Mass fix use of curly quotes in dialogs
This commit is contained in:
@@ -5,7 +5,7 @@
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<button name='cancel' type='regular' def-key='esc' top='74' left='190'>Cancel</button>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='49' width='271' height='66'>
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Lists of all the terrain types, monster types, and item types in your scenario are about to be put in a file called ‘Scenario data’.
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Lists of all the terrain types, monster types, and item types in your scenario are about to be put in a file called 'Scenario data'.
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You can then print out this file to ast as a handy reference while designing your scenario.
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</text>
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</dialog>
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@@ -5,9 +5,9 @@
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<button name='cancel' type='regular' def-key='esc' top='143' left='187'>Cancel</button>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='49' width='271' height='66'>
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You are about to delete the last town in your scenario’s town list
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You are about to delete the last town in your scenario's town list
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(so if you have 10 towns in your scenario, the tenth will disappear).
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This change will immediately be saved, and can’t be undone.
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This change will immediately be saved, and can't be undone.
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</text>
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<text top='127' left='49' width='268' height='14'>Are you sure you want to do this?</text>
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<text top='73' left='49' width='276' height='53'>
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@@ -35,7 +35,7 @@
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There can be up to 24 boats in your scenario,
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each of which must start in some town.
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The boats can start as the parties property, if you want.
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If the town is left at -1, the boat won’t exist.
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If the town is left at -1, the boat won't exist.
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</text>
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<text top='70' left='199' width='106' height='14'>Town to start in</text>
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<text top='64' left='310' width='76' height='25'>X Location in town</text>
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@@ -37,8 +37,8 @@
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Leave the town at -1 to make the horse not exist.
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</text>
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<text top='65' left='50' width='439' height='41'>
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Note that horses can’t walk over certain terrain types (like floors).
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Be careful not to place horses where they’re stuck and can’t get out.
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Note that horses can't walk over certain terrain types (like floors).
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Be careful not to place horses where they're stuck and can't get out.
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This makes them sad.
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</text>
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<text top='113' left='199' width='106' height='14'>Town to start in</text>
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@@ -14,7 +14,7 @@
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<text size='large' top='6' left='50' width='156' height='17'>Scenario Details</text>
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<text top='22' left='50' width='300' height='40'>
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This is where you can write the text that is displayed to the player upon starting the scenario.
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You can also pick your scenario’s icon.
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You can also pick your scenario's icon.
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</text>
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<text size='large' top='63' left='50' width='120' height='14'>Introductory text:</text>
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<text top='22' left='360' width='149' height='14'>Scenario icon number:</text>
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@@ -71,5 +71,5 @@
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<text top='240' left='352' width='194' height='14'>Special called when party winds</text>
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<text top='283' left='352' width='194' height='14'>Special called if party flees</text>
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<text top='326' left='352' width='103' height='33'>Stuff done flag to eliminate encounter</text>
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<text top='168' left='364' width='170' height='27'>Note: Ignore these if you aren’t sure what they do.</text>
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<text top='168' left='364' width='170' height='27'>Note: Ignore these if you aren't sure what they do.</text>
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</dialog>
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@@ -37,7 +37,7 @@
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<text top='97' left='239' width='131' height='28'>Scenario special node to call.</text>
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<text top='246' left='2' width='119' height='106'>
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Note: If you leave the time between calls at 0, no special node is called.
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Don’t have special nodes called too often ... it slows the game down.
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Don't have special nodes called too often ... it slows the game down.
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</text>
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<button name='edit1' type='large' top='131' left='324'>Create/Edit</button>
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<button name='edit2' type='large' top='159' left='324'>Create/Edit</button>
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@@ -4,7 +4,7 @@
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<!-- OK button -->
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<field name='text' top='34' left='55' width='293' height='98'/>
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<button name='cancel' type='regular' top='141' left='222' def-key='esc'>Cancel</button>
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<text top='142' left='7' width='198' height='15'>Use a ‘|’ to indicate a line break.</text>
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<text top='142' left='7' width='198' height='15'>Use a '|' to indicate a line break.</text>
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<text name='num' top='8' left='287' width='37' height='14'/>
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<pict name='pic' type='dlog' num='16' top='8' left='12'/>
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<text size='large' top='6' left='50' width='138' height='17'>Editing Sign</text>
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@@ -30,7 +30,7 @@
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<text top='88' left='244' width='118' height='25'>Town special node to call.</text>
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<text top='216' left='4' width='106' height='120'>
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Note: If you leave the time between calls at 0, no special node is called.
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Don’t have special nodes called too often ... it slows the game down.
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Don't have special nodes called too often ... it slows the game down.
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</text>
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<button name='edit1' type='large' top='119' left='325'>Create/Edit</button>
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<button name='edit2' type='large' top='147' left='325'>Create/Edit</button>
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@@ -20,15 +20,15 @@
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Second Prize - $300.
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Third prize - $200.
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Fourth through Tenth Place -
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Free copies of Spiderweb Software’s games.
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Free copies of Spiderweb Software's games.
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</text>
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<text top='121' left='50' width='412' height='40'>
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To get the full facts (and solid advice) on the contest, read the file “Scenario Design Contest”.
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To get the full facts (and solid advice) on the contest, read the file "Scenario Design Contest".
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The deadline for entries is November 1, 1998 (good scenario design takes time).
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</text>
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<text top='162' left='50' width='417' height='40'>
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Finally, if you’re reading this too late to take part, be sure to drop by www.spidweb.com.
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If this contest gets good entries, we’ll be sure to immediately hold another one right afterwards.
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Finally, if you're reading this too late to take part, be sure to drop by www.spidweb.com.
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If this contest gets good entries, we'll be sure to immediately hold another one right afterwards.
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</text>
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<text top='4' left='50' width='312' height='16'>THE BLADES OF EXILE SCENARIO DESIGN CONTEST!</text>
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</dialog>
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@@ -7,18 +7,18 @@
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<button name='okay' type='regular' top='284' left='403'>OK</button>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='22' left='50' width='413' height='56'>
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When you’ve completed your scenario, you probably want to give other people the chance to play through it.
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It’s a big kick letting other people run around in your own fantasy world, get stuck at your puzzles, and kill your creations.
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When you've completed your scenario, you probably want to give other people the chance to play through it.
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It's a big kick letting other people run around in your own fantasy world, get stuck at your puzzles, and kill your creations.
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</text>
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<text top='79' left='50' width='414' height='54'>
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The easiest way to release a scenario is to send it over to Spiderweb Software.
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Go to www.spidweb.com.
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There’s a scenario upload area there.
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There's a scenario upload area there.
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Alternately, mail it to us on disk (PO Box 85659, Seattle, WA 98145).
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</text>
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<text top='134' left='50' width='412' height='40'>
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Before you send a scenario, however, be sure to read the License Agreement (in the file Blades of Exile License).
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It says a lot of big no-no’s and describes your (and our) rights for your scenario.
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It says a lot of big no-no's and describes your (and our) rights for your scenario.
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</text>
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<text top='175' left='50' width='418' height='54'>
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Also look for information on the Blades of Exile Scenario Contest.
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@@ -27,7 +27,7 @@
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</text>
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<text top='230' left='50' width='418' height='52'>
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Finally, if your scenario is really, really good, we might like to sell it as a stand-alone.
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If we’re interested, you can actually make money from your work!
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If we're interested, you can actually make money from your work!
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To take a shot at this, just send us your scenario before releasing it.
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</text>
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<text top='4' left='50' width='312' height='16'>BLADES OF EXILE - DISTRIBUTING YOUR SCENARIO</text>
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@@ -21,11 +21,11 @@
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This section will give you a quick, easy start.
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</text>
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<text top='162' left='50' width='418' height='40'>
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Once you’ve mastered the basics, using this section, skim through the documentation.
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Once you've mastered the basics, using this section, skim through the documentation.
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Unfortunately, this is not a program you will be able to get the best use out of without using the instructions.
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</text>
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<text top='203' left='50' width='418' height='41'>
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Finally, if you’re stuck and need ideas, go to http://www.spidweb.com.
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Finally, if you're stuck and need ideas, go to http://www.spidweb.com.
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There is a Scenario Editor forum there, which has all kinds of hints, tips, and answers for better scenario design.
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</text>
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<text top='4' left='50' width='265' height='16'>BLADES OF EXILE - GETTING STARTED</text>
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@@ -8,7 +8,7 @@
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='22' left='50' width='413' height='52'>
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If you want other people to play your scenario, it is vitally important that you test it.
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Otherwise, lots of people might waste lots of hours playing a scenairo that is unwinnable or otherwise doesn’t work.
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Otherwise, lots of people might waste lots of hours playing a scenairo that is unwinnable or otherwise doesn't work.
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</text>
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<text top='75' left='50' width='414' height='54'>
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To run your scenario, copy it into the Blades of Exile Scenarios folder and start it using the Custom Scenario button on the game title screen.
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@@ -16,14 +16,14 @@
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</text>
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<text top='130' left='50' width='412' height='53'>
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When testing your scenario, one useful feature is debug mode.
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While playing the game, type ‘D’.
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While playing the game, type 'D'.
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This will put you in Debug Mode.
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Monsters will no longer move or attack you, and you will be able to play much faster.
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</text>
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<text top='184' left='50' width='417' height='54'>
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When you make a change in a town, before testing it, be sure to leave the town and type ‘>’.
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This causes the game to forget everything you’ve done in that town.
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If you don’t do this, your corrections may not be remembered properly.
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When you make a change in a town, before testing it, be sure to leave the town and type '>'.
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This causes the game to forget everything you've done in that town.
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If you don't do this, your corrections may not be remembered properly.
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</text>
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<text top='239' left='50' width='418' height='41'>
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Finally, if you edit your scenario while playing in it, whenever you save a change go back to the game and reload your save file.
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@@ -4,7 +4,7 @@
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<button name='okay' type='regular' top='84' left='251'>OK</button>
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<pict top='8' left='8' type='dlog' num='16'/>
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<text top='3' left='52' width='257' height='79'>
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Selecting this option removes your party from the scenario they’re currently in.
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Selecting this option removes your party from the scenario they're currently in.
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All of their progress in that adventure is forgotten ...
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if you want to play it again, you will need to start over from the very beginning.
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</text>
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@@ -12,7 +12,7 @@
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<text top='32' left='52' width='292' height='40'>
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What is the name of your new scenario?
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(max. length 30 characters) <br/>
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Examples: ‘Hammer of Thor’, ‘Dragon’s Quest’
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Examples: 'Hammer of Thor', 'Dragon's Quest'
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</text>
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<pict type='dlog' num='16' top='8' left='8'/>
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<button name='cancel' type='regular' top='205' left='358' def-key='esc'>Cancel</button>
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@@ -33,7 +33,7 @@
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<text top='295' left='117' width='181' height='15'>Number of small towns:</text>
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<text size='large' top='331' left='59' width='235' height='16'>Place a starter town?</text>
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<text top='348' left='70' width='383' height='53'>
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If this option is selected, Town number 0 in your scenario is ‘Warrior’s Grove,’ a predesigned town with shops, inns, etc.
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If this option is selected, Town number 0 in your scenario is 'Warrior's Grove,' a predesigned town with shops, inns, etc.
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This is a GREAT place to start for beginner scenario designers, and lets you put off designing characters.
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</text>
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<text top='406' left='119' width='134' height='15'>Include starter town</text>
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@@ -3,5 +3,5 @@
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<dialog defbtn='okay'>
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<button name='okay' type='regular' top='37' left='256'>OK</button>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='49' width='272' height='28'>You can’t place a sign or special encounter at the edge of an outdoor section.</text>
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<text top='6' left='49' width='272' height='28'>You can't place a sign or special encounter at the edge of an outdoor section.</text>
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</dialog>
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@@ -10,7 +10,7 @@
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<text top='25' left='50' width='371' height='41'>
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Enter the town the party will start the scenario in.
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Also enter the x-y location in the town to place the party at.
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Don’t forget to place that town somewhere in your scenario.
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Don't forget to place that town somewhere in your scenario.
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</text>
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<text size='large' top='6' left='50' width='256' height='17'>Starting Location</text>
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<text top='105' left='50' width='120' height='14'>Start location: X =</text>
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@@ -7,7 +7,7 @@
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<text top='6' left='49' width='271' height='66'>
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This features takes all of the text in your scenario
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(all dialogue, all special messages, all signs, etc.)
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and puts them into a file called ‘Scenario text’.
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and puts them into a file called 'Scenario text'.
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All this text can then be easily spell-checked and proofread.
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</text>
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<text top='73' left='49' width='271' height='29'>
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