Mass update game docs
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@@ -15,15 +15,14 @@
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<div class="content">
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<h1>About Blades of Exile</h1>
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<h2>About this copy</h2>
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<p>This is Blades of Exile, a huge, highly-detailed Shareware fantasy role-playing system
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for the Macintosh. This remarkable set of programs contains nearly infinite possibilities
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for adventure. First, the game itself comes with three full, exciting scenarios, filled
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with excitement, puzzles, and role-playing. Then there is the Blades of Exile scenario
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editor, which you can use to make your own role-playing adventures to play yourself or
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trade with friends. Finally, you can obtain scenarios which other people have made with
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the scenario editor and play through them yourself. Even when you've finished the
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scenarios that come with Blades, you've only started to tap the potential for fun this
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product offers you!</p>
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<p>This is Blades of Exile, a huge, highly-detailed fantasy role-playing system for the
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PC. This remarkable set of programs contains nearly infinite possibilities for adventure.
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First, the game itself comes with three full, exciting scenarios, filled with excitement,
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puzzles, and role-playing. Then there is the Blades of Exile scenario editor, which you
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can use to make your own role-playing adventures to play yourself or trade with friends.
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Finally, you can obtain scenarios which other people have made with the scenario editor
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and play through them yourself. Even when you've finished the scenarios that come with
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Blades, you've only started to tap the potential for fun this product offers you!</p>
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<p>In 2007, ten years after the original release of BoE, the source code of the game was
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released, and the tedious process of updating the game to modern standards began.</p>
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<h2>About Open Source</h2>
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@@ -31,23 +30,23 @@ released, and the tedious process of updating the game to modern standards began
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You should have received a copy of this license with the game – if you haven't, it may be
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found online at <a href="http://www.gnu.org/licenses/gpl-3.0-standalone.html">this
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site</a>. This copy should, when you first receive it, contain a copy of the game, data
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files, four scenarios, and documentation.</p>
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<p>The source code of this game is available at <a
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href="http://code.google.com/p/openexile/">its Google Code project</a>. If you wish to
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contribute in any way, email one of the project owners or post in the <a
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href="http://www.ironycentral.com/forum/ubbthreads.php?ubb=postlist&Board=22&page=1">forum
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</a> to express your interest.</p>
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files, four scenarios, and two utility programs (the character editor and the scenario
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editor).</p>
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<p>The source code of this game is available at
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<a href="https://github.com/calref/cboe">its Github repo</a>. If you wish to contribute in
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any way, email one of the project owners or post in the
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<a href="http://spiderwebforums.ipbhost.com/index.php?/forum/12-blades-of-exile/">forum</a>
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to express your interest. Or, if you have an IRC client, point it to
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<a href='irc://irc.freenode.net/openboe'>the Blades of Exile channel</a>.</p>
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<h2>Comments and Bugs</h2>
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<p>Any comments and bug reports should be submitted using the form at <a
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href="http://code.google.com/p/openexile/issues/entry">the Issues page</a>. Please do so.
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We love to hear from you, and any comments can serve to make this game better. You may
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also submit suggestions for improvements there.</p>
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<h2>System Requirements:</h2>
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<p>Blades of Exile for Macintosh requires 3 MB of free memory, Mac OS X (10.4 and newer is
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supported; it may or may not work on older systems), 7 MB of hard drive space, a 13"
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screen, and 256 colors. {TODO: This section is probably out of date; update it.}</p>
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<p>For Windows users, Blades of Exile will work with systems as old as Windows 98 and
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2000, and certain installations of Vista. The specifications are the same as with
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Macintosh.<!--TODO: Confirm this. That's just my personal experience --w-dueck --></p>
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<p>Any bug reports or feature requests should be submitted using the form at
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<a href="https://github.com/calref/cboe/issues">the Issues page</a>. Comments can be
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posted on the forum or in the IRC channel (linked above). Please do so. We love to hear
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from you, and any comments can serve to make this game better.</p>
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<h2>System Requirements</h2>
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<p>Blades of Exile should work on most modern computers, as its requirements were
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originally for old Classic Macs and Windows 3.x. The modern, updated version requires Mac
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OSX 10.7 (it may or may not work on earlier version) or Windows 7 (it may work on Vista
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but probably won't work on XP).</p>
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</div></body>
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</html>
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@@ -19,57 +19,75 @@ PC at a time instead of all at once. You will get to move each of your PCs, and
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the other people/monsters move (and maybe attack you). Then the process repeats.</p>
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<p>The main difference between normal town and combat mode, of course, is that you're
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probably trying to kill something.</p>
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<p>Action Points:Each turn, each character get a base 4 action points. Wearing heavy armor
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<dl>
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<dt>Action Points:</dt>
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<dd>Each turn, each character get a base 4 action points. Wearing heavy armor
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reduces this amount; being hasted increases it. Whenever you do something, this amount
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goes down. It can go negative, and when your PC has 0 or less action points, your turn
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ends.</p>
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<p>The actions you can perform in combat are listed below, with their action point
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cost.</p>
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<p>Line of Sight: A character can only fire a missile or spell at a location he or she can
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ends.<br>
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The actions you can perform in combat are listed below, with their action point
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cost.</dd>
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<dt>Line of Sight:</dt>
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<dd>A character can only fire a missile or spell at a location he or she can
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see. Also, trees and other obstructions between the shooter and the target will make the
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missile less effective.</p>
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<p>When targeting, a line will appear between the attacker and the target. When the line
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disappears, you can't see the space you're aiming at.</p>
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<p>Moving and Attacking: You move by clicking on the terrain screen in the desired
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missile less effective.<br>
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When targeting, a line will appear between the attacker and the target. When the line
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disappears, you can't see the space you're aiming at.</dd>
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<dt>Moving and Attacking:</dt>
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<dd>You move by clicking on the terrain screen in the desired
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direction. To attack something, move into that thing. The result of your attack will
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appear to the lower right.</p>
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<p>If you attack someone who wasn't attacking you, you will be asked if you really want to
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appear to the lower right.<br>
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If you attack someone who wasn't attacking you, you will be asked if you really want to
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do that. Attacking innocents will bring the town guard down on your head, and you may have
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a serious problem. Be careful! Merely causing damage to an innocent will also bring the
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cops down on your head, and you may not get a warning before you do it.</p>
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<p>Switching Places:In combat, when one PC moves into another, they switch places. This is
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very useful during combat in cramped quarters.</p>
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<p>Stand Ready:As before, when you click on the active character, that character will
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cops down on your head, and you may not get a warning before you do it.</dd>
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<dt>Switching Places:</dt>
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<dd>In combat, when one PC moves into another, they switch places. This is
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very useful during combat in cramped quarters.</dd>
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<dt>Stand Ready:</dt>
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<dd>As before, when you click on the active character, that character will
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wait. However, should a hostile creature then move into weapon range, that PC will attack
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the enemy.</p>
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<p>Targeting: When you cast a magic spell or fire a missile, you select a creature to fire
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the enemy.</dd>
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<dt>Targeting:</dt>
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<dd>When you cast a magic spell or fire a missile, you select a creature to fire
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at by clicking on it. When you may want to aim at someone off screen, before selecting
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your target you can scroll the view around by clicking on the border of the terrain
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screen.</p>
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screen.</dd>
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</dl>
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<p>The buttons have the following effects:</p>
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<p>Look (Eye, 'l', 0 AP): Looking works much as it did before, with one major difference:
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<ul>
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<li>Look (Eye, <span class='key'>l</span>, 0 AP):
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Looking works much as it did before, with one major difference:
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when you start looking, you can click on the border of the terrain screen to move the view
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around, and see things that were off-screen before. Note, however, you cannot see things
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by scrolling the screen around that you haven't yet seen by being close to them.</p>
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<p>Parry (Shield, 'd', all AP): Should a character be at risk, you can have that character
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by scrolling the screen around that you haven't yet seen by being close to them.</li>
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<li>Parry (Shield, <span class='key'>d</span>, all AP):
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Should a character be at risk, you can have that character
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use his or her turn simply defending. How effective this is depends heavily on the defense
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skill of the character, although there will always be some benefit.</p>
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<p>Get (Hand grabbing scroll, 'g', 4 AP): Works exactly as before, except you don't get to
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choose who gets the item - the active character gets it.</p>
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<p>Hitting 'G' has your party grab all nearby items. This only works when no monsters are
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visible.</p>
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<p>Wait ('Wait', 'w', 0 AP): Clicking this has the PC wait for the other PCs to attack.
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Eventually, he or she will get another chance to act.</p>
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<p>Shoot (Arrow, 's', bow - 3 AP, thrown missile - 2 AP): When you click on this and the
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skill of the character, although there will always be some benefit.</li>
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<li>Get (Hand grabbing scroll, <span class='key'>g</span>, 4 AP):
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Works exactly as before, except you don't get to
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choose who gets the item - the active character gets it.
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<!-- TODO: This seems to be a relic of something, but sounds maybe useful?
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Hitting 'G' has your party grab all nearby items. This only works when no monsters are
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visible.--></li>
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<li>Wait ('Wait', <span class='key'>w</span>, 0 AP):
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Clicking this has the PC wait for the other PCs to attack.
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Eventually, he or she will get another chance to act.</li>
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<li>Shoot (Arrow, <span class='key'>s</span>, bow - 3 AP, thrown missile - 2 AP):
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When you click on this and the
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active PC has a thrown missile weapon or a bow and arrows equipped, you will shoot a
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missile at the target you select.</p>
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<p>End Combat ('End', 'e'): In town, when you are through fighting, click this button to
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missile at the target you select.</li>
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<li>End Combat ('End', <span class='key'>e</span>):
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In town, when you are through fighting, click this button to
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go back into town mode (whether or not any foes remain). When in an encounter outdoors,
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you can resume traveling by clicking this button (although it will only work if all the
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enemies are dead).</p>
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<p>Active ('Act', 'x'):Clicking on this button makes the current PC the only active PC.
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enemies are dead).</li>
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<li>Active ('Act', <span class='key'>x</span>):
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Clicking on this button makes the current PC the only active PC.
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None of the other PCs will do anything until the active PC dies, or you click the 'Act'
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button again.</p>
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button again.</li>
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</ul>
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<p>Other actions have an action point cost:</p>
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<ul>
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<li>Using An Item (3 AP)</li>
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@@ -80,54 +98,63 @@ button again.</p>
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</ul>
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<p>This sums up the things you can do in combat. But what of the rewards, and the
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risks?</p>
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<p>Getting Damaged, Armor: Every time you get hit, your health goes down. When you receive
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<dl>
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<dt>Getting Damaged, Armor:</dt>
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<dd>Every time you get hit, your health goes down. When you receive
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a blow that would take you to 0 or less health, you end up at 0 health (this is signified
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by a coughing noise). When you get damaged and have 0 health, you die. When you take a lot
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of damage and have 0 health, you will be obliterated (making this PC much harder to raise
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from the dead).</p>
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<p>Fortunately, there is a wide variety of armor in the game. Armor will not reduce the
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from the dead).<br>
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Fortunately, there is a wide variety of armor in the game. Armor will not reduce the
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number of blows you take, but will reduce the amount of damage you take when those blows
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land. However, the heavier the armor, the more it interferes with your ability to attack
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and cast spells (although defense skill reduces this effect).</p>
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<p>Changing armor takes a while. While you can change helms, gloves boots, and shields in
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the heat of combat, you cannot change armor.</p>
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<p>Dying:This happens. A lot. When it does, all the newly deceased's possessions drop to
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and cast spells (although defense skill reduces this effect).<br>
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Changing armor takes a while. While you can change helms, gloves boots, and shields in
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the heat of combat, you cannot change armor.</dd>
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<dt>Dying:</dt>
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<dd>This happens. A lot. When it does, all the newly deceased's possessions drop to
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the ground in a pile. Should this happen when you are in a boat, you may need to row back
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for them.</p>
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<p>Items can't be dropped when outdoors. Should someone die when wandering around outside,
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for them.<br>
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Items can't be dropped when outdoors. Should someone die when wandering around outside,
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the items will stay with you until you enter a town or get into combat, at which point
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they immediately drop to the ground.</p>
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<p>Dead people can be brought back to life. This can be done using certain priest spells,
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they immediately drop to the ground.<br>
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Dead people can be brought back to life. This can be done using certain priest spells,
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or at the healers you will find in some of the towns. If the killing blow does enough
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damage, it will turn the PC into dust. It will then be much more difficult to raise
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him/her from the dead.</p>
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<p>Killing Enemies: Whenever you kill an enemy, the person dealing the death blow gets
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him/her from the dead.</dd>
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<dt>Killing Enemies:</dt>
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<dd>Whenever you kill an enemy, the person dealing the death blow gets
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some experience, and everyone else gets a much smaller amount. Should this experience give
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you a level, the game will let you know in the text screen.</p>
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<p>Treasure: Will appear when the monster is killed and you get lucky. If you have decent
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Item Lore skill, the item may even appear fully identified.</p>
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<p>Fleeing: Of course, sometimes the enemy is just too tough. When this happens, it is
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possible to escape.</p>
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<p>In town combat, you must move your party to the outskirts of town, leave combat mode,
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and then walk out of town. You cannot leave town when you're in combat,</p>
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<p>In outdoor combat, you flee by moving to the boundary of the battlefield (which will
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you a level, the game will let you know in the text screen.</dd>
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<dt>Treasure:</dt>
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<dd>Will appear when the monster is killed and you get lucky. If you have decent
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Item Lore skill, the item may even appear fully identified.</dd>
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<dt>Fleeing:</dt>
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<dd>Of course, sometimes the enemy is just too tough. When this happens, it is
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possible to escape.<br>
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In town combat, you must move your party to the outskirts of town, leave combat mode,
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and then walk out of town. You cannot leave town when you're in combat,<br>
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In outdoor combat, you flee by moving to the boundary of the battlefield (which will
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look like a black nothingness) and walk off. If you succeed, the character will have fled.
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When your whole party is fled or dead, or you've killed all of the enemies and pressed the
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End Combat button, combat will end and your party will be reunited.</p>
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<p>If you are adjacent to a monster and move away from it, it will get a free attack
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against you. The same goes in reverse.</p>
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<p>Poisoning a Weapon: Using poison poisons your equipped weapon, which can be either a
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End Combat button, combat will end and your party will be reunited.<br>
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If you are adjacent to a monster and move away from it, it will get a free attack
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against you (an attack of opportunity). The same goes in reverse.</dd>
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<dt>Poisoning a Weapon:</dt>
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<dd>Using poison poisons your equipped weapon, which can be either a
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hand-to-hand weapon or a quiver of arrows (not darts or throwing knives). Hitting a
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monster with it then does a considerable amount of damage, spread out over time. The level
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of the poison decreases with every blow delivered and every blow that lands. The poison is
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lost should you change weapons or leave town.</p>
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<p>Using poison on an already poisoned weapon gives the weapon a strength of poison equal
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to the maximum strength of the poison already there and the poison you're putting on.</p>
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<p>Enemy Resistances: There are a wide variety of types of damage you can do. Hand to hand
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lost should you change weapons or leave town.<br>
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Using poison on an already poisoned weapon gives the weapon a strength of poison equal
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to the maximum strength of the poison already there and the poison you're putting on.</dd>
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<dt>Enemy Resistances:</dt>
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<dd>There are a wide variety of types of damage you can do. Hand to hand
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weapons do physical damage. Poison is another kind of damage, fire is another, non-fire
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magic (such as ice bolts or kill spells) is yet another. These sorts of damages affect
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different monsters differently. Many monsters are resistant to fire. Less are resistant to
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magic. Very few are resistant to poison, however - keep this in mind when dealing with
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that pesky enemy mage in the back.</p>
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that pesky enemy mage in the back.</dd>
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</dl>
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</div></body>
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||||
</html>
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@@ -14,11 +14,11 @@
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<h2>What is the Blades of Exile Editor?</h2>
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<p>This copy of Blades of Exile comes with the Blades of Exile Character Editor, a simple
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utility for improving your Blades of Exile party in a mind-boggling variety of ways.</p>
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<p>The unregistered (i.e. as is) version of the editor can give you unlimited gold and
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<p>The editor can give you unlimited gold and
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food, heal your party, and do several other useful things (go to the section on menus, and
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read about the Free Extras menu). The registered version can do much more - give you all
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||||
read about the Free Extras menu). And it can do much more besides that - give you all
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sorts of items, complete your quests and give you maps, add as much experience and skill
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as you want, and more. The registered version comes with Blades of Exile registration.</p>
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as you want, and more.</p>
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<h2>Using the Editor</h2>
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<h3>How to use the editor</h3>
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<p>The Blades of Exile editor is very easy to use. To do so,</p>
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@@ -48,9 +48,8 @@ information or a new item, but very risky to take things away.</li>
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<p>Once you've opened a save file, you'll see your party displayed on the main screen. One
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character's button will be blue. This is the active character. Click on another character
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to make him/her active.</p>
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<p>To the right is the active character's inventory. To drop an item, click the <span
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classs="key">D</span> button. To identify an item, click the <span class="key">I</span>
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button.</p>
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<p>To the right is the active character's inventory. To drop an item, click the D button.
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To identify an item, click the I button.</p>
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<p>To the right are the five buttons you can use to edit this character:</p>
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<p><em>Add Mage Spells, Add Priest Spells</em> - Enables you to give or take away the
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character's ability to cast certain spells. Press the button to the right of a spell to
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@@ -58,7 +57,9 @@ toggle the spell on/off. When the button is lighted green, the party knows the s
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<p><em>Edit Traits</em> - Enables you to change the character's race, advantages, and
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disadvantages.</p>
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<p><em>Edit Skills</em> - Works like the training window in Blades of Exile, but all
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training is free. Press the + and - buttons to increment and decrement a skill.</p>
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training is free. Press the + and - buttons to increment and decrement a skill.
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You can even give an Anama member mage levels with this, though it won't let them actually
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cast mage spells.</p>
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<p><em>Edit XP</em> - Enables you to set the number of experience points the character
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has. Note that, if you give enough experience for the character to gain a level, the new
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level won't be awarded right away. The character will get the new level the next time he
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@@ -66,50 +67,63 @@ or she gains experience in Blades of Exile.</p>
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<h3>The Blades of Exile Editor Menu</h3>
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||||
<p>Most of the Blades of Exile Editor's features are activated through the menus.</p>
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<h4>File Menu:</h4>
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<p><em>Save</em> - Records the changes you've made. If the editor is unregistered and
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you've used features not in the Free Extras menu, this won't work.</p>
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<p><em>Open</em> - Reads one of your save files in for editing.</p>
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||||
<p><em>How To Order</em> - Tells you how to register Blades of Exile.</p>
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||||
<p><em>Quit</em> - When you're ready to get back to business.</p>
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<h4>Free Extras:</h4>
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<p><em>Edit Gold, Edit Food</em> - When selected, you will be allowed to set how much gold
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or food your party has.</p>
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||||
<p><em>Leave Town</em> - Should you become trapped in a town, say by a horde of guards
|
||||
<ul>
|
||||
<li><em>Open</em> - Reads one of your save files in for editing.</li>
|
||||
<li><em>Close</em> - Closes the currently open save file.</li>
|
||||
<li><em>Save, Save As</em> - Records the changes you've made.</li>
|
||||
<li><em>Revert to Saved</em> - Reload the currently open file from disk, losing any
|
||||
changes you might have made.</li>
|
||||
<li><em>Quit</em> - When you're ready to get back to business. Note that, on the Mac, this
|
||||
is in the application menu.</li>
|
||||
</ul>
|
||||
<h4>Edit Party:</h4>
|
||||
<ul>
|
||||
<li><em>Edit Gold, Edit Food</em> - When selected, you will be allowed to set how much gold
|
||||
or food your party has.</li>
|
||||
<li><em>Add Alchemy</em> - This brings up a menu from which you can add and delete
|
||||
knowledge of alchemical recipes. Click on the light by a recipe to add it. Click again to
|
||||
delete it.</li>
|
||||
<li><em>Heal Damage, Restore Spell Points</em> - These restore your characters to full
|
||||
health and energy.</li>
|
||||
<li><em>Raise Dead, Stoning, etc.</em> - All Dead, Dust, and Stoned characters will be
|
||||
restored to life.</li>
|
||||
<li><em>Remove Bad Conditions</em> - All nasty conditions (e.g. disease, dumbfound) will be
|
||||
cured.</li>
|
||||
<li><em>Add Mage/Priest Spells, Edit Traits/Skills/XP</em> - These to the same thing as
|
||||
the buttons on the right.</li>
|
||||
<li><em>Reunite Party</em> - Sometimes your party gets split up in dungeons. Selecting this
|
||||
option reunites them. As with Leave Town, be careful. This option can deny you the chance
|
||||
to do something you need to do to win the scenario.</li>
|
||||
</ul>
|
||||
<h4>Scenario Edit:</h4>
|
||||
<ul>
|
||||
<li><em>Edit Day</em> - This lets you set the current day. Be careful using this - it can
|
||||
have very peculiar effects.</li>
|
||||
<li><em>Leave Town</em> - Should you become trapped in a town, say by a horde of guards
|
||||
between you and the exit, selecting this option moves your party to the dungeon entrance.
|
||||
Things you did in the dungeon will not be recorded, and your maps will not be saved. Stuff
|
||||
you got will remain yours. Be careful using this option. Suppose, for example, you're in a
|
||||
dungeon you can only enter once, and there's something you need to do inside to win. Use
|
||||
the Leave Town option then, and you won't able to finish the scenario. Back up your save
|
||||
file before using this option.</p>
|
||||
<p><em>Reunite Party</em> - Sometimes your party gets split up in dungeons. Selecting this
|
||||
option reunites them. As with Leave Town, be careful. This option can deny you the chance
|
||||
to do something you need to do to win the scenario.</p>
|
||||
<p><em>Make Towns Forget You</em> - Only use this outside town (use Leave Towns first).
|
||||
file before using this option.</li>
|
||||
<li><em>Make Towns Forget You</em> - Only use this outside town (use Leave Towns first).
|
||||
Any towns that were angry at you will forget about it. Any monsters slain in the dungeons
|
||||
will return to life. This does not affect the people of Shayder's anger if you rob the
|
||||
Anama temple.</p>
|
||||
<p><em>Heal Damage, Restore Spell Points</em> - These restore your characters to full
|
||||
health and energy.</p>
|
||||
<p><em>Cure Dead, Stoning, etc.</em> - All Dead, Dust, and Stoned characters will be
|
||||
restored to life.</p>
|
||||
<p><em>Remove Bad Conditions</em> - All nasty conditions (e.g. disease, dumbfound) will be
|
||||
cured.</p>
|
||||
<p><em>Remove Party From Scenario</em> - Sometimes you'll be stuck and won't be able to
|
||||
Anama temple.</li>
|
||||
<li><em>Add Outdoor Maps, Add Town Maps</em> - When you select one of these options the
|
||||
Automap in Blades of Exile will display all of the town/outdoor section your party is in.
|
||||
Great for finding hidden stuff!</li>
|
||||
<li><em>Own all Boats/Horses</em> - All boats and horses will become your property.</li>
|
||||
<li><em>Remove Party From Scenario</em> - Sometimes you'll be stuck and won't be able to
|
||||
reach the end of a scenario. Sometimes you'll just be sick of it and want out. Use this
|
||||
option. The next time you load this party, you'll be on the Blades of Exile title screen,
|
||||
ready to go on a new adventure.</p>
|
||||
<h4>Special Edit:</h4>
|
||||
<p><em>Add Alchemy</em> - This brings up a menu from which you can add and delete
|
||||
knowledge of alchemical recipes. Click on the light by a recipe to add it. Click again to
|
||||
delete it.</p>
|
||||
<p><em>Own all Boats/Horses</em> - All boats and horses will become your property.</p>
|
||||
<p><em>Edit Day</em> - This lets you set the current day. Be careful using this - it can
|
||||
have very peculiar effects.</p>
|
||||
<p><em>Add Outdoor Maps, Add Town Maps</em> - When you select one of these options the
|
||||
Automap in Blades of Exile will display all of the town/outdoor section your party is in.
|
||||
Great for finding hidden stuff!</p>
|
||||
ready to go on a new adventure.</li>
|
||||
<li><em>Set SDF</em> - Here you can fiddle with the party's stuff done flags as much as
|
||||
you want. Be careful, though, as this can easily make the scenario unwinnable.</li>
|
||||
</ul>
|
||||
<h4>Item menus:</h4>
|
||||
<p>These menus list a wide variety of useful items. Select an item to have it added to the
|
||||
inventory of the active PC.</p>
|
||||
inventory of the active PC. If the party is in the scenario, these menus list the items from
|
||||
the scenario; otherwise, they list the default items.</p>
|
||||
</div></body>
|
||||
</html>
|
||||
|
||||
@@ -145,8 +145,7 @@ adventure. To make a party, select Make New Party on the title screen.</p>
|
||||
You can play a party of your own making, or get a prefabricated party provided by the
|
||||
game. When you first run the game, select 'Make New Party' from the opening screen. You
|
||||
can then choose whether to play a prefab party or make one from scratch.</p>
|
||||
<p>When you hit Make New Party, you will be given the introduction to the game. Click the
|
||||
mouse button when you're through watching it. Then you will see the Party Creation window.
|
||||
<p>When you hit Make New Party, you will see the Party Creation window.
|
||||
You will be given six prefabricated characters, each with preassigned skills and
|
||||
abilities. To get rid of a prefab PC, hit the Delete button by its name, and then hit the
|
||||
Create button. When your party is how you want it, press the Done button to start the
|
||||
@@ -179,6 +178,13 @@ trained from birth to use pole weapons, and get a sizable bonus when attacking w
|
||||
Also, when character creation is completed, each Slithzerikai character gains 2 bonus
|
||||
points of strength and 1 bonus point of intelligence. Finally, Slithzerikai are resistant
|
||||
to poison.</dd>
|
||||
<dt>Vahnatai (-5%)</dt>
|
||||
<dd>The Vahnatai are an ancient race of spindly, grey-skinned humanoids that periodically
|
||||
enter a dormant state to allow the caves to regenerate. They are strong in magic, but tend
|
||||
to be weak physically, though there are exceptions. They have a penalty to strength and
|
||||
can't carry as much as other characters, but gain a bonus when casting mage spells. Also,
|
||||
when character creation is completed, each Vahnatai character gains 2 bonus points of
|
||||
intelligence and 2 bonus 4th-level spells, Capture Soul and Simulacrum.
|
||||
</dl>
|
||||
<h3>PC Traits</h3>
|
||||
<dl>
|
||||
@@ -186,7 +192,7 @@ to poison.</dd>
|
||||
<dd>A character with toughness is protected from damage. Practically any sort of assault
|
||||
does less damage.</dd>
|
||||
<dt>Magically Apt (20%)</dt>
|
||||
</dd>This powerful trait makes most spells cast by the PC more effective.</dd>
|
||||
<dd>This powerful trait makes most spells cast by the PC more effective.</dd>
|
||||
<dt>Ambidextrous (8%)</dt>
|
||||
<dd>When using a weapon in each hand, the second weapon is used with a large penalty. This
|
||||
trait removes that penalty.</dd>
|
||||
@@ -201,7 +207,7 @@ subtle effects. Make sure at least one PC has it.</dd>
|
||||
<dt>Woodsman (6%)</dt>
|
||||
<dd>This trait is like Cave Lore, but comes in handy in the forests and glades of the
|
||||
surface. You will be able to hunt, move more stealthily, and occasionally notice
|
||||
interesting details.</dd>
|
||||
interesting details. It's recommended to give this to at least one PC.</dd>
|
||||
<dt>Highly Alert (7%)</dt>
|
||||
<dd>Some of your foes will try to magically put you to sleep. Having this advantage makes
|
||||
you more likely to resist this nefarious effect.</dd>
|
||||
@@ -226,6 +232,23 @@ nips at his or her heels. This character will occasionally, spontaneously become
|
||||
diseased.</dd>
|
||||
<dt>Bad Back (-8%)</dt>
|
||||
<dd>Owning this trait makes the character unable to carry as much.</dd>
|
||||
<dt>Pacifist (-40%)</dt>
|
||||
<dd>For whatever reason, this PC has taken a vow of non-violence. They will not be allowed
|
||||
to attack in any way, whether with a weapon, magic item, or by casting spells. They won't
|
||||
even get an attack of opportunity if a monster runs past them. Such a PC is automatically
|
||||
relegated to a supporting role in the party. Note: It's probably impossible to play
|
||||
through most scenarios with a party composed entirely of pacifists, so be sure to have
|
||||
someone in your party who does not have this trait.</dd>
|
||||
<dt>Anama Member (-10%)</dt>
|
||||
<dd>The Anama is a religious sect with a hatred for arcane magic (ie, mage spells).
|
||||
Members of the Anama get a bonus to priest spells, but are absolutely forbidden from
|
||||
casting mage spells. They also get an additional bonus to the spells Turn Undead, Dispel
|
||||
Undead, and Ravage Spirit. If you gave the character points in mage spells, they will be
|
||||
taken away at the end of character creation (but your skill points will be returned, and
|
||||
you still get bonus spell points from those levels). This trait doesn't prevent you
|
||||
training in mage spells later; however, should you choose to do so, you immediately lose 2
|
||||
points each of strength and dexterity and 4 points of intelligence, your luck drops to 0,
|
||||
and you lose this trait and any advantages it confers.</dd>
|
||||
</dl>
|
||||
<h3>Skills</h3>
|
||||
<p>A PC created from scratch gets 60 skill points. Skill points are a sort of money you
|
||||
@@ -240,20 +263,21 @@ characters).</p>
|
||||
start again, press cancel. When you buy and keep you skills, you go to the next
|
||||
step...</p>
|
||||
<h3>PC Graphic</h3>
|
||||
<p>To assign a PC's graphic, press the Graphic button. Click on the button besides the
|
||||
<p>To assign a PC's graphic, press the Graphic button. Click on the button beside the
|
||||
graphic you want to use to represent your PC, or press cancel to begin the whole process
|
||||
anew.</p>
|
||||
<p>If you have a Nephilim or Slith character, it is recommended (though not necessary)
|
||||
that you pick a graphic from that race.</p>
|
||||
<h3>PC Name</h3>
|
||||
<p>To choose a name for your character, press the Name button. It must begin with a
|
||||
<p>To choose a name for your character, press the character's name. It must begin with a
|
||||
non-space character.</p>
|
||||
<h3>What about gender?</h3>
|
||||
<p>You won't be specifically asked whether your character is male or female. If you want
|
||||
your warrior to be a woman, select a female graphic and appropriate name.</p>
|
||||
<h3>Making a New PC</h3>
|
||||
<p>Should you start with less than 6 PCs or drop one later on, you can get another. Go to
|
||||
the town you started the scenario in, and select Create New PC from the Options menu.</p>
|
||||
<p>Should you start with less than 6 PCs or drop one later on, you can get another.
|
||||
Certain towns (usually the town you start the scenario in) allow you to create PCs in
|
||||
them. Go to such a town, and select Create New PC from the Options menu.</p>
|
||||
<p>To find out what all these skills are good for, keep reading...</p>
|
||||
<h2>Getting To Know Your Characters:</h2>
|
||||
<p>Your little computerized people are, basically, a whole bunch of numbers, each
|
||||
|
||||
@@ -11,20 +11,22 @@
|
||||
</div>
|
||||
<div class="content">
|
||||
<h1>The Blades of Exile Menus</h1>
|
||||
<p>Blades of Exile’s menus can perform many of the actions in the game, and dispense help
|
||||
<p>Blades of Exile's menus can perform many of the actions in the game, and dispense help
|
||||
and information as well.</p>
|
||||
<h2>File Menu</h2>
|
||||
<ul>
|
||||
<li><em>New Game</em> - Should you get fed up, you can start over again.</li>
|
||||
<li><em>Open</em> - Selecting this has you load in one of your older games. You can do
|
||||
this anytime.</li>
|
||||
<li><em>Abort</em> - Return to the main Blades of Exile screen.</li>
|
||||
<li><em>Save, Save As</em> - This option has Blades of Exile take a "snapshot" of your
|
||||
current position in the game, so you can resume from this point later, should you mess up.
|
||||
Blades of Exile will prompt you for the name of your save file. You can only save the game
|
||||
in town or outdoors. Making several back-up save files is recommended.</li>
|
||||
<li><em>New Game</em> - Should you get fed up, you can start over again.</li>
|
||||
<li><em>Preferences</em> - This option brings up the preferences dialog. This is described
|
||||
below.</li>
|
||||
<li><em>Quit</em> - When you’ve just plain had enough.</li>
|
||||
below. Note that, on the Mac, this option is in the Blades of Exile menu.</li>
|
||||
<li><em>Quit</em> - When you've just plain had enough. Note that, on the Mac, this option
|
||||
is in the Blades of Exile menu.</li>
|
||||
</ul>
|
||||
<h2>The Preferences Window</h2>
|
||||
<p>From here, you can change how the game plays.</p>
|
||||
@@ -35,33 +37,30 @@ information drawn in a corner you choose, or you can play Blades of Exile in a w
|
||||
can drag around the screen.</li>
|
||||
<li><em>Game Speed (Fast/Medium/Slow)</em> - This option reduces or increases the speed at
|
||||
which things take place.</li>
|
||||
<li><em>No graphics frills</em> - When turned on, most of Blades of Exile’s animation and
|
||||
<li><em>No graphics frills</em> - When turned on, most of Blades of Exile's animation and
|
||||
graphics tricks disappears, resulting in a dramatic increase in game speed.</li>
|
||||
<li><em>Turn off terrain animation</em> - When on, Blades of Exile’s terrain will not be
|
||||
<li><em>Turn off terrain animation</em> - When on, Blades of Exile's terrain will not be
|
||||
animated, making the game go faster.</li>
|
||||
<li><em>Turn off frills on shore</em> - When on, the frilly edge at the edge of pits,
|
||||
water, and lava won’t be drawn, making the game go faster.</p>
|
||||
<li><em>Don’t Save Maps</em> - Normally, the game stores maps you’ve found in your save
|
||||
water, and lava won't be drawn, making the game go faster.</p>
|
||||
<li><em>Don't Save Maps</em> - Normally, the game stores maps you've found in your save
|
||||
files. This makes the save files 60K larger. Selecting this option keeps Blades of Exile
|
||||
from saving your maps, resulting in smaller save files.</li>
|
||||
<li><em>No Sounds</em> - This option turns off the game’s sounds.</li>
|
||||
<li><em>No Sounds</em> - This option turns off the game's sounds.</li>
|
||||
<li><em>Show Room Descriptions More Than Once</em> - Often, you will find a special
|
||||
encounter which shows a description of what you’ve just found. Once found, most of these
|
||||
won’t be printed again. This option makes the messages kept around to be printed whenever
|
||||
encounter which shows a description of what you've just found. Once found, most of these
|
||||
won't be printed again. This option makes the messages kept around to be printed whenever
|
||||
you encounter them.</li>
|
||||
<li><em>Never Show Instant Help</em> - When selected, the Instant Help windows will never
|
||||
appear.</li>
|
||||
<li><em>Reset Instant Help</em> - Click on this to make all Instant Help windows appear
|
||||
again.</li>
|
||||
<li><em>Make Game Easier</em> - When on, monsters will have fewer health points, and do
|
||||
less damage.</li>
|
||||
less damage. This may have a few other subtle effects as well.</li>
|
||||
<li><em>Fewer Wandering Monsters</em> - When on, fewer monsters will randomly appear
|
||||
outdoors and in towns.</li>
|
||||
<li><em>No Targeting Line (Windows Only)</em> - If experiencing crashes when targeting a
|
||||
missile or spell, you may have problems with your display driver. Turn this on to remove
|
||||
the problem.</li>
|
||||
<li><em>Fewer Sounds (Windows Only)</em> - If you have an older sound card (or sound card
|
||||
driver), some sound effects may cause crashes. Turn this on to remove the problem.</li>
|
||||
<li><em>Skip Splash Screen</em> - If you don't like the tacky music that plays when you
|
||||
start Blades of Exile, you can select this to skip it along with the splash screen.</li>
|
||||
</ul>
|
||||
<h2>Options Menu</h2>
|
||||
<ul>
|
||||
@@ -77,12 +76,15 @@ your party.</li>
|
||||
town, you can review it here.</li>
|
||||
<li><em>See Encounter Notes</em> - When you record a message in a special encounter, you
|
||||
can review it here.</li>
|
||||
<li><em>See Overall Party Stats</em> - This brings up a tally of how many things you’ve
|
||||
killed, how much experience you’ve gained, and other vital statistics.</li>
|
||||
<li><em>See Overall Party Stats</em> - This brings up a tally of how many things you've
|
||||
killed, how much experience you've gained, and other vital statistics.</li>
|
||||
<li><em>See Journal</em> - Sometimes, a scenario will add special notes to your journal.
|
||||
Select this to review these notes.</li>
|
||||
</ul>
|
||||
<h2>Help Menu:</h2>
|
||||
<p>This menu brings up various reminders of the commands in the game. As a shortcut,
|
||||
typing ‘?’ brings up the most relevant help screen for your current situation.</p>
|
||||
typing <span class='key'>?</span> brings up the most relevant help screen for your current
|
||||
situation.</p>
|
||||
<h2>Monsters Menu:</h2>
|
||||
<p>This menu provides a reference for monsters in the games, and their vital statistics.
|
||||
You can make a monster appear here by casting Scry Monster on it.</p>
|
||||
|
||||
@@ -21,10 +21,10 @@ the other rich bounty of Exile. Every once in a while you will eat some of it, o
|
||||
for each active PC. Not having enough food results in starvation, damage, and bad
|
||||
things.</li>
|
||||
<li>Items: Each PC can carry 24 objects, such as armor, helmets, tools, weapons, etc. You
|
||||
can do various things with these items. These are described in Chapter 4.</li>
|
||||
<li>You can only carry so much weight. The amount of bulk you can carry depends on your
|
||||
strength. Armor is very heavy, while potions and scrolls aren't.</li>
|
||||
<li>When equipping items, you only have two hands, and some weapons take up both of them.
|
||||
can do various things with these items. These are described in Chapter 4.<br>
|
||||
You can only carry so much weight. The amount of bulk you can carry depends on your
|
||||
strength. Armor is very heavy, while potions and scrolls aren't.<br>
|
||||
When equipping items, you only have two hands, and some weapons take up both of them.
|
||||
You can only wear two rings, and one necklace (too many magic items interfere with each
|
||||
other in bizarre ways). Beware. When you equip a cursed item, you will need to find a
|
||||
healer to take the curse off.</li>
|
||||
|
||||
@@ -26,20 +26,22 @@ it, and steer the boat onto ground to disembark.</p>
|
||||
<p>Watch out for waterfalls! Not only will they suck you down them, but when you fall down
|
||||
one you lose a bunch of food too.</p>
|
||||
<p>There are three new buttons outdoors:</p>
|
||||
<p>Rest (A tent, <span class="key">r</span>): When you are far from a friendly town and a
|
||||
<ul>
|
||||
<li>Rest (A tent, <span class="key">r</span>): When you are far from a friendly town and a
|
||||
hospitable inn, this is your best option for recovering strength. When you press this
|
||||
button, you will settle down for a while and sleep. You will wake up, however, if a group
|
||||
of monsters gets close to you, and not get any rest in the bargain. It is usually best to
|
||||
rest in secluded areas.</p>
|
||||
<p>You cannot rest if someone is poisoned, if you are on dangerous ground (such as swamp
|
||||
or lava), or if you don't have enough food to get through the night.</p>
|
||||
<p>Save (Disk with arrow pointing to it), Restore (Disk with arrow out): These magical
|
||||
rest in secluded areas.<br>
|
||||
You cannot rest if someone is poisoned, if you are on dangerous ground (such as swamp
|
||||
or lava), or if you don't have enough food to get through the night.</li>
|
||||
<li>Save (Disk with arrow pointing to it), Restore (Disk with arrow out): These magical
|
||||
buttons enable you to make a 'snapshot' of the current status of your game so that, should
|
||||
you get killed, misplace the game-winning artifact, etc., you can return to the spot you
|
||||
saved at.</p>
|
||||
<p>>When you click on save, you can enter a name for the snapshot of your progress. When
|
||||
saved at.<br>
|
||||
When you click on save, you can enter a name for the snapshot of your progress. When
|
||||
you restore, double click on the file you saved. You can also save from the pull-down File
|
||||
menu. You can also save in town. See 'Other options' below.</p>
|
||||
menu. You can also save in town. See 'Other options' below.</li>
|
||||
</ul>
|
||||
<p>There will still be combats outdoors. Occasionally, monsters will run up to attack you.
|
||||
When this happens, you will find yourself on a battlefield where you will fight the
|
||||
monsters, much as you would have fought them in town. Finally, certain outdoor combats are
|
||||
@@ -51,5 +53,6 @@ a town or get in an outdoor combat.</p>
|
||||
<p>Finally, note that traveling outdoors is very time consuming. Be careful not to do too
|
||||
much of it, until you get horses. See the section in the previous chapter on The Ravages
|
||||
Of Time.</p>
|
||||
<!-- TODO: Whatever this references doesn't exist. Any idea what it was? -->
|
||||
</div></body>
|
||||
</html>
|
||||
|
||||
@@ -31,9 +31,10 @@ of the terrain screen in the appropriate direction.</p>
|
||||
<h2>Text Bar</h2>
|
||||
<p>This bar contains information about what's going on. When in combat, it tells you who
|
||||
is active and how many action points they have remaining. Outdoors or in town, it tells
|
||||
you where you are.</p>
|
||||
you where you are. It also lets you know about certain status effects that affect the
|
||||
whole party, which show up as a small icon at the far right of the text bar.</p>
|
||||
<h2>Buttons</h2>
|
||||
<p>These change depending on your setting. What the Outdoor/Town/Combat buttons do is
|
||||
<p>These change depending on your location. What the Outdoor/Town/Combat buttons do is
|
||||
described in the relevant sections.</p>
|
||||
<div class="figure">
|
||||
<img src="../img/pcbtn.gif"></p>
|
||||
@@ -48,8 +49,12 @@ There are several things you can click on or find out about here.</p>
|
||||
name of the active character appears in italics. The Mage Spells and Priest Spells menus
|
||||
list the spells for the active PC.</dd>
|
||||
<dt>Health and Spell Points</dt>
|
||||
<dd>Click on these numbers to be told the maximum number of health of spell points the
|
||||
character can have.</dd>
|
||||
<dd>Click on these numbers to be told the maximum number of health or spell points the
|
||||
character can have. Health is shown in red if it's below the max, green if it's at the
|
||||
max, or orange if it's above the max (which is usually not possible). Spell points are
|
||||
shown in pink if below the max, blue if at the max, or teal if above the max (which again
|
||||
is usually not possible). If the character is not alive and present, these numbers are
|
||||
replaced with an explanation of what happened to them (such as "Dead" or "Fled").</dd>
|
||||
<dt>Trade Places Arrows</dt>
|
||||
<dd>To have two characters trade places in the roster, click on the arrow button to the
|
||||
right of the first character, and then of the second.</dd>
|
||||
@@ -102,13 +107,15 @@ active (in town or outdoors) or see this character's inventory (in combat).</dd>
|
||||
<dd>Clicking this button brings up a list of the special items you've obtained. Most of
|
||||
these (such as keys) are used automatically when needed. Others, such as maps, are used by
|
||||
clicking the 'U' button to the right.</dd>
|
||||
<dt>'Jobs' Button</dt>
|
||||
<dd>Clicking this button brings up a list of active quests (the button is called "Jobs"
|
||||
instead of "Quests" partly because it's an Exile III relic and partly because "Quests"
|
||||
would not fit).</dd>
|
||||
<dt>Help Button</dt>
|
||||
<dd>As always, clicking the button with the '?' gives help for this area.</dd>
|
||||
<dt>Jobs Button</dt>
|
||||
<dd>Shows a list of jobs you've accepted and quests you've been assigned.</dd>
|
||||
</dl>
|
||||
<h2>Text Screen</h2>
|
||||
<p>This area gives you a running account of what's going on. If you miss something, use
|
||||
the scroll bar.</p>
|
||||
the scroll bar. Sometimes you'll also see this area referred to as the "transcript".</p>
|
||||
</div></body>
|
||||
</html>
|
||||
|
||||
@@ -46,34 +46,37 @@ You can move around by pressing the buttons on the keypad, or by moving the mous
|
||||
into the terrain screen and pressing the mouse button. Move around a bit.</p>
|
||||
<p>Your characters will start with weapons and armor already equipped (i.e. worn).
|
||||
However, there are more things to be gotten. For example, you'll want the lamp on the
|
||||
table. Click on the button with the hand on it in the lower left corner (or type 'g', for
|
||||
Get). The getting things window will come up. Click on the lamp, and your first
|
||||
character will have it.</p>
|
||||
table. Click on the button with the hand on it in the lower left corner (or type
|
||||
<span class='key'>g</span>, for Get). The getting things window will come up. Click on the
|
||||
lamp, and your first character will have it.</p>
|
||||
<p>You should now see the lamp in the item window at the right side of the screen. To the
|
||||
right of it will be four buttons: 'U' (for Use), 'G' (for Give), 'D' (for Drop), and 'I'
|
||||
(for Item Info). When you click on the 'U' button, you'll use the lamp and light will
|
||||
appear. Don't do this yet - wait until you're in a dark place, like a dungeon.</p>
|
||||
<p>Now move next to one of the dressers. Click on the 'D' button by the lamp to drop it.
|
||||
right of it will be four buttons: U (for Use), G (for Give), D (for Drop), and I (for Item
|
||||
Info). When you click on the U button, you'll use the lamp and light will appear. Don't do
|
||||
this yet - wait until you're in a dark place, like a dungeon.</p>
|
||||
<p>Now move next to one of the dressers. Click on the D button by the lamp to drop it.
|
||||
You'll need to click where to drop the item. Click on the dresser.</p>
|
||||
<p>It's gone! You just put the lamp in the dresser. Maybe, in addition to the lamp,
|
||||
there's something else in the dresser. You should search it.</p>
|
||||
<p>To search something, look at it while standing next to it. Stand right under the
|
||||
dresser. Press the Eye button (or type 'l'), and click on the dresser (or press the '8' on
|
||||
the keypad, for 'up'). You search the dresser, and will see a list of everything inside.
|
||||
Get everything, then search the other dresser.</p>
|
||||
dresser. Press the Eye button (or type <span class='key'>l</span>), and click on the
|
||||
dresser (or press the <span class='key'>8</span> on the keypad, for 'up'). You search the
|
||||
dresser, and will see a list of everything inside. Get everything, then search the other
|
||||
dresser.</p>
|
||||
<p>Many things, such as barrels, crates, dressers and chests can be searched for
|
||||
interesting things. If you think something useful is hidden somewhere, be sure to search.
|
||||
Any sort of terrain can have something hidden in it.</p>
|
||||
<p>Now you need to get supplies. Walk into the door to open it, and enter the room across
|
||||
the hallway. There's plenty of items for you there. Get them all (again using the get
|
||||
button or typing 'g'). Don't forget to also take the armor out of the chest.</p>
|
||||
button or typing <span class='key'>g</span>). Don't forget to also take the armor out of
|
||||
the chest.</p>
|
||||
<h3>Readying armor and weapons</h3>
|
||||
<p>Now that you have some armor and weapons, it's time to put on your new gear. The PC
|
||||
screen, listing your party, is to the upper right. One of your characters' names will be
|
||||
in italics. This is the active character. This character's inventory is given in the item
|
||||
screen below it. Click on another PC's name. It will become the active character, and that
|
||||
PC's inventory will appear below. You can also type the PC's number to make him/her
|
||||
active, a very useful shortcut.</p>
|
||||
PC's inventory will appear below. You can also type the PC's number (using the numbers
|
||||
along the top of the keyboard, not the keypad) to make him/her active, a very useful
|
||||
shortcut.</p>
|
||||
<p>Go to one of your PCs inventory pages. Click on the name of, say, a suit of armor. The
|
||||
name of that item will now appear in italics. That means you're wearing it! Click it again
|
||||
to take it off.</p>
|
||||
@@ -86,8 +89,8 @@ There! You're equipped. Now, you can start meeting the people in the fort around
|
||||
go out and kill something.</p>
|
||||
<h3>Talking to people</h3>
|
||||
<p>To get anywhere in Blades of Exile, you'll need to talk to many, many people. Might as
|
||||
well try this now. Hit 't' and then click on a person to talk to him/her/it. The talking
|
||||
window will appear.</p>
|
||||
well try this now. Click the mouth button (or hit <span class='key'>t</span>) and then
|
||||
click on a person to talk to him/her/it. The talking window will appear.</p>
|
||||
<p>Notice the buttons at the bottom of this area. Click on Name and Job, and you'll get
|
||||
the basic information that character has to say.</p>
|
||||
<p>To ask someone about something, click on the word after they say it. If someone says "I
|
||||
@@ -128,8 +131,8 @@ Instructions for using these windows are given in the spell casting chapter. The
|
||||
little more complicated to use, but have the advantage of being usable entirely from the
|
||||
keyboard.</p>
|
||||
<p>There are seven levels of spells, each more draining and powerful than the spells in
|
||||
the level before. You start with characters able to cast all spells from levels 1 to
|
||||
3.</p>
|
||||
the level before. You usually start with characters able to cast all spells from levels 1
|
||||
to 3.</p>
|
||||
<h3>Secret Doors</h3>
|
||||
<p>Some doors (in all sorts of walls and in cave walls as well) are hidden. To search the
|
||||
walls, walk into them. If there is a secret door there, you'll pass through the wall.</p>
|
||||
|
||||
@@ -20,173 +20,233 @@ person in the middle (you). The cursor should turn into an arrow pointing up. Cl
|
||||
will move up a space.</p>
|
||||
<p>You can also move using the keypad. Hitting <span class="key">5</span> pauses your
|
||||
party, <span class="key">8</span> makes you move up, <span class="key">2</span> down, and
|
||||
so on.</p>
|
||||
so on, allowing movement in all eight cardinal directions. You can also use the arrow
|
||||
keys to move, and if two arrow keys are pressed at the same time, you can even move
|
||||
diagonally. Unfortunately, in some circumstances, this diagonal movement may not work the
|
||||
way you want it to - for example, if you're in combat and you don't tap both arrows at the
|
||||
<i>exact</i> same time, you'll lose 2 action points instead of 1. For such situations, you
|
||||
can use <span class='key'>Home</span> to move up and left, <span class='key'>End</span> to
|
||||
move down and left, <span class='key'>PgUp</span> to move up and right, and <span
|
||||
class='key'>PgDn</span> to move down and right.</p>
|
||||
<p>If you cannot move there, because of something in the way, the text screen will tell
|
||||
you so. If you've stepped on something unpleasant, like swamp, lava, or some sort of
|
||||
trapped square, you will be informed. There are several interesting things to know about
|
||||
moving around...</p>
|
||||
<p>Leaving Town: When you want to leave a town or dungeon, pick a direction and keep
|
||||
<dl>
|
||||
<dt>Leaving Town:</dt>
|
||||
<dd>When you want to leave a town or dungeon, pick a direction and keep
|
||||
walking. Eventually, when you walk off the edge of the map, you will be outdoors. A handy
|
||||
way of telling how far you are from the edge of the map is to use the Map button,
|
||||
described below.</p>
|
||||
<p>Special Encounters:You will occasionally see, both in town and outdoors, a white circle
|
||||
described below.</dd>
|
||||
<dt>Special Encounters:</dt>
|
||||
<dd>You will occasionally see, both in town and outdoors, a white circle
|
||||
on the the nearby floor/ground/whatever. The white circle signifies a special encounter or
|
||||
occurrence of some sort. Step on it to find out what it is.</p>
|
||||
<p>Wall and Secret Doors:Not all walls, man-made or otherwise, are as they appear. Some
|
||||
occurrence of some sort. Step on it to find out what it is.</dd>
|
||||
<dt>Wall and Secret Doors:</dt>
|
||||
<dd>Not all walls, man-made or otherwise, are as they appear. Some
|
||||
walls (and trees, and pillars, and many other terrain types) have secret doors and hidden
|
||||
tunnels. When you walk into a wall with one of these, you will pass through it. This may
|
||||
not always be a good thing.</p>
|
||||
<p>Locked Doors:When you walk into a door, you will try to open it. However, some doors
|
||||
not always be a good thing.</dd>
|
||||
<dt>Locked Doors:</dt>
|
||||
<dd>When you walk into a door, you will try to open it. However, some doors
|
||||
are guarded by locks, magical and non-magical. To open a locked door, you can bash it or
|
||||
pick the lock. Bashing only rarely works, and failed attempts are punished by damage. Only
|
||||
strong characters should try to bash doors.</p>
|
||||
<p>Locks can be picked by a character who has a decent Pick Locks skill and haslockpicks
|
||||
strong characters should try to bash doors.<br>
|
||||
Locks can be picked by a character who has a decent Pick Locks skill and has lockpicks
|
||||
equipped. When you fail, there is a chance that one of your picks will break. It is
|
||||
rumored that you can find higher quality lockpicks.</p>
|
||||
<p>Finally, some doors are magically locked. Bashing and lockpicking will not work - you
|
||||
rumored that you can find higher quality lockpicks.<br>
|
||||
Finally, some doors are magically locked. Bashing and lockpicking will not work - you
|
||||
will need to use the mage spell Unlock Doors. And, every great once in a while, you will
|
||||
find a door on which none of these methods will work! You'll need to find a key or lever
|
||||
or something else to open it.</p>
|
||||
<p>Boats and Horses: Both outdoors and in town, you can find boats. To enter one, move
|
||||
or something else to open it.</dd>
|
||||
<dt>Boats and Horses:</dt>
|
||||
<dd>Both outdoors and in town, you can find boats. To enter one, move
|
||||
onto it. To leave it, steer it onto ground. Boats are essential to get to certain
|
||||
interesting places, and may be able to travel over more things than water...</p>
|
||||
<p>Horses, on the other hand, enable you to move over land much faster. Monsters are
|
||||
interesting places, and may be able to travel over more things than water...<br>
|
||||
Horses, on the other hand, enable you to move over land much faster. Monsters are
|
||||
easier to outrun, and the time it takes to travel outdoors will be halved. To mount horses
|
||||
you own, move onto them. To dismount, pause (click on your party or press <span
|
||||
class="key">5</span> on the keypad).</p>
|
||||
<p>When you find boats and horses you don't own, often you will be able to find someone
|
||||
nearby to sell them to you.</p>
|
||||
<p>Light: Some areas are dark. To see beyond your nose, you will need a light source, be
|
||||
you own, move onto them. To dismount, pause (click on your party or press
|
||||
<span class="key">5</span> on the keypad).<br>
|
||||
When you find boats and horses you don't own, often you will be able to find someone
|
||||
nearby to sell them to you.</dd>
|
||||
<dt>Light:</dt>
|
||||
<dd>Some areas are dark. To see beyond your nose, you will need a light source, be
|
||||
it a torch or spell. In certain unpleasant areas, even a torch or spell won't get rid of
|
||||
the darkness.</p>
|
||||
<p>Pausing: Sometimes, you'll just want to sit and watch the world go by. Click on your
|
||||
party or hit <span class="key">5</span> on the keypad to let a turn pass without
|
||||
the darkness.</dd>
|
||||
<dt>Pausing:</dt>
|
||||
<dd>Sometimes, you'll just want to sit and watch the world go by. Click on your
|
||||
party or hit space or <span class="key">5</span> on the keypad to let a turn pass without
|
||||
action.</p>
|
||||
<p>Alchemy: One of the things you can do in town is use ingredients you've found in your
|
||||
<dt>Alchemy:</dt>
|
||||
<dd>One of the things you can do in town is use ingredients you've found in your
|
||||
adventures to try to make potions. Should you have the right ingredients, the right
|
||||
recipe, and a PC with sufficient alchemy skill, select Do Alchemy from the Actions menu.
|
||||
You will be asked who is going to make it, and then given a list of potions you can make.
|
||||
Certain potions cannot be made by a character with low alchemy skill. The higher the
|
||||
alchemy skill, the better the odds of success.</p>
|
||||
<p>For more information on the things you can make with alchemy, inside the game select
|
||||
Alchemy Info, under the Library menu.</p>
|
||||
<p>The Town Guard:Be careful! Damaging a friendly townsperson or stealing items can get
|
||||
alchemy skill, the better the odds of success.<br>
|
||||
For more information on the things you can make with alchemy, inside the game select
|
||||
Alchemy Info, under the Library menu.</dd>
|
||||
<dt>The Town Guard:</dt>
|
||||
<dd>Be careful! Damaging a friendly townsperson or stealing items can get
|
||||
the town guard after you! If this happens, you best flee town, before they destroy
|
||||
you.</p>
|
||||
<p>An angry town will generally forget that it's mad at you, if you stay away for long
|
||||
enough.</p>
|
||||
<p>Selecting Spaces Shortcut: When you hit the 'look' button (or the 'talk' button), click
|
||||
on the space you want to look at to look at (talk to) it. A quicker way to look at
|
||||
something is to hit 'l' on the keyboard, and then the keypad key in the direction you want
|
||||
to look. This has you look at (or talk to) whatever is in the next space in that
|
||||
direction.</p>
|
||||
<p>The Buttons:Each of the many buttons at the bottom left corner of the screen has you do
|
||||
you.<br>
|
||||
An angry town will generally forget that it's mad at you, if you stay away for long
|
||||
enough.</dd>
|
||||
<dt>Selecting Spaces Shortcut:</dt>
|
||||
<dd>When you hit the 'look' button (or the 'talk' button), click
|
||||
on the space you want to look at to look at (talk to) it. A quicker way to look at (or talk
|
||||
to) something is to hit <span class='key'>l</span> or <span class='key'>t</span> on the
|
||||
keyboard, and then the key indicating the direction you want to look. This has you look at
|
||||
(or talk to) whatever is in the next space in that direction.</dd>
|
||||
<dt>The Buttons:</dt>
|
||||
<dd>Each of the many buttons at the bottom left corner of the screen has you do
|
||||
something. Several of them have keyboard equivalents. When they do, the key is given in
|
||||
the parentheses below:</p>
|
||||
<p>Cast Mage (Fireball. <span class="key">m</span>): You will be asked to select one of
|
||||
the parentheses below:
|
||||
<ul>
|
||||
<li>Cast Mage (Fireball. <span class="key">m</span>):
|
||||
You will be asked to select one of
|
||||
your party members, who will then be given a chance to cast any mage spells he or she
|
||||
knows. Mage spells are described later.</p>
|
||||
<p>Cast Priest (Black ankh. <span class="key">p</span>): Same as cast mage, but for priest
|
||||
spells.</p>
|
||||
<p>Look (Eye. <span class="key">l</span>): Clicking on this button and then on a space in
|
||||
knows. Mage spells are described later.</li>
|
||||
<li>Cast Priest (Ankh. <span class="key">p</span>):
|
||||
Same as cast mage, but for priest
|
||||
spells.</li>
|
||||
<li>Look (Eye. <span class="key">l</span>):
|
||||
Clicking on this button and then on a space in
|
||||
the Terrain Screen gives you a list of everything in the space you click. Terrain,
|
||||
monsters, and items will be listed. Also...</p>
|
||||
<p>Looking Off screen:When you look, if you click on the terrain border, the terrain
|
||||
monsters, and items will be listed. Also...
|
||||
<dl>
|
||||
<dt>Looking Off screen:</dt>
|
||||
<dd>When you look, if you click on the terrain border, the terrain
|
||||
you're looking at will scroll in the direction you click on, so you can see the monsters
|
||||
before they're right on top of you.</p>
|
||||
<p>Signs:When your party is adjacent to a sign, you can read it by looking at it.</p>
|
||||
<p>Searching Stuff:When your party looks at something it is standing adjacent to, you will
|
||||
before they're right on top of you.</dd>
|
||||
<dt>Signs:</dt>
|
||||
<dd>When your party is adjacent to a sign, you can read it by looking at it.</dd>
|
||||
<dt>Searching Stuff:</dt>
|
||||
<dd>When your party looks at something it is standing adjacent to, you will
|
||||
search the crate/desk/bookshelf/body/whatever for interesting things. If there is
|
||||
something there, you will have a special encounter. Some dungeons have very interesting
|
||||
things hidden in very mundane objects.</p>
|
||||
<p>Talk (Lips, <span class="key">t</span>): You can talk to any living creature which is
|
||||
things hidden in very mundane objects.</dd>
|
||||
<dt>Sequential Look:</dt>
|
||||
<dd>If you hold alt while selecting the space to look at, your cursor won't change back and you'll be able to select another space to look at.</dd>
|
||||
<dt>Quick Look:</dt>
|
||||
<dd>You can quickly look at any space onscreen by right-clicking it. This works exactly the same as if you looked at it normally.<dd></li>
|
||||
<li>Talk (Lips, <span class="key">t</span>):
|
||||
You can talk to any living creature which is
|
||||
not actually trying to kill you. To do so, click on this button, and then the thing you
|
||||
want to talk to. You will then be presented with a window with a description of the
|
||||
person.</p>
|
||||
<p>To ask someone about something, click on the word after they say it. If someone says "I
|
||||
person.<br>
|
||||
To ask someone about something, click on the word after they say it. If someone says "I
|
||||
really hate goblins," click on 'goblins' to ask about that. If the person has something to
|
||||
say, the word will flash, and something else will come up. In addition, there are buttons
|
||||
at the button of the talk area:</p>
|
||||
<p>Look/Name/Job:Clicking on these buttons always gets a response, and clicking on 'Name'
|
||||
and 'Job' is the best way to begin a conversation.</p>
|
||||
<p>Ask About:This extremely important button lets you ask characters about things beside
|
||||
at the button of the talk area:
|
||||
<dl>
|
||||
<dt>Look/Name/Job:</dt>
|
||||
<dd>Clicking on these buttons always gets a response, and clicking on 'Name'
|
||||
and 'Job' is the best way to begin a conversation.</dd>
|
||||
<dt>Ask About:</dt>
|
||||
<dd>This extremely important button lets you ask characters about things beside
|
||||
what they mention. For example, if you're told to ask Honkblatt about swords, when you
|
||||
find Honkblatt, click on Ask About, and enter 'swords,' and you may be pleasantly
|
||||
surprised.</p>
|
||||
<p>Go Back:Clicking on this brings up whatever the character said previously. A useful
|
||||
time saver.</p>
|
||||
<p>Buy/Sell:Many characters will buy, sell, or identify items, or otherwise do useful
|
||||
things. These buttons provide a useful shortcut to obtaining these services.</p>
|
||||
<p>Record: This has your characters write down what was just said. You can review it later
|
||||
by selecting See Talking Notes from the Options menu.</p>
|
||||
<p>Bye:Ends the conversation.</p>
|
||||
<p>Other interesting things about conversation:</p>
|
||||
<p>Special Information: Occasionally, someone will tell you something that will help you
|
||||
surprised.</dd>
|
||||
<dt>Go Back:</dt>
|
||||
<dd>Clicking on this brings up whatever the character said previously. A useful
|
||||
time saver.</dd>
|
||||
<dt>Buy/Sell:</dt>
|
||||
<dd>Many characters will buy, sell, or identify items, or otherwise do useful
|
||||
things. These buttons provide a useful shortcut to obtaining these services.</dd>
|
||||
<dt>Record:</dt>
|
||||
<dd>This has your characters write down what was just said. You can review it later
|
||||
by selecting See Talking Notes from the Options menu.</dd>
|
||||
<dt>Bye:</dt><dd>Ends the conversation.</dd>
|
||||
</dl>
|
||||
Other interesting things about conversation:
|
||||
<dl>
|
||||
<dt>Special Information:</dt>
|
||||
<dd>Occasionally, someone will tell you something that will help you
|
||||
do something else, such as a password or the location of a hidden item. When this happens,
|
||||
you will be told something along the lines of "You take note of this." This means your
|
||||
characters know something new. If you die later without saving, be sure to go back to get
|
||||
this information again.</p>
|
||||
<p>Stores: Most of the towns have a store of some sort in them. To buy something or sell
|
||||
this information again.</dd>
|
||||
<dt>Stores:</dt>
|
||||
<dd>Most of the towns have a store of some sort in them. To buy something or sell
|
||||
something, you can generally press the appropriate buttons. How to buy, sell, and identify
|
||||
items is described later on.</p>
|
||||
<p>Training: You can spend your experience to gain valuable skills at the occasional
|
||||
items is described later on.</dd>
|
||||
<dt>Training:</dt>
|
||||
<dd>You can spend your experience to gain valuable skills at the occasional
|
||||
training center. This works exactly the same as when you created your character, but you
|
||||
also have to pay gold. Each level in a skill costs the amount after the slash in the cost
|
||||
column. Should you buy some skills and then decide you don't want them, press the Cancel
|
||||
button to restore your character. Press the Keep button to keep the training.</p>
|
||||
<p>Boats and horses:Some people will sell you boats and horses, both useful ways to get
|
||||
button to restore your character. Press the Keep button to keep the training.</dd>
|
||||
<dt>Boats and horses:</dt>
|
||||
<dd>Some people will sell you boats and horses, both useful ways to get
|
||||
around. When you buy one, a nearby boat or horse will become yours, and you will be able
|
||||
to enter/mount it.</p>
|
||||
<p>Get (Hand picking up scroll. <span class="key">g</span>): When you see items nearby,
|
||||
to enter/mount it.</dd></li>
|
||||
<li>Get (Hand picking up scroll. <span class="key">g</span>):
|
||||
When you see items nearby,
|
||||
click on this button to get them. If hostile monsters are in sight, you will only be able
|
||||
to get adjacent items. If not, you will be able to get all items nearby.</p>
|
||||
<p>When the item-getting window comes up, click on an item to get it. To have a new PC get
|
||||
items, click the button by their picture.</p>
|
||||
<p>Finally, some items in towns are not your property. Getting these items puts you in
|
||||
danger of being attacked by the town guard!</p>
|
||||
<p>Use ('Use', <span class="key">u</span>):This all-purpose command has you do something
|
||||
to get adjacent items. If not, you will be able to get all items nearby.<br>
|
||||
When the item-getting window comes up, click on an item to get it. To have a new PC get
|
||||
items, click the button by their picture.<br>
|
||||
Finally, some items in towns are not your property. Getting these items puts you in
|
||||
danger of being attacked by the town guard!</li>
|
||||
<li>Use ('Use', <span class="key">u</span>):
|
||||
This all-purpose command has you do something
|
||||
to an adjacent space. Using an open door closes it, and vice versa. Using a space with
|
||||
webs has you clear the webs away. Perhaps this action has other uses...</p>
|
||||
<p>Map (A Scroll, <span class="key">a</span>): As you wander around the town or dungeon,
|
||||
webs has you clear the webs away. Perhaps this action has other uses...</li>
|
||||
<li>Map (A Scroll, <span class="key">a</span>):
|
||||
As you wander around the town or dungeon,
|
||||
you will automatically keep track of the terrain you see. When you click this button, you
|
||||
will see a map of the area you're in.</p>
|
||||
<p>Also, you can leave the map window up while you play. It will keep updating itself as
|
||||
you travel. Note that this will slow the game down.</p>
|
||||
<p>Enter Combat Mode (Sword. <span class="key">f</span>): As you wander around, someone or
|
||||
will see a map of the area you're in.<br>
|
||||
Also, you can leave the map window up while you play. It will keep updating itself as
|
||||
you travel. Note that this will slow the game down.</li>
|
||||
<li>Enter Combat Mode (Sword. <span class="key">f</span>):
|
||||
As you wander around, someone or
|
||||
something might decide to attack you. When in town mode, you travel in a tight-knit,
|
||||
awkward group. Thus, you can't fight back, and the monsters move and act faster than
|
||||
you.</p>
|
||||
<p>To deal with this unpleasant situation, click on this button to enter combat mode. Your
|
||||
group will split up into its individual members, and you will be able to fight back.</p>
|
||||
<p>Buying Items:Often, someone you meet in town will have something to sell you. Clicking
|
||||
on the Buy button will bring up the shopping window.</p>
|
||||
<p>The items available will be listed, along with their prices, and, if weapons or armor,
|
||||
you.<br>
|
||||
To deal with this unpleasant situation, click on this button to enter combat mode. Your
|
||||
group will split up into its individual members, and you will be able to fight
|
||||
back.</li>
|
||||
</ul>
|
||||
When you leave town (or go into combat) the buttons will change. The next two sections
|
||||
say what the new buttons do.</dd>
|
||||
<dt>Buying Items:</dt>
|
||||
<dd>Often, someone you meet in town will have something to sell you. Clicking
|
||||
on the Buy button will bring up the shopping window.<br>
|
||||
The items available will be listed, along with their prices, and, if weapons or armor,
|
||||
their important statistics. To get detailed information on an item, click on the 'I'
|
||||
button to the item's right. To buy it, click on the item's name. To have a different
|
||||
character shop, make that character active (click on his/her name, or type <span
|
||||
class="key">1</span>-<span class="key">6</span>).</p>
|
||||
<p>There are some unusual sorts of shops:</p>
|
||||
<p>Healers:Visiting a healer brings up a list of bad conditions the active character has,
|
||||
character shop, make that character active (click on his/her name, or type
|
||||
<span class="key">1</span>-<span class="key">6</span>).<br>
|
||||
There are some unusual sorts of shops:<br>
|
||||
<dl>
|
||||
<dt>Healers:</dt>
|
||||
<dd>Visiting a healer brings up a list of bad conditions the active character has,
|
||||
with the cost to heal that ailment. You can, for example, pay to heal a character's
|
||||
dumbfounding, but leave the character's damage unhealed.</p>
|
||||
<p>Alchemists:A few characters sell alchemical recipes. You only need to buy each recipe
|
||||
dumbfounding, but leave the character's damage unhealed.</dd>
|
||||
<dt>Alchemists:</dt>
|
||||
<dd>A few characters sell alchemical recipes. You only need to buy each recipe
|
||||
once for the entire party. The seller will usually explain what ingredients that recipe
|
||||
calls for.</p>
|
||||
<p>Mage and Priest Spells:Most spells can be bought from people in towns. When you buy a
|
||||
calls for.</dd>
|
||||
<dt>Mage and Priest Spells:</dt>
|
||||
<dd>Most spells can be bought from people in towns. When you buy a
|
||||
spell for one character, only that PC knows it. You need to buy it again for other PCs who
|
||||
want it.</p>
|
||||
<p>Selling/ID'ing/Augmenting:Some characters in town will attempt to buy your items. When
|
||||
want it.</dd>
|
||||
<dt>Specialized Trainers:</dt>
|
||||
<dd>Some shops will offer training for specific skills. These let you increase your skills
|
||||
without spending skill points.</dd>
|
||||
<dt>Selling/Identifying/Augmenting:</dt>
|
||||
<dd>Some characters in town will attempt to buy your items. When
|
||||
you hit the Sell button while talking, smaller Sell buttons appear by your items. Some
|
||||
people only buy armor, some only weapons, some everything. Click the small Sell button to
|
||||
sell an item.</p>
|
||||
<p>People will only buy identified items. To identify an item, go to a sage (such as Axel,
|
||||
sell an item.<br>
|
||||
People will only buy identified items. To identify an item, go to a sage (such as Axel,
|
||||
in Sweetgrove, in "Valley of Dying Things"). Ask about 'identify' (or, usually, click the
|
||||
Buy button), and ID buttons will appear by your unidentified items. Click this button to
|
||||
pay to have it identified. You will now know exactly what it is.</p>
|
||||
<p>Finally, a very few people will cast magical spells to strengthen your identified,
|
||||
non-magical weapons. When this is offered, small 'Augm' buttons will appear by items that
|
||||
can be augmented. Press them to buy the improvement.</p>
|
||||
<p>When you leave town (or go into combat) the buttons will change. The next two sections
|
||||
say what the new buttons do.</p>
|
||||
pay to have it identified. You will now know exactly what it is.<br>
|
||||
Finally, a very few people will cast magical spells to strengthen your identified,
|
||||
non-magical weapons. When this is offered, small 'Ench' buttons will appear by items that
|
||||
can be augmented. Press them to buy the improvement.</dd>
|
||||
</dl>
|
||||
</div></body>
|
||||
</html>
|
||||
|
||||
@@ -38,6 +38,7 @@ span.key { /* Just to make things easier to read */
|
||||
padding:0 2px;
|
||||
clear:none;
|
||||
font-family:monospace;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
.figure {
|
||||
@@ -55,4 +56,19 @@ span.key { /* Just to make things easier to read */
|
||||
left: 12em;
|
||||
right: 2em;
|
||||
top: 1em
|
||||
}
|
||||
}
|
||||
|
||||
dt {
|
||||
font-weight: bold;
|
||||
margin-top: 0px;
|
||||
}
|
||||
|
||||
dd dl {
|
||||
margin-top: 0px;
|
||||
margin-bottom: 0px;
|
||||
}
|
||||
|
||||
dd dt {
|
||||
font-weight: normal;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
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|
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Reference in New Issue
Block a user