39fd600673
Add alt-key equivalent to Install button on license page
2015-06-27 10:45:15 -04:00
7b167da087
Make uninstaller complain if BoE is already running
2015-06-27 10:44:54 -04:00
03754773f0
Add documentation to Windows installer
2015-06-27 10:43:42 -04:00
010f5c65e8
More documentation updates, mostly to the TOCs
2015-06-27 10:10:09 -04:00
e539327e08
Go to Contents instead of About for scenario editor help
2015-06-27 08:45:59 -04:00
95a9fa2502
Fix preset scenarios appearing in custom scenario dialog if their filenames included uppercase
2015-06-27 08:34:47 -04:00
225195c46f
Launch a local copy of the help, if one exists
2015-06-27 02:29:30 -04:00
386993f5fa
Mass update game docs
2015-06-27 02:16:38 -04:00
50bd421d7d
Allow pausing with spacebar instead of numpad 5
2015-06-27 02:10:28 -04:00
dafe6c2790
Some character editor changes:
...
- Move Own Boats/Horses to Scenario menu
- Disable Scenario menu if not in a scenario
- Don't bother converting notes from legacy saves if not in a scenario (affects game too)
2015-06-27 02:08:15 -04:00
2397c540ab
Add extra diagonal movement options for laptops
2015-06-26 23:47:28 -04:00
ecf0b77605
Don't print max health/spell points if clicking on main status description
2015-06-26 23:45:31 -04:00
dfddda8e82
Hard-wrap game docs
2015-06-26 23:06:59 -04:00
a0ec2490c7
Fix text overflow in edit outdoor encounter dialog
2015-06-26 22:03:28 -04:00
41fd6924fe
Mass update editor documentation
2015-06-26 22:02:53 -04:00
271d247a8d
Honour quantity with special shop items
2015-06-26 21:01:53 -04:00
65241ede56
Buy button can now trigger 'ench' talk nodes
2015-06-26 20:33:05 -04:00
9bdc4f00d7
more tiny icons
2015-06-26 17:33:17 -04:00
0dd11bec5b
Make initial town in a new scenario enterable by default.
2015-06-26 14:41:54 -04:00
95b3d7e30e
Implement recursive search for scenarios, allowing you to organize your scenarios directory
2015-06-26 14:18:17 -04:00
2bb89f127c
Update Give Equipment node to fully match documented interface
2015-06-26 12:57:53 -04:00
fc83f656bb
Merge branch 'master' from windows
2015-06-26 12:33:54 -04:00
acec2c071d
Merge branch 'makefile'
2015-06-26 12:31:55 -04:00
ef0cdebec4
New editor commands: Resize Outdoors and Import Sector
...
This includes the following changes (mostly related to the above):
- Move loc_compare functor to location.hpp
- Add reattach() function to rebind a town or outdoor section to a different scenario object. (I don't think this is strictly necessary, as the scenario reference is only used in limited situations in the game itself, not in the editor, but it's better not to keep a reference to freed memory around when importing a town or sector from another scenario, even if the reference is never accessed.)
- Fix imported towns not being officially "loaded" until you explicitly use Load a New Town to reload them
- Fix Choose button in Load New Sector dialog
- More functions in the vector2d implementation
2015-06-25 23:55:55 -04:00
8a4e7a7a72
Mass fix use of curly quotes in dialogs
2015-06-24 16:00:15 -04:00
4934bb220a
Fix not bundling Boost.Thread in XCode build
2015-06-24 16:00:10 -04:00
2951e0228c
Tweak New Scenario dialog and add Save As option
...
- You now specify your name instead of the scenario filename in the first dialog
- A file dialog pops up after the second dialog, to let you choose the filename and location
- Fixed using Warrior's Grove even if you chose not to
- Fixed not recognizing .EXS as a valid legacy-scenario extension and appending .boes, resulting in .EXS.boes
- Adjust Difficulty scenario flag set on by default
2015-06-24 14:43:41 -04:00
0bb34130c3
Fix town not getting angry if you steal something
2015-06-24 11:33:21 -04:00
f8697a943a
Don't truncate special item names
2015-06-24 11:21:45 -04:00
b30b2d3a58
Improve loading time for custom scenarios list
2015-06-24 11:21:34 -04:00
2466ed1bc4
Fix party out of combat not facing the right way
2015-06-24 10:53:50 -04:00
269daedcd1
Add visual indication when there's more than one special node assigned to a space
2015-06-24 01:54:42 -04:00
0fbb872b73
Add Give Equipment node for giving a specific PC an item,
...
possibly with modifiers (like equipping it)
2015-06-24 01:54:41 -04:00
c30c9fca5f
Fix some erroneous node information due to misordering
2015-06-24 01:54:40 -04:00
8670455f2f
Fix buttons in PC info dialog always showing info for the first PC
2015-06-24 01:54:40 -04:00
2934585e21
Fix crash when initiating conversation via special node
2015-06-24 01:54:39 -04:00
452b6ee342
Fix missing Choose button for Destroy Monsters node
2015-06-24 01:54:38 -04:00
63531d14ff
Fix erroneous errors when editing talk nodes that call specials
2015-06-24 01:54:38 -04:00
0cc2e38535
Fix Create PC node not setting the new PC's status to Alive
2015-06-24 01:54:37 -04:00
0b9827cb6a
Remove force-equip option from Force Give node
2015-06-24 01:54:35 -04:00
8c02b019a9
Fix Affect Name and Create PC always using a scenario string
2015-06-24 01:54:33 -04:00
dfa04c0601
Add option to Affect XP node to set experience based on level
2015-06-24 01:54:31 -04:00
bd1d72da98
Refactor item equipping into the player class
2015-06-24 01:54:31 -04:00
cb14a9c5d7
Add a Swap Buffer node, giving you an infinite number of string variables
...
- Also fix the string buffer so that it actually works.
- Also add a node to change the text of a sign
2015-06-23 20:17:28 -04:00
8b2f2bee45
Formatting! :O
2015-06-23 19:55:22 -04:00
c542227de3
Fix potential infinite loop if a timed starts another timer
2015-06-23 19:51:57 -04:00
5dcc480b32
Don't force movement if special node #50 was called
2015-06-23 19:51:19 -04:00
83dc55f5dd
Fix forgotten conversion of monster graphic
2015-06-23 19:49:33 -04:00
dcca4d30be
Fix issues with the Edit Sheets dialog
2015-06-23 19:48:53 -04:00
dd90a18569
Fix legacy graphics not working on Windows
2015-06-23 19:48:15 -04:00