Mass update game docs

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<div class="content">
<h1>About Blades of Exile</h1>
<h2>About this copy</h2>
<p>This is Blades of Exile, a huge, highly-detailed Shareware fantasy role-playing system
for the Macintosh. This remarkable set of programs contains nearly infinite possibilities
for adventure. First, the game itself comes with three full, exciting scenarios, filled
with excitement, puzzles, and role-playing. Then there is the Blades of Exile scenario
editor, which you can use to make your own role-playing adventures to play yourself or
trade with friends. Finally, you can obtain scenarios which other people have made with
the scenario editor and play through them yourself. Even when you've finished the
scenarios that come with Blades, you've only started to tap the potential for fun this
product offers you!</p>
<p>This is Blades of Exile, a huge, highly-detailed fantasy role-playing system for the
PC. This remarkable set of programs contains nearly infinite possibilities for adventure.
First, the game itself comes with three full, exciting scenarios, filled with excitement,
puzzles, and role-playing. Then there is the Blades of Exile scenario editor, which you
can use to make your own role-playing adventures to play yourself or trade with friends.
Finally, you can obtain scenarios which other people have made with the scenario editor
and play through them yourself. Even when you've finished the scenarios that come with
Blades, you've only started to tap the potential for fun this product offers you!</p>
<p>In 2007, ten years after the original release of BoE, the source code of the game was
released, and the tedious process of updating the game to modern standards began.</p>
<h2>About Open Source</h2>
@@ -31,23 +30,23 @@ released, and the tedious process of updating the game to modern standards began
You should have received a copy of this license with the game if you haven't, it may be
found online at <a href="http://www.gnu.org/licenses/gpl-3.0-standalone.html">this
site</a>. This copy should, when you first receive it, contain a copy of the game, data
files, four scenarios, and documentation.</p>
<p>The source code of this game is available at <a
href="http://code.google.com/p/openexile/">its Google Code project</a>. If you wish to
contribute in any way, email one of the project owners or post in the <a
href="http://www.ironycentral.com/forum/ubbthreads.php?ubb=postlist&Board=22&page=1">forum
</a> to express your interest.</p>
files, four scenarios, and two utility programs (the character editor and the scenario
editor).</p>
<p>The source code of this game is available at
<a href="https://github.com/calref/cboe">its Github repo</a>. If you wish to contribute in
any way, email one of the project owners or post in the
<a href="http://spiderwebforums.ipbhost.com/index.php?/forum/12-blades-of-exile/">forum</a>
to express your interest. Or, if you have an IRC client, point it to
<a href='irc://irc.freenode.net/openboe'>the Blades of Exile channel</a>.</p>
<h2>Comments and Bugs</h2>
<p>Any comments and bug reports should be submitted using the form at <a
href="http://code.google.com/p/openexile/issues/entry">the Issues page</a>. Please do so.
We love to hear from you, and any comments can serve to make this game better. You may
also submit suggestions for improvements there.</p>
<h2>System Requirements:</h2>
<p>Blades of Exile for Macintosh requires 3 MB of free memory, Mac OS X (10.4 and newer is
supported; it may or may not work on older systems), 7 MB of hard drive space, a 13"
screen, and 256 colors. {TODO: This section is probably out of date; update it.}</p>
<p>For Windows users, Blades of Exile will work with systems as old as Windows 98 and
2000, and certain installations of Vista. The specifications are the same as with
Macintosh.<!--TODO: Confirm this. That's just my personal experience --w-dueck --></p>
<p>Any bug reports or feature requests should be submitted using the form at
<a href="https://github.com/calref/cboe/issues">the Issues page</a>. Comments can be
posted on the forum or in the IRC channel (linked above). Please do so. We love to hear
from you, and any comments can serve to make this game better.</p>
<h2>System Requirements</h2>
<p>Blades of Exile should work on most modern computers, as its requirements were
originally for old Classic Macs and Windows 3.x. The modern, updated version requires Mac
OSX 10.7 (it may or may not work on earlier version) or Windows 7 (it may work on Vista
but probably won't work on XP).</p>
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@@ -19,57 +19,75 @@ PC at a time instead of all at once. You will get to move each of your PCs, and
the other people/monsters move (and maybe attack you). Then the process repeats.</p>
<p>The main difference between normal town and combat mode, of course, is that you're
probably trying to kill something.</p>
<p>Action Points:Each turn, each character get a base 4 action points. Wearing heavy armor
<dl>
<dt>Action Points:</dt>
<dd>Each turn, each character get a base 4 action points. Wearing heavy armor
reduces this amount; being hasted increases it. Whenever you do something, this amount
goes down. It can go negative, and when your PC has 0 or less action points, your turn
ends.</p>
<p>The actions you can perform in combat are listed below, with their action point
cost.</p>
<p>Line of Sight: A character can only fire a missile or spell at a location he or she can
ends.<br>
The actions you can perform in combat are listed below, with their action point
cost.</dd>
<dt>Line of Sight:</dt>
<dd>A character can only fire a missile or spell at a location he or she can
see. Also, trees and other obstructions between the shooter and the target will make the
missile less effective.</p>
<p>When targeting, a line will appear between the attacker and the target. When the line
disappears, you can't see the space you're aiming at.</p>
<p>Moving and Attacking: You move by clicking on the terrain screen in the desired
missile less effective.<br>
When targeting, a line will appear between the attacker and the target. When the line
disappears, you can't see the space you're aiming at.</dd>
<dt>Moving and Attacking:</dt>
<dd>You move by clicking on the terrain screen in the desired
direction. To attack something, move into that thing. The result of your attack will
appear to the lower right.</p>
<p>If you attack someone who wasn't attacking you, you will be asked if you really want to
appear to the lower right.<br>
If you attack someone who wasn't attacking you, you will be asked if you really want to
do that. Attacking innocents will bring the town guard down on your head, and you may have
a serious problem. Be careful! Merely causing damage to an innocent will also bring the
cops down on your head, and you may not get a warning before you do it.</p>
<p>Switching Places:In combat, when one PC moves into another, they switch places. This is
very useful during combat in cramped quarters.</p>
<p>Stand Ready:As before, when you click on the active character, that character will
cops down on your head, and you may not get a warning before you do it.</dd>
<dt>Switching Places:</dt>
<dd>In combat, when one PC moves into another, they switch places. This is
very useful during combat in cramped quarters.</dd>
<dt>Stand Ready:</dt>
<dd>As before, when you click on the active character, that character will
wait. However, should a hostile creature then move into weapon range, that PC will attack
the enemy.</p>
<p>Targeting: When you cast a magic spell or fire a missile, you select a creature to fire
the enemy.</dd>
<dt>Targeting:</dt>
<dd>When you cast a magic spell or fire a missile, you select a creature to fire
at by clicking on it. When you may want to aim at someone off screen, before selecting
your target you can scroll the view around by clicking on the border of the terrain
screen.</p>
screen.</dd>
</dl>
<p>The buttons have the following effects:</p>
<p>Look (Eye, 'l', 0 AP): Looking works much as it did before, with one major difference:
<ul>
<li>Look (Eye, <span class='key'>l</span>, 0 AP):
Looking works much as it did before, with one major difference:
when you start looking, you can click on the border of the terrain screen to move the view
around, and see things that were off-screen before. Note, however, you cannot see things
by scrolling the screen around that you haven't yet seen by being close to them.</p>
<p>Parry (Shield, 'd', all AP): Should a character be at risk, you can have that character
by scrolling the screen around that you haven't yet seen by being close to them.</li>
<li>Parry (Shield, <span class='key'>d</span>, all AP):
Should a character be at risk, you can have that character
use his or her turn simply defending. How effective this is depends heavily on the defense
skill of the character, although there will always be some benefit.</p>
<p>Get (Hand grabbing scroll, 'g', 4 AP): Works exactly as before, except you don't get to
choose who gets the item - the active character gets it.</p>
<p>Hitting 'G' has your party grab all nearby items. This only works when no monsters are
visible.</p>
<p>Wait ('Wait', 'w', 0 AP): Clicking this has the PC wait for the other PCs to attack.
Eventually, he or she will get another chance to act.</p>
<p>Shoot (Arrow, 's', bow - 3 AP, thrown missile - 2 AP): When you click on this and the
skill of the character, although there will always be some benefit.</li>
<li>Get (Hand grabbing scroll, <span class='key'>g</span>, 4 AP):
Works exactly as before, except you don't get to
choose who gets the item - the active character gets it.
<!-- TODO: This seems to be a relic of something, but sounds maybe useful?
Hitting 'G' has your party grab all nearby items. This only works when no monsters are
visible.--></li>
<li>Wait ('Wait', <span class='key'>w</span>, 0 AP):
Clicking this has the PC wait for the other PCs to attack.
Eventually, he or she will get another chance to act.</li>
<li>Shoot (Arrow, <span class='key'>s</span>, bow - 3 AP, thrown missile - 2 AP):
When you click on this and the
active PC has a thrown missile weapon or a bow and arrows equipped, you will shoot a
missile at the target you select.</p>
<p>End Combat ('End', 'e'): In town, when you are through fighting, click this button to
missile at the target you select.</li>
<li>End Combat ('End', <span class='key'>e</span>):
In town, when you are through fighting, click this button to
go back into town mode (whether or not any foes remain). When in an encounter outdoors,
you can resume traveling by clicking this button (although it will only work if all the
enemies are dead).</p>
<p>Active ('Act', 'x'):Clicking on this button makes the current PC the only active PC.
enemies are dead).</li>
<li>Active ('Act', <span class='key'>x</span>):
Clicking on this button makes the current PC the only active PC.
None of the other PCs will do anything until the active PC dies, or you click the 'Act'
button again.</p>
button again.</li>
</ul>
<p>Other actions have an action point cost:</p>
<ul>
<li>Using An Item (3 AP)</li>
@@ -80,54 +98,63 @@ button again.</p>
</ul>
<p>This sums up the things you can do in combat. But what of the rewards, and the
risks?</p>
<p>Getting Damaged, Armor: Every time you get hit, your health goes down. When you receive
<dl>
<dt>Getting Damaged, Armor:</dt>
<dd>Every time you get hit, your health goes down. When you receive
a blow that would take you to 0 or less health, you end up at 0 health (this is signified
by a coughing noise). When you get damaged and have 0 health, you die. When you take a lot
of damage and have 0 health, you will be obliterated (making this PC much harder to raise
from the dead).</p>
<p>Fortunately, there is a wide variety of armor in the game. Armor will not reduce the
from the dead).<br>
Fortunately, there is a wide variety of armor in the game. Armor will not reduce the
number of blows you take, but will reduce the amount of damage you take when those blows
land. However, the heavier the armor, the more it interferes with your ability to attack
and cast spells (although defense skill reduces this effect).</p>
<p>Changing armor takes a while. While you can change helms, gloves boots, and shields in
the heat of combat, you cannot change armor.</p>
<p>Dying:This happens. A lot. When it does, all the newly deceased's possessions drop to
and cast spells (although defense skill reduces this effect).<br>
Changing armor takes a while. While you can change helms, gloves boots, and shields in
the heat of combat, you cannot change armor.</dd>
<dt>Dying:</dt>
<dd>This happens. A lot. When it does, all the newly deceased's possessions drop to
the ground in a pile. Should this happen when you are in a boat, you may need to row back
for them.</p>
<p>Items can't be dropped when outdoors. Should someone die when wandering around outside,
for them.<br>
Items can't be dropped when outdoors. Should someone die when wandering around outside,
the items will stay with you until you enter a town or get into combat, at which point
they immediately drop to the ground.</p>
<p>Dead people can be brought back to life. This can be done using certain priest spells,
they immediately drop to the ground.<br>
Dead people can be brought back to life. This can be done using certain priest spells,
or at the healers you will find in some of the towns. If the killing blow does enough
damage, it will turn the PC into dust. It will then be much more difficult to raise
him/her from the dead.</p>
<p>Killing Enemies: Whenever you kill an enemy, the person dealing the death blow gets
him/her from the dead.</dd>
<dt>Killing Enemies:</dt>
<dd>Whenever you kill an enemy, the person dealing the death blow gets
some experience, and everyone else gets a much smaller amount. Should this experience give
you a level, the game will let you know in the text screen.</p>
<p>Treasure: Will appear when the monster is killed and you get lucky. If you have decent
Item Lore skill, the item may even appear fully identified.</p>
<p>Fleeing: Of course, sometimes the enemy is just too tough. When this happens, it is
possible to escape.</p>
<p>In town combat, you must move your party to the outskirts of town, leave combat mode,
and then walk out of town. You cannot leave town when you're in combat,</p>
<p>In outdoor combat, you flee by moving to the boundary of the battlefield (which will
you a level, the game will let you know in the text screen.</dd>
<dt>Treasure:</dt>
<dd>Will appear when the monster is killed and you get lucky. If you have decent
Item Lore skill, the item may even appear fully identified.</dd>
<dt>Fleeing:</dt>
<dd>Of course, sometimes the enemy is just too tough. When this happens, it is
possible to escape.<br>
In town combat, you must move your party to the outskirts of town, leave combat mode,
and then walk out of town. You cannot leave town when you're in combat,<br>
In outdoor combat, you flee by moving to the boundary of the battlefield (which will
look like a black nothingness) and walk off. If you succeed, the character will have fled.
When your whole party is fled or dead, or you've killed all of the enemies and pressed the
End Combat button, combat will end and your party will be reunited.</p>
<p>If you are adjacent to a monster and move away from it, it will get a free attack
against you. The same goes in reverse.</p>
<p>Poisoning a Weapon: Using poison poisons your equipped weapon, which can be either a
End Combat button, combat will end and your party will be reunited.<br>
If you are adjacent to a monster and move away from it, it will get a free attack
against you (an attack of opportunity). The same goes in reverse.</dd>
<dt>Poisoning a Weapon:</dt>
<dd>Using poison poisons your equipped weapon, which can be either a
hand-to-hand weapon or a quiver of arrows (not darts or throwing knives). Hitting a
monster with it then does a considerable amount of damage, spread out over time. The level
of the poison decreases with every blow delivered and every blow that lands. The poison is
lost should you change weapons or leave town.</p>
<p>Using poison on an already poisoned weapon gives the weapon a strength of poison equal
to the maximum strength of the poison already there and the poison you're putting on.</p>
<p>Enemy Resistances: There are a wide variety of types of damage you can do. Hand to hand
lost should you change weapons or leave town.<br>
Using poison on an already poisoned weapon gives the weapon a strength of poison equal
to the maximum strength of the poison already there and the poison you're putting on.</dd>
<dt>Enemy Resistances:</dt>
<dd>There are a wide variety of types of damage you can do. Hand to hand
weapons do physical damage. Poison is another kind of damage, fire is another, non-fire
magic (such as ice bolts or kill spells) is yet another. These sorts of damages affect
different monsters differently. Many monsters are resistant to fire. Less are resistant to
magic. Very few are resistant to poison, however - keep this in mind when dealing with
that pesky enemy mage in the back.</p>
that pesky enemy mage in the back.</dd>
</dl>
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<h2>What is the Blades of Exile Editor?</h2>
<p>This copy of Blades of Exile comes with the Blades of Exile Character Editor, a simple
utility for improving your Blades of Exile party in a mind-boggling variety of ways.</p>
<p>The unregistered (i.e. as is) version of the editor can give you unlimited gold and
<p>The editor can give you unlimited gold and
food, heal your party, and do several other useful things (go to the section on menus, and
read about the Free Extras menu). The registered version can do much more - give you all
read about the Free Extras menu). And it can do much more besides that - give you all
sorts of items, complete your quests and give you maps, add as much experience and skill
as you want, and more. The registered version comes with Blades of Exile registration.</p>
as you want, and more.</p>
<h2>Using the Editor</h2>
<h3>How to use the editor</h3>
<p>The Blades of Exile editor is very easy to use. To do so,</p>
@@ -48,9 +48,8 @@ information or a new item, but very risky to take things away.</li>
<p>Once you've opened a save file, you'll see your party displayed on the main screen. One
character's button will be blue. This is the active character. Click on another character
to make him/her active.</p>
<p>To the right is the active character's inventory. To drop an item, click the <span
classs="key">D</span> button. To identify an item, click the <span class="key">I</span>
button.</p>
<p>To the right is the active character's inventory. To drop an item, click the D button.
To identify an item, click the I button.</p>
<p>To the right are the five buttons you can use to edit this character:</p>
<p><em>Add Mage Spells, Add Priest Spells</em> - Enables you to give or take away the
character's ability to cast certain spells. Press the button to the right of a spell to
@@ -58,7 +57,9 @@ toggle the spell on/off. When the button is lighted green, the party knows the s
<p><em>Edit Traits</em> - Enables you to change the character's race, advantages, and
disadvantages.</p>
<p><em>Edit Skills</em> - Works like the training window in Blades of Exile, but all
training is free. Press the + and - buttons to increment and decrement a skill.</p>
training is free. Press the + and - buttons to increment and decrement a skill.
You can even give an Anama member mage levels with this, though it won't let them actually
cast mage spells.</p>
<p><em>Edit XP</em> - Enables you to set the number of experience points the character
has. Note that, if you give enough experience for the character to gain a level, the new
level won't be awarded right away. The character will get the new level the next time he
@@ -66,50 +67,63 @@ or she gains experience in Blades of Exile.</p>
<h3>The Blades of Exile Editor Menu</h3>
<p>Most of the Blades of Exile Editor's features are activated through the menus.</p>
<h4>File Menu:</h4>
<p><em>Save</em> - Records the changes you've made. If the editor is unregistered and
you've used features not in the Free Extras menu, this won't work.</p>
<p><em>Open</em> - Reads one of your save files in for editing.</p>
<p><em>How To Order</em> - Tells you how to register Blades of Exile.</p>
<p><em>Quit</em> - When you're ready to get back to business.</p>
<h4>Free Extras:</h4>
<p><em>Edit Gold, Edit Food</em> - When selected, you will be allowed to set how much gold
or food your party has.</p>
<p><em>Leave Town</em> - Should you become trapped in a town, say by a horde of guards
<ul>
<li><em>Open</em> - Reads one of your save files in for editing.</li>
<li><em>Close</em> - Closes the currently open save file.</li>
<li><em>Save, Save As</em> - Records the changes you've made.</li>
<li><em>Revert to Saved</em> - Reload the currently open file from disk, losing any
changes you might have made.</li>
<li><em>Quit</em> - When you're ready to get back to business. Note that, on the Mac, this
is in the application menu.</li>
</ul>
<h4>Edit Party:</h4>
<ul>
<li><em>Edit Gold, Edit Food</em> - When selected, you will be allowed to set how much gold
or food your party has.</li>
<li><em>Add Alchemy</em> - This brings up a menu from which you can add and delete
knowledge of alchemical recipes. Click on the light by a recipe to add it. Click again to
delete it.</li>
<li><em>Heal Damage, Restore Spell Points</em> - These restore your characters to full
health and energy.</li>
<li><em>Raise Dead, Stoning, etc.</em> - All Dead, Dust, and Stoned characters will be
restored to life.</li>
<li><em>Remove Bad Conditions</em> - All nasty conditions (e.g. disease, dumbfound) will be
cured.</li>
<li><em>Add Mage/Priest Spells, Edit Traits/Skills/XP</em> - These to the same thing as
the buttons on the right.</li>
<li><em>Reunite Party</em> - Sometimes your party gets split up in dungeons. Selecting this
option reunites them. As with Leave Town, be careful. This option can deny you the chance
to do something you need to do to win the scenario.</li>
</ul>
<h4>Scenario Edit:</h4>
<ul>
<li><em>Edit Day</em> - This lets you set the current day. Be careful using this - it can
have very peculiar effects.</li>
<li><em>Leave Town</em> - Should you become trapped in a town, say by a horde of guards
between you and the exit, selecting this option moves your party to the dungeon entrance.
Things you did in the dungeon will not be recorded, and your maps will not be saved. Stuff
you got will remain yours. Be careful using this option. Suppose, for example, you're in a
dungeon you can only enter once, and there's something you need to do inside to win. Use
the Leave Town option then, and you won't able to finish the scenario. Back up your save
file before using this option.</p>
<p><em>Reunite Party</em> - Sometimes your party gets split up in dungeons. Selecting this
option reunites them. As with Leave Town, be careful. This option can deny you the chance
to do something you need to do to win the scenario.</p>
<p><em>Make Towns Forget You</em> - Only use this outside town (use Leave Towns first).
file before using this option.</li>
<li><em>Make Towns Forget You</em> - Only use this outside town (use Leave Towns first).
Any towns that were angry at you will forget about it. Any monsters slain in the dungeons
will return to life. This does not affect the people of Shayder's anger if you rob the
Anama temple.</p>
<p><em>Heal Damage, Restore Spell Points</em> - These restore your characters to full
health and energy.</p>
<p><em>Cure Dead, Stoning, etc.</em> - All Dead, Dust, and Stoned characters will be
restored to life.</p>
<p><em>Remove Bad Conditions</em> - All nasty conditions (e.g. disease, dumbfound) will be
cured.</p>
<p><em>Remove Party From Scenario</em> - Sometimes you'll be stuck and won't be able to
Anama temple.</li>
<li><em>Add Outdoor Maps, Add Town Maps</em> - When you select one of these options the
Automap in Blades of Exile will display all of the town/outdoor section your party is in.
Great for finding hidden stuff!</li>
<li><em>Own all Boats/Horses</em> - All boats and horses will become your property.</li>
<li><em>Remove Party From Scenario</em> - Sometimes you'll be stuck and won't be able to
reach the end of a scenario. Sometimes you'll just be sick of it and want out. Use this
option. The next time you load this party, you'll be on the Blades of Exile title screen,
ready to go on a new adventure.</p>
<h4>Special Edit:</h4>
<p><em>Add Alchemy</em> - This brings up a menu from which you can add and delete
knowledge of alchemical recipes. Click on the light by a recipe to add it. Click again to
delete it.</p>
<p><em>Own all Boats/Horses</em> - All boats and horses will become your property.</p>
<p><em>Edit Day</em> - This lets you set the current day. Be careful using this - it can
have very peculiar effects.</p>
<p><em>Add Outdoor Maps, Add Town Maps</em> - When you select one of these options the
Automap in Blades of Exile will display all of the town/outdoor section your party is in.
Great for finding hidden stuff!</p>
ready to go on a new adventure.</li>
<li><em>Set SDF</em> - Here you can fiddle with the party's stuff done flags as much as
you want. Be careful, though, as this can easily make the scenario unwinnable.</li>
</ul>
<h4>Item menus:</h4>
<p>These menus list a wide variety of useful items. Select an item to have it added to the
inventory of the active PC.</p>
inventory of the active PC. If the party is in the scenario, these menus list the items from
the scenario; otherwise, they list the default items.</p>
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@@ -145,8 +145,7 @@ adventure. To make a party, select Make New Party on the title screen.</p>
You can play a party of your own making, or get a prefabricated party provided by the
game. When you first run the game, select 'Make New Party' from the opening screen. You
can then choose whether to play a prefab party or make one from scratch.</p>
<p>When you hit Make New Party, you will be given the introduction to the game. Click the
mouse button when you're through watching it. Then you will see the Party Creation window.
<p>When you hit Make New Party, you will see the Party Creation window.
You will be given six prefabricated characters, each with preassigned skills and
abilities. To get rid of a prefab PC, hit the Delete button by its name, and then hit the
Create button. When your party is how you want it, press the Done button to start the
@@ -179,6 +178,13 @@ trained from birth to use pole weapons, and get a sizable bonus when attacking w
Also, when character creation is completed, each Slithzerikai character gains 2 bonus
points of strength and 1 bonus point of intelligence. Finally, Slithzerikai are resistant
to poison.</dd>
<dt>Vahnatai (-5%)</dt>
<dd>The Vahnatai are an ancient race of spindly, grey-skinned humanoids that periodically
enter a dormant state to allow the caves to regenerate. They are strong in magic, but tend
to be weak physically, though there are exceptions. They have a penalty to strength and
can't carry as much as other characters, but gain a bonus when casting mage spells. Also,
when character creation is completed, each Vahnatai character gains 2 bonus points of
intelligence and 2 bonus 4th-level spells, Capture Soul and Simulacrum.
</dl>
<h3>PC Traits</h3>
<dl>
@@ -186,7 +192,7 @@ to poison.</dd>
<dd>A character with toughness is protected from damage. Practically any sort of assault
does less damage.</dd>
<dt>Magically Apt (20%)</dt>
</dd>This powerful trait makes most spells cast by the PC more effective.</dd>
<dd>This powerful trait makes most spells cast by the PC more effective.</dd>
<dt>Ambidextrous (8%)</dt>
<dd>When using a weapon in each hand, the second weapon is used with a large penalty. This
trait removes that penalty.</dd>
@@ -201,7 +207,7 @@ subtle effects. Make sure at least one PC has it.</dd>
<dt>Woodsman (6%)</dt>
<dd>This trait is like Cave Lore, but comes in handy in the forests and glades of the
surface. You will be able to hunt, move more stealthily, and occasionally notice
interesting details.</dd>
interesting details. It's recommended to give this to at least one PC.</dd>
<dt>Highly Alert (7%)</dt>
<dd>Some of your foes will try to magically put you to sleep. Having this advantage makes
you more likely to resist this nefarious effect.</dd>
@@ -226,6 +232,23 @@ nips at his or her heels. This character will occasionally, spontaneously become
diseased.</dd>
<dt>Bad Back (-8%)</dt>
<dd>Owning this trait makes the character unable to carry as much.</dd>
<dt>Pacifist (-40%)</dt>
<dd>For whatever reason, this PC has taken a vow of non-violence. They will not be allowed
to attack in any way, whether with a weapon, magic item, or by casting spells. They won't
even get an attack of opportunity if a monster runs past them. Such a PC is automatically
relegated to a supporting role in the party. Note: It's probably impossible to play
through most scenarios with a party composed entirely of pacifists, so be sure to have
someone in your party who does not have this trait.</dd>
<dt>Anama Member (-10%)</dt>
<dd>The Anama is a religious sect with a hatred for arcane magic (ie, mage spells).
Members of the Anama get a bonus to priest spells, but are absolutely forbidden from
casting mage spells. They also get an additional bonus to the spells Turn Undead, Dispel
Undead, and Ravage Spirit. If you gave the character points in mage spells, they will be
taken away at the end of character creation (but your skill points will be returned, and
you still get bonus spell points from those levels). This trait doesn't prevent you
training in mage spells later; however, should you choose to do so, you immediately lose 2
points each of strength and dexterity and 4 points of intelligence, your luck drops to 0,
and you lose this trait and any advantages it confers.</dd>
</dl>
<h3>Skills</h3>
<p>A PC created from scratch gets 60 skill points. Skill points are a sort of money you
@@ -240,20 +263,21 @@ characters).</p>
start again, press cancel. When you buy and keep you skills, you go to the next
step...</p>
<h3>PC Graphic</h3>
<p>To assign a PC's graphic, press the Graphic button. Click on the button besides the
<p>To assign a PC's graphic, press the Graphic button. Click on the button beside the
graphic you want to use to represent your PC, or press cancel to begin the whole process
anew.</p>
<p>If you have a Nephilim or Slith character, it is recommended (though not necessary)
that you pick a graphic from that race.</p>
<h3>PC Name</h3>
<p>To choose a name for your character, press the Name button. It must begin with a
<p>To choose a name for your character, press the character's name. It must begin with a
non-space character.</p>
<h3>What about gender?</h3>
<p>You won't be specifically asked whether your character is male or female. If you want
your warrior to be a woman, select a female graphic and appropriate name.</p>
<h3>Making a New PC</h3>
<p>Should you start with less than 6 PCs or drop one later on, you can get another. Go to
the town you started the scenario in, and select Create New PC from the Options menu.</p>
<p>Should you start with less than 6 PCs or drop one later on, you can get another.
Certain towns (usually the town you start the scenario in) allow you to create PCs in
them. Go to such a town, and select Create New PC from the Options menu.</p>
<p>To find out what all these skills are good for, keep reading...</p>
<h2>Getting To Know Your Characters:</h2>
<p>Your little computerized people are, basically, a whole bunch of numbers, each

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@@ -11,20 +11,22 @@
</div>
<div class="content">
<h1>The Blades of Exile Menus</h1>
<p>Blades of Exiles menus can perform many of the actions in the game, and dispense help
<p>Blades of Exile's menus can perform many of the actions in the game, and dispense help
and information as well.</p>
<h2>File Menu</h2>
<ul>
<li><em>New Game</em> - Should you get fed up, you can start over again.</li>
<li><em>Open</em> - Selecting this has you load in one of your older games. You can do
this anytime.</li>
<li><em>Abort</em> - Return to the main Blades of Exile screen.</li>
<li><em>Save, Save As</em> - This option has Blades of Exile take a "snapshot" of your
current position in the game, so you can resume from this point later, should you mess up.
Blades of Exile will prompt you for the name of your save file. You can only save the game
in town or outdoors. Making several back-up save files is recommended.</li>
<li><em>New Game</em> - Should you get fed up, you can start over again.</li>
<li><em>Preferences</em> - This option brings up the preferences dialog. This is described
below.</li>
<li><em>Quit</em> - When youve just plain had enough.</li>
below. Note that, on the Mac, this option is in the Blades of Exile menu.</li>
<li><em>Quit</em> - When you've just plain had enough. Note that, on the Mac, this option
is in the Blades of Exile menu.</li>
</ul>
<h2>The Preferences Window</h2>
<p>From here, you can change how the game plays.</p>
@@ -35,33 +37,30 @@ information drawn in a corner you choose, or you can play Blades of Exile in a w
can drag around the screen.</li>
<li><em>Game Speed (Fast/Medium/Slow)</em> - This option reduces or increases the speed at
which things take place.</li>
<li><em>No graphics frills</em> - When turned on, most of Blades of Exiles animation and
<li><em>No graphics frills</em> - When turned on, most of Blades of Exile's animation and
graphics tricks disappears, resulting in a dramatic increase in game speed.</li>
<li><em>Turn off terrain animation</em> - When on, Blades of Exiles terrain will not be
<li><em>Turn off terrain animation</em> - When on, Blades of Exile's terrain will not be
animated, making the game go faster.</li>
<li><em>Turn off frills on shore</em> - When on, the frilly edge at the edge of pits,
water, and lava wont be drawn, making the game go faster.</p>
<li><em>Dont Save Maps</em> - Normally, the game stores maps youve found in your save
water, and lava won't be drawn, making the game go faster.</p>
<li><em>Don't Save Maps</em> - Normally, the game stores maps you've found in your save
files. This makes the save files 60K larger. Selecting this option keeps Blades of Exile
from saving your maps, resulting in smaller save files.</li>
<li><em>No Sounds</em> - This option turns off the games sounds.</li>
<li><em>No Sounds</em> - This option turns off the game's sounds.</li>
<li><em>Show Room Descriptions More Than Once</em> - Often, you will find a special
encounter which shows a description of what youve just found. Once found, most of these
wont be printed again. This option makes the messages kept around to be printed whenever
encounter which shows a description of what you've just found. Once found, most of these
won't be printed again. This option makes the messages kept around to be printed whenever
you encounter them.</li>
<li><em>Never Show Instant Help</em> - When selected, the Instant Help windows will never
appear.</li>
<li><em>Reset Instant Help</em> - Click on this to make all Instant Help windows appear
again.</li>
<li><em>Make Game Easier</em> - When on, monsters will have fewer health points, and do
less damage.</li>
less damage. This may have a few other subtle effects as well.</li>
<li><em>Fewer Wandering Monsters</em> - When on, fewer monsters will randomly appear
outdoors and in towns.</li>
<li><em>No Targeting Line (Windows Only)</em> - If experiencing crashes when targeting a
missile or spell, you may have problems with your display driver. Turn this on to remove
the problem.</li>
<li><em>Fewer Sounds (Windows Only)</em> - If you have an older sound card (or sound card
driver), some sound effects may cause crashes. Turn this on to remove the problem.</li>
<li><em>Skip Splash Screen</em> - If you don't like the tacky music that plays when you
start Blades of Exile, you can select this to skip it along with the splash screen.</li>
</ul>
<h2>Options Menu</h2>
<ul>
@@ -77,12 +76,15 @@ your party.</li>
town, you can review it here.</li>
<li><em>See Encounter Notes</em> - When you record a message in a special encounter, you
can review it here.</li>
<li><em>See Overall Party Stats</em> - This brings up a tally of how many things youve
killed, how much experience youve gained, and other vital statistics.</li>
<li><em>See Overall Party Stats</em> - This brings up a tally of how many things you've
killed, how much experience you've gained, and other vital statistics.</li>
<li><em>See Journal</em> - Sometimes, a scenario will add special notes to your journal.
Select this to review these notes.</li>
</ul>
<h2>Help Menu:</h2>
<p>This menu brings up various reminders of the commands in the game. As a shortcut,
typing ? brings up the most relevant help screen for your current situation.</p>
typing <span class='key'>?</span> brings up the most relevant help screen for your current
situation.</p>
<h2>Monsters Menu:</h2>
<p>This menu provides a reference for monsters in the games, and their vital statistics.
You can make a monster appear here by casting Scry Monster on it.</p>

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@@ -21,10 +21,10 @@ the other rich bounty of Exile. Every once in a while you will eat some of it, o
for each active PC. Not having enough food results in starvation, damage, and bad
things.</li>
<li>Items: Each PC can carry 24 objects, such as armor, helmets, tools, weapons, etc. You
can do various things with these items. These are described in Chapter 4.</li>
<li>You can only carry so much weight. The amount of bulk you can carry depends on your
strength. Armor is very heavy, while potions and scrolls aren't.</li>
<li>When equipping items, you only have two hands, and some weapons take up both of them.
can do various things with these items. These are described in Chapter 4.<br>
You can only carry so much weight. The amount of bulk you can carry depends on your
strength. Armor is very heavy, while potions and scrolls aren't.<br>
When equipping items, you only have two hands, and some weapons take up both of them.
You can only wear two rings, and one necklace (too many magic items interfere with each
other in bizarre ways). Beware. When you equip a cursed item, you will need to find a
healer to take the curse off.</li>

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@@ -26,20 +26,22 @@ it, and steer the boat onto ground to disembark.</p>
<p>Watch out for waterfalls! Not only will they suck you down them, but when you fall down
one you lose a bunch of food too.</p>
<p>There are three new buttons outdoors:</p>
<p>Rest (A tent, <span class="key">r</span>): When you are far from a friendly town and a
<ul>
<li>Rest (A tent, <span class="key">r</span>): When you are far from a friendly town and a
hospitable inn, this is your best option for recovering strength. When you press this
button, you will settle down for a while and sleep. You will wake up, however, if a group
of monsters gets close to you, and not get any rest in the bargain. It is usually best to
rest in secluded areas.</p>
<p>You cannot rest if someone is poisoned, if you are on dangerous ground (such as swamp
or lava), or if you don't have enough food to get through the night.</p>
<p>Save (Disk with arrow pointing to it), Restore (Disk with arrow out): These magical
rest in secluded areas.<br>
You cannot rest if someone is poisoned, if you are on dangerous ground (such as swamp
or lava), or if you don't have enough food to get through the night.</li>
<li>Save (Disk with arrow pointing to it), Restore (Disk with arrow out): These magical
buttons enable you to make a 'snapshot' of the current status of your game so that, should
you get killed, misplace the game-winning artifact, etc., you can return to the spot you
saved at.</p>
<p>>When you click on save, you can enter a name for the snapshot of your progress. When
saved at.<br>
When you click on save, you can enter a name for the snapshot of your progress. When
you restore, double click on the file you saved. You can also save from the pull-down File
menu. You can also save in town. See 'Other options' below.</p>
menu. You can also save in town. See 'Other options' below.</li>
</ul>
<p>There will still be combats outdoors. Occasionally, monsters will run up to attack you.
When this happens, you will find yourself on a battlefield where you will fight the
monsters, much as you would have fought them in town. Finally, certain outdoor combats are
@@ -51,5 +53,6 @@ a town or get in an outdoor combat.</p>
<p>Finally, note that traveling outdoors is very time consuming. Be careful not to do too
much of it, until you get horses. See the section in the previous chapter on The Ravages
Of Time.</p>
<!-- TODO: Whatever this references doesn't exist. Any idea what it was? -->
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@@ -31,9 +31,10 @@ of the terrain screen in the appropriate direction.</p>
<h2>Text Bar</h2>
<p>This bar contains information about what's going on. When in combat, it tells you who
is active and how many action points they have remaining. Outdoors or in town, it tells
you where you are.</p>
you where you are. It also lets you know about certain status effects that affect the
whole party, which show up as a small icon at the far right of the text bar.</p>
<h2>Buttons</h2>
<p>These change depending on your setting. What the Outdoor/Town/Combat buttons do is
<p>These change depending on your location. What the Outdoor/Town/Combat buttons do is
described in the relevant sections.</p>
<div class="figure">
<img src="../img/pcbtn.gif"></p>
@@ -48,8 +49,12 @@ There are several things you can click on or find out about here.</p>
name of the active character appears in italics. The Mage Spells and Priest Spells menus
list the spells for the active PC.</dd>
<dt>Health and Spell Points</dt>
<dd>Click on these numbers to be told the maximum number of health of spell points the
character can have.</dd>
<dd>Click on these numbers to be told the maximum number of health or spell points the
character can have. Health is shown in red if it's below the max, green if it's at the
max, or orange if it's above the max (which is usually not possible). Spell points are
shown in pink if below the max, blue if at the max, or teal if above the max (which again
is usually not possible). If the character is not alive and present, these numbers are
replaced with an explanation of what happened to them (such as "Dead" or "Fled").</dd>
<dt>Trade Places Arrows</dt>
<dd>To have two characters trade places in the roster, click on the arrow button to the
right of the first character, and then of the second.</dd>
@@ -102,13 +107,15 @@ active (in town or outdoors) or see this character's inventory (in combat).</dd>
<dd>Clicking this button brings up a list of the special items you've obtained. Most of
these (such as keys) are used automatically when needed. Others, such as maps, are used by
clicking the 'U' button to the right.</dd>
<dt>'Jobs' Button</dt>
<dd>Clicking this button brings up a list of active quests (the button is called "Jobs"
instead of "Quests" partly because it's an Exile III relic and partly because "Quests"
would not fit).</dd>
<dt>Help Button</dt>
<dd>As always, clicking the button with the '?' gives help for this area.</dd>
<dt>Jobs Button</dt>
<dd>Shows a list of jobs you've accepted and quests you've been assigned.</dd>
</dl>
<h2>Text Screen</h2>
<p>This area gives you a running account of what's going on. If you miss something, use
the scroll bar.</p>
the scroll bar. Sometimes you'll also see this area referred to as the "transcript".</p>
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@@ -46,34 +46,37 @@ You can move around by pressing the buttons on the keypad, or by moving the mous
into the terrain screen and pressing the mouse button. Move around a bit.</p>
<p>Your characters will start with weapons and armor already equipped (i.e. worn).
However, there are more things to be gotten. For example, you'll want the lamp on the
table. Click on the button with the hand on it in the lower left corner (or type 'g', for
Get). The getting things window will come up. Click on the lamp, and your first
character will have it.</p>
table. Click on the button with the hand on it in the lower left corner (or type
<span class='key'>g</span>, for Get). The getting things window will come up. Click on the
lamp, and your first character will have it.</p>
<p>You should now see the lamp in the item window at the right side of the screen. To the
right of it will be four buttons: 'U' (for Use), 'G' (for Give), 'D' (for Drop), and 'I'
(for Item Info). When you click on the 'U' button, you'll use the lamp and light will
appear. Don't do this yet - wait until you're in a dark place, like a dungeon.</p>
<p>Now move next to one of the dressers. Click on the 'D' button by the lamp to drop it.
right of it will be four buttons: U (for Use), G (for Give), D (for Drop), and I (for Item
Info). When you click on the U button, you'll use the lamp and light will appear. Don't do
this yet - wait until you're in a dark place, like a dungeon.</p>
<p>Now move next to one of the dressers. Click on the D button by the lamp to drop it.
You'll need to click where to drop the item. Click on the dresser.</p>
<p>It's gone! You just put the lamp in the dresser. Maybe, in addition to the lamp,
there's something else in the dresser. You should search it.</p>
<p>To search something, look at it while standing next to it. Stand right under the
dresser. Press the Eye button (or type 'l'), and click on the dresser (or press the '8' on
the keypad, for 'up'). You search the dresser, and will see a list of everything inside.
Get everything, then search the other dresser.</p>
dresser. Press the Eye button (or type <span class='key'>l</span>), and click on the
dresser (or press the <span class='key'>8</span> on the keypad, for 'up'). You search the
dresser, and will see a list of everything inside. Get everything, then search the other
dresser.</p>
<p>Many things, such as barrels, crates, dressers and chests can be searched for
interesting things. If you think something useful is hidden somewhere, be sure to search.
Any sort of terrain can have something hidden in it.</p>
<p>Now you need to get supplies. Walk into the door to open it, and enter the room across
the hallway. There's plenty of items for you there. Get them all (again using the get
button or typing 'g'). Don't forget to also take the armor out of the chest.</p>
button or typing <span class='key'>g</span>). Don't forget to also take the armor out of
the chest.</p>
<h3>Readying armor and weapons</h3>
<p>Now that you have some armor and weapons, it's time to put on your new gear. The PC
screen, listing your party, is to the upper right. One of your characters' names will be
in italics. This is the active character. This character's inventory is given in the item
screen below it. Click on another PC's name. It will become the active character, and that
PC's inventory will appear below. You can also type the PC's number to make him/her
active, a very useful shortcut.</p>
PC's inventory will appear below. You can also type the PC's number (using the numbers
along the top of the keyboard, not the keypad) to make him/her active, a very useful
shortcut.</p>
<p>Go to one of your PCs inventory pages. Click on the name of, say, a suit of armor. The
name of that item will now appear in italics. That means you're wearing it! Click it again
to take it off.</p>
@@ -86,8 +89,8 @@ There! You're equipped. Now, you can start meeting the people in the fort around
go out and kill something.</p>
<h3>Talking to people</h3>
<p>To get anywhere in Blades of Exile, you'll need to talk to many, many people. Might as
well try this now. Hit 't' and then click on a person to talk to him/her/it. The talking
window will appear.</p>
well try this now. Click the mouth button (or hit <span class='key'>t</span>) and then
click on a person to talk to him/her/it. The talking window will appear.</p>
<p>Notice the buttons at the bottom of this area. Click on Name and Job, and you'll get
the basic information that character has to say.</p>
<p>To ask someone about something, click on the word after they say it. If someone says "I
@@ -128,8 +131,8 @@ Instructions for using these windows are given in the spell casting chapter. The
little more complicated to use, but have the advantage of being usable entirely from the
keyboard.</p>
<p>There are seven levels of spells, each more draining and powerful than the spells in
the level before. You start with characters able to cast all spells from levels 1 to
3.</p>
the level before. You usually start with characters able to cast all spells from levels 1
to 3.</p>
<h3>Secret Doors</h3>
<p>Some doors (in all sorts of walls and in cave walls as well) are hidden. To search the
walls, walk into them. If there is a secret door there, you'll pass through the wall.</p>

View File

@@ -20,173 +20,233 @@ person in the middle (you). The cursor should turn into an arrow pointing up. Cl
will move up a space.</p>
<p>You can also move using the keypad. Hitting <span class="key">5</span> pauses your
party, <span class="key">8</span> makes you move up, <span class="key">2</span> down, and
so on.</p>
so on, allowing movement in all eight cardinal directions. You can also use the arrow
keys to move, and if two arrow keys are pressed at the same time, you can even move
diagonally. Unfortunately, in some circumstances, this diagonal movement may not work the
way you want it to - for example, if you're in combat and you don't tap both arrows at the
<i>exact</i> same time, you'll lose 2 action points instead of 1. For such situations, you
can use <span class='key'>Home</span> to move up and left, <span class='key'>End</span> to
move down and left, <span class='key'>PgUp</span> to move up and right, and <span
class='key'>PgDn</span> to move down and right.</p>
<p>If you cannot move there, because of something in the way, the text screen will tell
you so. If you've stepped on something unpleasant, like swamp, lava, or some sort of
trapped square, you will be informed. There are several interesting things to know about
moving around...</p>
<p>Leaving Town: When you want to leave a town or dungeon, pick a direction and keep
<dl>
<dt>Leaving Town:</dt>
<dd>When you want to leave a town or dungeon, pick a direction and keep
walking. Eventually, when you walk off the edge of the map, you will be outdoors. A handy
way of telling how far you are from the edge of the map is to use the Map button,
described below.</p>
<p>Special Encounters:You will occasionally see, both in town and outdoors, a white circle
described below.</dd>
<dt>Special Encounters:</dt>
<dd>You will occasionally see, both in town and outdoors, a white circle
on the the nearby floor/ground/whatever. The white circle signifies a special encounter or
occurrence of some sort. Step on it to find out what it is.</p>
<p>Wall and Secret Doors:Not all walls, man-made or otherwise, are as they appear. Some
occurrence of some sort. Step on it to find out what it is.</dd>
<dt>Wall and Secret Doors:</dt>
<dd>Not all walls, man-made or otherwise, are as they appear. Some
walls (and trees, and pillars, and many other terrain types) have secret doors and hidden
tunnels. When you walk into a wall with one of these, you will pass through it. This may
not always be a good thing.</p>
<p>Locked Doors:When you walk into a door, you will try to open it. However, some doors
not always be a good thing.</dd>
<dt>Locked Doors:</dt>
<dd>When you walk into a door, you will try to open it. However, some doors
are guarded by locks, magical and non-magical. To open a locked door, you can bash it or
pick the lock. Bashing only rarely works, and failed attempts are punished by damage. Only
strong characters should try to bash doors.</p>
<p>Locks can be picked by a character who has a decent Pick Locks skill and haslockpicks
strong characters should try to bash doors.<br>
Locks can be picked by a character who has a decent Pick Locks skill and has lockpicks
equipped. When you fail, there is a chance that one of your picks will break. It is
rumored that you can find higher quality lockpicks.</p>
<p>Finally, some doors are magically locked. Bashing and lockpicking will not work - you
rumored that you can find higher quality lockpicks.<br>
Finally, some doors are magically locked. Bashing and lockpicking will not work - you
will need to use the mage spell Unlock Doors. And, every great once in a while, you will
find a door on which none of these methods will work! You'll need to find a key or lever
or something else to open it.</p>
<p>Boats and Horses: Both outdoors and in town, you can find boats. To enter one, move
or something else to open it.</dd>
<dt>Boats and Horses:</dt>
<dd>Both outdoors and in town, you can find boats. To enter one, move
onto it. To leave it, steer it onto ground. Boats are essential to get to certain
interesting places, and may be able to travel over more things than water...</p>
<p>Horses, on the other hand, enable you to move over land much faster. Monsters are
interesting places, and may be able to travel over more things than water...<br>
Horses, on the other hand, enable you to move over land much faster. Monsters are
easier to outrun, and the time it takes to travel outdoors will be halved. To mount horses
you own, move onto them. To dismount, pause (click on your party or press <span
class="key">5</span> on the keypad).</p>
<p>When you find boats and horses you don't own, often you will be able to find someone
nearby to sell them to you.</p>
<p>Light: Some areas are dark. To see beyond your nose, you will need a light source, be
you own, move onto them. To dismount, pause (click on your party or press
<span class="key">5</span> on the keypad).<br>
When you find boats and horses you don't own, often you will be able to find someone
nearby to sell them to you.</dd>
<dt>Light:</dt>
<dd>Some areas are dark. To see beyond your nose, you will need a light source, be
it a torch or spell. In certain unpleasant areas, even a torch or spell won't get rid of
the darkness.</p>
<p>Pausing: Sometimes, you'll just want to sit and watch the world go by. Click on your
party or hit <span class="key">5</span> on the keypad to let a turn pass without
the darkness.</dd>
<dt>Pausing:</dt>
<dd>Sometimes, you'll just want to sit and watch the world go by. Click on your
party or hit space or <span class="key">5</span> on the keypad to let a turn pass without
action.</p>
<p>Alchemy: One of the things you can do in town is use ingredients you've found in your
<dt>Alchemy:</dt>
<dd>One of the things you can do in town is use ingredients you've found in your
adventures to try to make potions. Should you have the right ingredients, the right
recipe, and a PC with sufficient alchemy skill, select Do Alchemy from the Actions menu.
You will be asked who is going to make it, and then given a list of potions you can make.
Certain potions cannot be made by a character with low alchemy skill. The higher the
alchemy skill, the better the odds of success.</p>
<p>For more information on the things you can make with alchemy, inside the game select
Alchemy Info, under the Library menu.</p>
<p>The Town Guard:Be careful! Damaging a friendly townsperson or stealing items can get
alchemy skill, the better the odds of success.<br>
For more information on the things you can make with alchemy, inside the game select
Alchemy Info, under the Library menu.</dd>
<dt>The Town Guard:</dt>
<dd>Be careful! Damaging a friendly townsperson or stealing items can get
the town guard after you! If this happens, you best flee town, before they destroy
you.</p>
<p>An angry town will generally forget that it's mad at you, if you stay away for long
enough.</p>
<p>Selecting Spaces Shortcut: When you hit the 'look' button (or the 'talk' button), click
on the space you want to look at to look at (talk to) it. A quicker way to look at
something is to hit 'l' on the keyboard, and then the keypad key in the direction you want
to look. This has you look at (or talk to) whatever is in the next space in that
direction.</p>
<p>The Buttons:Each of the many buttons at the bottom left corner of the screen has you do
you.<br>
An angry town will generally forget that it's mad at you, if you stay away for long
enough.</dd>
<dt>Selecting Spaces Shortcut:</dt>
<dd>When you hit the 'look' button (or the 'talk' button), click
on the space you want to look at to look at (talk to) it. A quicker way to look at (or talk
to) something is to hit <span class='key'>l</span> or <span class='key'>t</span> on the
keyboard, and then the key indicating the direction you want to look. This has you look at
(or talk to) whatever is in the next space in that direction.</dd>
<dt>The Buttons:</dt>
<dd>Each of the many buttons at the bottom left corner of the screen has you do
something. Several of them have keyboard equivalents. When they do, the key is given in
the parentheses below:</p>
<p>Cast Mage (Fireball. <span class="key">m</span>): You will be asked to select one of
the parentheses below:
<ul>
<li>Cast Mage (Fireball. <span class="key">m</span>):
You will be asked to select one of
your party members, who will then be given a chance to cast any mage spells he or she
knows. Mage spells are described later.</p>
<p>Cast Priest (Black ankh. <span class="key">p</span>): Same as cast mage, but for priest
spells.</p>
<p>Look (Eye. <span class="key">l</span>): Clicking on this button and then on a space in
knows. Mage spells are described later.</li>
<li>Cast Priest (Ankh. <span class="key">p</span>):
Same as cast mage, but for priest
spells.</li>
<li>Look (Eye. <span class="key">l</span>):
Clicking on this button and then on a space in
the Terrain Screen gives you a list of everything in the space you click. Terrain,
monsters, and items will be listed. Also...</p>
<p>Looking Off screen:When you look, if you click on the terrain border, the terrain
monsters, and items will be listed. Also...
<dl>
<dt>Looking Off screen:</dt>
<dd>When you look, if you click on the terrain border, the terrain
you're looking at will scroll in the direction you click on, so you can see the monsters
before they're right on top of you.</p>
<p>Signs:When your party is adjacent to a sign, you can read it by looking at it.</p>
<p>Searching Stuff:When your party looks at something it is standing adjacent to, you will
before they're right on top of you.</dd>
<dt>Signs:</dt>
<dd>When your party is adjacent to a sign, you can read it by looking at it.</dd>
<dt>Searching Stuff:</dt>
<dd>When your party looks at something it is standing adjacent to, you will
search the crate/desk/bookshelf/body/whatever for interesting things. If there is
something there, you will have a special encounter. Some dungeons have very interesting
things hidden in very mundane objects.</p>
<p>Talk (Lips, <span class="key">t</span>): You can talk to any living creature which is
things hidden in very mundane objects.</dd>
<dt>Sequential Look:</dt>
<dd>If you hold alt while selecting the space to look at, your cursor won't change back and you'll be able to select another space to look at.</dd>
<dt>Quick Look:</dt>
<dd>You can quickly look at any space onscreen by right-clicking it. This works exactly the same as if you looked at it normally.<dd></li>
<li>Talk (Lips, <span class="key">t</span>):
You can talk to any living creature which is
not actually trying to kill you. To do so, click on this button, and then the thing you
want to talk to. You will then be presented with a window with a description of the
person.</p>
<p>To ask someone about something, click on the word after they say it. If someone says "I
person.<br>
To ask someone about something, click on the word after they say it. If someone says "I
really hate goblins," click on 'goblins' to ask about that. If the person has something to
say, the word will flash, and something else will come up. In addition, there are buttons
at the button of the talk area:</p>
<p>Look/Name/Job:Clicking on these buttons always gets a response, and clicking on 'Name'
and 'Job' is the best way to begin a conversation.</p>
<p>Ask About:This extremely important button lets you ask characters about things beside
at the button of the talk area:
<dl>
<dt>Look/Name/Job:</dt>
<dd>Clicking on these buttons always gets a response, and clicking on 'Name'
and 'Job' is the best way to begin a conversation.</dd>
<dt>Ask About:</dt>
<dd>This extremely important button lets you ask characters about things beside
what they mention. For example, if you're told to ask Honkblatt about swords, when you
find Honkblatt, click on Ask About, and enter 'swords,' and you may be pleasantly
surprised.</p>
<p>Go Back:Clicking on this brings up whatever the character said previously. A useful
time saver.</p>
<p>Buy/Sell:Many characters will buy, sell, or identify items, or otherwise do useful
things. These buttons provide a useful shortcut to obtaining these services.</p>
<p>Record: This has your characters write down what was just said. You can review it later
by selecting See Talking Notes from the Options menu.</p>
<p>Bye:Ends the conversation.</p>
<p>Other interesting things about conversation:</p>
<p>Special Information: Occasionally, someone will tell you something that will help you
surprised.</dd>
<dt>Go Back:</dt>
<dd>Clicking on this brings up whatever the character said previously. A useful
time saver.</dd>
<dt>Buy/Sell:</dt>
<dd>Many characters will buy, sell, or identify items, or otherwise do useful
things. These buttons provide a useful shortcut to obtaining these services.</dd>
<dt>Record:</dt>
<dd>This has your characters write down what was just said. You can review it later
by selecting See Talking Notes from the Options menu.</dd>
<dt>Bye:</dt><dd>Ends the conversation.</dd>
</dl>
Other interesting things about conversation:
<dl>
<dt>Special Information:</dt>
<dd>Occasionally, someone will tell you something that will help you
do something else, such as a password or the location of a hidden item. When this happens,
you will be told something along the lines of "You take note of this." This means your
characters know something new. If you die later without saving, be sure to go back to get
this information again.</p>
<p>Stores: Most of the towns have a store of some sort in them. To buy something or sell
this information again.</dd>
<dt>Stores:</dt>
<dd>Most of the towns have a store of some sort in them. To buy something or sell
something, you can generally press the appropriate buttons. How to buy, sell, and identify
items is described later on.</p>
<p>Training: You can spend your experience to gain valuable skills at the occasional
items is described later on.</dd>
<dt>Training:</dt>
<dd>You can spend your experience to gain valuable skills at the occasional
training center. This works exactly the same as when you created your character, but you
also have to pay gold. Each level in a skill costs the amount after the slash in the cost
column. Should you buy some skills and then decide you don't want them, press the Cancel
button to restore your character. Press the Keep button to keep the training.</p>
<p>Boats and horses:Some people will sell you boats and horses, both useful ways to get
button to restore your character. Press the Keep button to keep the training.</dd>
<dt>Boats and horses:</dt>
<dd>Some people will sell you boats and horses, both useful ways to get
around. When you buy one, a nearby boat or horse will become yours, and you will be able
to enter/mount it.</p>
<p>Get (Hand picking up scroll. <span class="key">g</span>): When you see items nearby,
to enter/mount it.</dd></li>
<li>Get (Hand picking up scroll. <span class="key">g</span>):
When you see items nearby,
click on this button to get them. If hostile monsters are in sight, you will only be able
to get adjacent items. If not, you will be able to get all items nearby.</p>
<p>When the item-getting window comes up, click on an item to get it. To have a new PC get
items, click the button by their picture.</p>
<p>Finally, some items in towns are not your property. Getting these items puts you in
danger of being attacked by the town guard!</p>
<p>Use ('Use', <span class="key">u</span>):This all-purpose command has you do something
to get adjacent items. If not, you will be able to get all items nearby.<br>
When the item-getting window comes up, click on an item to get it. To have a new PC get
items, click the button by their picture.<br>
Finally, some items in towns are not your property. Getting these items puts you in
danger of being attacked by the town guard!</li>
<li>Use ('Use', <span class="key">u</span>):
This all-purpose command has you do something
to an adjacent space. Using an open door closes it, and vice versa. Using a space with
webs has you clear the webs away. Perhaps this action has other uses...</p>
<p>Map (A Scroll, <span class="key">a</span>): As you wander around the town or dungeon,
webs has you clear the webs away. Perhaps this action has other uses...</li>
<li>Map (A Scroll, <span class="key">a</span>):
As you wander around the town or dungeon,
you will automatically keep track of the terrain you see. When you click this button, you
will see a map of the area you're in.</p>
<p>Also, you can leave the map window up while you play. It will keep updating itself as
you travel. Note that this will slow the game down.</p>
<p>Enter Combat Mode (Sword. <span class="key">f</span>): As you wander around, someone or
will see a map of the area you're in.<br>
Also, you can leave the map window up while you play. It will keep updating itself as
you travel. Note that this will slow the game down.</li>
<li>Enter Combat Mode (Sword. <span class="key">f</span>):
As you wander around, someone or
something might decide to attack you. When in town mode, you travel in a tight-knit,
awkward group. Thus, you can't fight back, and the monsters move and act faster than
you.</p>
<p>To deal with this unpleasant situation, click on this button to enter combat mode. Your
group will split up into its individual members, and you will be able to fight back.</p>
<p>Buying Items:Often, someone you meet in town will have something to sell you. Clicking
on the Buy button will bring up the shopping window.</p>
<p>The items available will be listed, along with their prices, and, if weapons or armor,
you.<br>
To deal with this unpleasant situation, click on this button to enter combat mode. Your
group will split up into its individual members, and you will be able to fight
back.</li>
</ul>
When you leave town (or go into combat) the buttons will change. The next two sections
say what the new buttons do.</dd>
<dt>Buying Items:</dt>
<dd>Often, someone you meet in town will have something to sell you. Clicking
on the Buy button will bring up the shopping window.<br>
The items available will be listed, along with their prices, and, if weapons or armor,
their important statistics. To get detailed information on an item, click on the 'I'
button to the item's right. To buy it, click on the item's name. To have a different
character shop, make that character active (click on his/her name, or type <span
class="key">1</span>-<span class="key">6</span>).</p>
<p>There are some unusual sorts of shops:</p>
<p>Healers:Visiting a healer brings up a list of bad conditions the active character has,
character shop, make that character active (click on his/her name, or type
<span class="key">1</span>-<span class="key">6</span>).<br>
There are some unusual sorts of shops:<br>
<dl>
<dt>Healers:</dt>
<dd>Visiting a healer brings up a list of bad conditions the active character has,
with the cost to heal that ailment. You can, for example, pay to heal a character's
dumbfounding, but leave the character's damage unhealed.</p>
<p>Alchemists:A few characters sell alchemical recipes. You only need to buy each recipe
dumbfounding, but leave the character's damage unhealed.</dd>
<dt>Alchemists:</dt>
<dd>A few characters sell alchemical recipes. You only need to buy each recipe
once for the entire party. The seller will usually explain what ingredients that recipe
calls for.</p>
<p>Mage and Priest Spells:Most spells can be bought from people in towns. When you buy a
calls for.</dd>
<dt>Mage and Priest Spells:</dt>
<dd>Most spells can be bought from people in towns. When you buy a
spell for one character, only that PC knows it. You need to buy it again for other PCs who
want it.</p>
<p>Selling/ID'ing/Augmenting:Some characters in town will attempt to buy your items. When
want it.</dd>
<dt>Specialized Trainers:</dt>
<dd>Some shops will offer training for specific skills. These let you increase your skills
without spending skill points.</dd>
<dt>Selling/Identifying/Augmenting:</dt>
<dd>Some characters in town will attempt to buy your items. When
you hit the Sell button while talking, smaller Sell buttons appear by your items. Some
people only buy armor, some only weapons, some everything. Click the small Sell button to
sell an item.</p>
<p>People will only buy identified items. To identify an item, go to a sage (such as Axel,
sell an item.<br>
People will only buy identified items. To identify an item, go to a sage (such as Axel,
in Sweetgrove, in "Valley of Dying Things"). Ask about 'identify' (or, usually, click the
Buy button), and ID buttons will appear by your unidentified items. Click this button to
pay to have it identified. You will now know exactly what it is.</p>
<p>Finally, a very few people will cast magical spells to strengthen your identified,
non-magical weapons. When this is offered, small 'Augm' buttons will appear by items that
can be augmented. Press them to buy the improvement.</p>
<p>When you leave town (or go into combat) the buttons will change. The next two sections
say what the new buttons do.</p>
pay to have it identified. You will now know exactly what it is.<br>
Finally, a very few people will cast magical spells to strengthen your identified,
non-magical weapons. When this is offered, small 'Ench' buttons will appear by items that
can be augmented. Press them to buy the improvement.</dd>
</dl>
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