Fix Create PC node not setting the new PC's status to Alive

This commit is contained in:
2015-06-24 01:42:05 -04:00
parent 0b9827cb6a
commit 0cc2e38535

View File

@@ -225,6 +225,7 @@ void cParty::append(legacy::pc_record_type(& old)[6]) {
void cParty::new_pc(size_t spot) {
replace_pc(spot, new cPlayer(*this));
adven[spot]->main_status = eMainStatus::ALIVE;
}
void cParty::replace_pc(size_t spot, cPlayer* with) {