a fix .gitattributes
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2025-09-13 17:38:03 -05:00
26f30ef956 Disable workflows without runners
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2025-09-13 16:53:49 -05:00
d133084867 VoDT typo fix
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2025-09-13 14:56:56 -05:00
e74a9c3a36 install xvfb for ci
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2025-09-13 14:56:08 -05:00
4f8de5d066 install cmake for linux ci
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2025-09-13 14:48:10 -05:00
7b6fdbb2a9 pass -y to apt-get in linux ci
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2025-09-13 14:42:22 -05:00
e71403c91a gitattributes for linguist
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2025-09-12 18:47:39 -05:00
89307b7aca Fix typo 2025-08-28 18:23:26 -04:00
97e1263287 A couple more fmtlib uses 2025-08-19 19:51:58 -04:00
8c2b3d5375 A few more fmtlib uses 2025-08-19 19:51:58 -04:00