Some character editor changes:
- Move Own Boats/Horses to Scenario menu - Disable Scenario menu if not in a scenario - Don't bother converting notes from legacy saves if not in a scenario (affects game too)
This commit is contained in:
@@ -379,14 +379,6 @@
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<reference key="NSOnImage" ref="229763992"/>
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<reference key="NSMixedImage" ref="909111550"/>
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</object>
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<object class="NSMenuItem" id="807827245">
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<reference key="NSMenu" ref="551880289"/>
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<string key="NSTitle">Own All Boats/Horses</string>
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<string key="NSKeyEquiv"/>
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<int key="NSMnemonicLoc">2147483647</int>
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<reference key="NSOnImage" ref="229763992"/>
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<reference key="NSMixedImage" ref="909111550"/>
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</object>
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</array>
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<bool key="NSNoAutoenable">YES</bool>
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</object>
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@@ -452,6 +444,14 @@
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<reference key="NSOnImage" ref="229763992"/>
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<reference key="NSMixedImage" ref="909111550"/>
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</object>
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<object class="NSMenuItem" id="807827245">
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<reference key="NSMenu" ref="779223651"/>
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<string key="NSTitle">Own All Boats/Horses</string>
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<string key="NSKeyEquiv"/>
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<int key="NSMnemonicLoc">2147483647</int>
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<reference key="NSOnImage" ref="229763992"/>
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<reference key="NSMixedImage" ref="909111550"/>
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</object>
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<object class="NSMenuItem" id="196058737">
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<reference key="NSMenu" ref="779223651"/>
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<bool key="NSIsDisabled">YES</bool>
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@@ -823,7 +823,6 @@
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<reference ref="619546963"/>
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<reference ref="607085164"/>
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<reference ref="35616607"/>
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<reference ref="807827245"/>
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<reference ref="885300113"/>
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<reference ref="426558583"/>
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<reference ref="119197894"/>
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@@ -896,6 +895,7 @@
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<reference ref="528940421"/>
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<reference ref="556155026"/>
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<reference ref="892605041"/>
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<reference ref="807827245"/>
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</array>
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<reference key="parent" ref="416266767"/>
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</object>
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@@ -993,11 +993,6 @@
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<reference key="object" ref="35616607"/>
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<reference key="parent" ref="551880289"/>
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</object>
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<object class="IBObjectRecord">
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<int key="objectID">817</int>
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<reference key="object" ref="807827245"/>
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<reference key="parent" ref="551880289"/>
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</object>
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<object class="IBObjectRecord">
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<int key="objectID">813</int>
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<reference key="object" ref="528940421"/>
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@@ -1043,6 +1038,11 @@
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<reference key="object" ref="56062367"/>
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<reference key="parent" ref="551880289"/>
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</object>
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<object class="IBObjectRecord">
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<int key="objectID">817</int>
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<reference key="object" ref="807827245"/>
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<reference key="parent" ref="779223651"/>
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</object>
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</array>
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</object>
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<dictionary class="NSMutableDictionary" key="flattenedProperties">
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@@ -22,6 +22,5 @@ The Tower of Magi timer is not currently running, so this will have no effect.
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You now have a bit more time before the Tower of Magi timer runs out. This time can be used to accumulate potions, train, and do other things to help you survive. Note that the Tower of Magi messages will eventually repeat themselves.
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If your characters became addicted to Skribbane herb, the addiction is now cured.
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You are now able to see all dungeons and towns, whether or not someone has told you about them.
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You can only use this feature if the current party is in a scenario.
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@@ -90,7 +90,6 @@ BEGIN
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MENUITEM "Edit XP", IDM_PARTY_XP
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MENUITEM SEPARATOR
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MENUITEM "Reunite Party", IDM_PARTY_REUNITE
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MENUITEM "Own All Boats/Horses", IDM_PARTY_VEHICLES
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END
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POPUP "&Scenario Editing"
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BEGIN
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@@ -100,6 +99,7 @@ BEGIN
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MENUITEM "Make Towns Forget You", IDM_SCEN_TOWN_RESET
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MENUITEM "Add All Town Maps", IDM_SCEN_TOWN_MAP
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MENUITEM "Add All Outdoor Maps", IDM_SCEN_OUT_MAP
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MENUITEM "Own All Boats/Horses", IDM_PARTY_VEHICLES
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MENUITEM SEPARATOR
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MENUITEM "Remove Party From Scenario", IDM_SCEN_LEAVE
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MENUITEM "Set Stuff Done Flag", IDM_SCEN_SDF
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@@ -115,20 +115,22 @@ void cParty::append(legacy::party_record_type& old){
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// journal.push_back(j);
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// spec_items[i] = old.spec_items[i];
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// }
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special_notes.reserve(140);
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for(i = 0; i < 140; i++){
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if(old.special_notes_str[i][0] <= 0) continue;
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cEncNote n;
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n.append(old.special_notes_str[i], univ.scenario);
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special_notes.push_back(n);
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}
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talk_save.reserve(120);
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for(i = 0; i < 120; i++){
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cConvers t;
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t.append(old.talk_save[i], univ.scenario);
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talk_save.push_back(t);
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if(old.help_received[i])
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help_received.insert(i);
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if(!scen_name.empty()) {
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special_notes.reserve(140);
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for(i = 0; i < 140; i++){
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if(old.special_notes_str[i][0] <= 0) continue;
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cEncNote n;
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n.append(old.special_notes_str[i], univ.scenario);
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special_notes.push_back(n);
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}
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talk_save.reserve(120);
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for(i = 0; i < 120; i++){
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cConvers t;
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t.append(old.talk_save[i], univ.scenario);
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talk_save.push_back(t);
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if(old.help_received[i])
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help_received.insert(i);
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}
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}
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direction = eDirection(old.direction);
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at_which_save_slot = old.at_which_save_slot;
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@@ -257,13 +257,10 @@ void handle_menu_choice(eMenu item_hit) {
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break;
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case eMenu::LEAVE_SCENARIO:
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if(!party_in_scen) {
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display_strings(25,15);
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break;
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}
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if(cChoiceDlog("leave-scenario",{"okay","cancel"}).show() != "okay")
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break;
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remove_party_from_scen();
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menu_activate();
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break;
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case eMenu::EDIT_ALCHEMY:
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display_alchemy(true);
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@@ -279,10 +276,6 @@ void handle_menu_choice(eMenu item_hit) {
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edit_day();
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break;
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case eMenu::ADD_OUT_MAPS:
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if(!party_in_scen) {
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display_strings(25,15);
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break;
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}
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display_strings(13,15);
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for(i = 0; i < 100; i++)
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for(j = 0; j < 6; j++)
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@@ -290,10 +283,6 @@ void handle_menu_choice(eMenu item_hit) {
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univ.out_maps[i][j][k] = 255;
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break;
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case eMenu::ADD_TOWN_MAPS:
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if(!party_in_scen) {
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display_strings(25,15);
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break;
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}
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display_strings(14,15);
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for(i = 0; i < 200; i++)
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for(j = 0; j < 8; j++)
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@@ -19,7 +19,7 @@ using MenuHandle = NSMenu*;
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extern cUniverse univ;
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extern fs::path file_in_mem;
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extern bool scen_items_loaded;
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extern bool scen_items_loaded, party_in_scen;
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MenuHandle menu_bar_handle;
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MenuHandle apple_menu, file_menu, reg_menu, extra_menu, items_menu[4];
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@@ -65,10 +65,10 @@ void init_menubar() {
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eMenu::EDIT_GOLD, eMenu::EDIT_FOOD, eMenu::EDIT_ALCHEMY, eMenu::NONE,
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eMenu::HEAL_DAMAGE, eMenu::RESTORE_MANA, eMenu::RAISE_DEAD, eMenu::CURE_CONDITIONS, eMenu::NONE,
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eMenu::EDIT_MAGE, eMenu::EDIT_PRIEST, eMenu::EDIT_TRAITS, eMenu::EDIT_SKILLS, eMenu::EDIT_XP, eMenu::NONE,
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eMenu::REUNITE_PARTY, eMenu::OWN_VEHICLES,
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eMenu::REUNITE_PARTY,
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};
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static const eMenu scen_choices[] = {
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eMenu::EDIT_DAY, eMenu::NONE, eMenu::LEAVE_TOWN, eMenu::RESET_TOWNS, eMenu::ADD_OUT_MAPS, eMenu::ADD_TOWN_MAPS,
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eMenu::EDIT_DAY, eMenu::NONE, eMenu::LEAVE_TOWN, eMenu::RESET_TOWNS, eMenu::ADD_OUT_MAPS, eMenu::ADD_TOWN_MAPS, eMenu::OWN_VEHICLES,
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eMenu::NONE, eMenu::LEAVE_SCENARIO, eMenu::SET_SDF,
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};
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@@ -101,7 +101,7 @@ void menu_activate() {
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for(int i = 3; i < [file_menu numberOfItems]; i++)
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[[file_menu itemAtIndex: i] setEnabled: YES];
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[[menu_bar_handle itemWithTitle: @"Edit Party"] setEnabled: YES];
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[[menu_bar_handle itemWithTitle: @"Scenario Edit"] setEnabled: YES];
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[[menu_bar_handle itemWithTitle: @"Scenario Edit"] setEnabled: party_in_scen];
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}
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}
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@@ -22,7 +22,7 @@ enum {
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extern sf::RenderWindow mainPtr;
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extern cUniverse univ;
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extern bool scen_items_loaded;
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extern bool scen_items_loaded, party_in_scen;
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extern fs::path file_in_mem;
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LONG_PTR mainProc;
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HMENU menuHandle = NULL;
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@@ -79,10 +79,10 @@ void init_menubar() {
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eMenu::EDIT_GOLD, eMenu::EDIT_FOOD, eMenu::EDIT_ALCHEMY, eMenu::NONE,
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eMenu::HEAL_DAMAGE, eMenu::RESTORE_MANA, eMenu::RAISE_DEAD, eMenu::CURE_CONDITIONS, eMenu::NONE,
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eMenu::EDIT_MAGE, eMenu::EDIT_PRIEST, eMenu::EDIT_TRAITS, eMenu::EDIT_SKILLS, eMenu::EDIT_XP, eMenu::NONE,
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eMenu::REUNITE_PARTY, eMenu::OWN_VEHICLES,
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eMenu::REUNITE_PARTY,
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};
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static const eMenu scen_choices[] = {
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eMenu::EDIT_DAY, eMenu::NONE, eMenu::LEAVE_TOWN, eMenu::RESET_TOWNS, eMenu::ADD_OUT_MAPS, eMenu::ADD_TOWN_MAPS,
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eMenu::EDIT_DAY, eMenu::NONE, eMenu::LEAVE_TOWN, eMenu::RESET_TOWNS, eMenu::ADD_OUT_MAPS, eMenu::ADD_TOWN_MAPS, eMenu::OWN_VEHICLES,
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eMenu::NONE, eMenu::LEAVE_SCENARIO, eMenu::SET_SDF,
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};
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static const eMenu help_choices[] = {
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@@ -142,7 +142,7 @@ void menu_activate() {
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EnableMenuItem(file_menu, i, MF_BYPOSITION | MF_GRAYED);
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} else {
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EnableMenuItem(menuHandle, PARTY_MENU_POS, MF_BYPOSITION | MF_ENABLED);
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EnableMenuItem(menuHandle, SCEN_MENU_POS, MF_BYPOSITION | MF_ENABLED);
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EnableMenuItem(menuHandle, SCEN_MENU_POS, MF_BYPOSITION | (party_in_scen ? MF_ENABLED : MF_GRAYED));
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for(int i = 1; i < GetMenuItemCount(file_menu) - 1; i++)
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EnableMenuItem(file_menu, i, MF_BYPOSITION | MF_ENABLED);
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}
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