Fix Create PC node not setting the new PC's status to Alive
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@@ -225,6 +225,7 @@ void cParty::append(legacy::pc_record_type(& old)[6]) {
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void cParty::new_pc(size_t spot) {
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replace_pc(spot, new cPlayer(*this));
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adven[spot]->main_status = eMainStatus::ALIVE;
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}
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void cParty::replace_pc(size_t spot, cPlayer* with) {
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