Commit Graph

3899 Commits

Author SHA1 Message Date
e99ed91683 record 2-string dialogs in one element 2025-08-25 08:41:23 -05:00
f5e0c1b006 fix place/edit special node tool 2025-08-25 08:41:23 -05:00
5746cbd0dd draw and give tooltips for more map features 2025-08-25 08:41:23 -05:00
17e9f22b4f messy map tooltip demo 2025-08-25 08:41:23 -05:00
eb9c85e1ce Refactor minimap rendering and fix tiny town crash 2025-08-25 08:41:23 -05:00
13d05fc614 fix party disappearing in huge town 2025-08-25 08:41:23 -05:00
93e3dcc522 shortcut to get all gold in reach 2025-08-25 08:41:23 -05:00
839dbf823d better handling for out-of-sight ranged/boom anim 2025-08-25 08:41:23 -05:00
e4a8474c12 combat highlighting handle big monsters 2025-08-25 08:41:23 -05:00
d0ab27ec19 remove redundant boat/horse initialization 2025-08-25 08:41:23 -05:00
0fde8e434a make boats and horses exist in legacy scenarios 2025-08-25 08:41:23 -05:00
53b0007baf update scen archive 2025-08-25 08:41:23 -05:00
395d3071c1 shrink talk text when it doesn't fit 2025-08-25 08:41:23 -05:00
6e51b6077f don't show misleading frame in targeting mode 2025-08-25 08:41:23 -05:00
44c54a9f9b frame friendlies/monsters during combat 2025-08-25 08:41:23 -05:00
9694de138f don't highlight invisible monster for targeting 2025-08-25 08:41:23 -05:00
1bc53c51f9 highlight targetable squares with enemy/ally attitude. fix #779 2025-08-25 08:41:23 -05:00
efd513f300 more encodings 2025-08-25 08:41:23 -05:00
f56609ef5d big monsters check whole footprint for safety. Fix #757 2025-08-25 08:41:23 -05:00
0a38b728a7 big monsters don't take extra field damage from multiple of same 2025-08-25 08:41:23 -05:00
0f99ce22c6 fix monster field infliction logic. Fix #765 2025-08-25 08:41:23 -05:00
cd486b9d17 handle MacRoman specially 2025-08-25 08:41:23 -05:00
03fcaa60cf fix empty monsters in activate_groups() 2025-08-25 08:41:23 -05:00
291b9bbe3e Don't draw trims on top of characters in combat 2025-08-25 08:41:23 -05:00
88d43f6443 fix word highlighting where substitutions are used 2025-08-25 08:41:19 -05:00
1ea9c61063 run trimming and decoding on more scenario strings 2025-08-25 08:40:54 -05:00
a38d9c41d8 guessed encodings 2025-08-25 08:40:54 -05:00
1d402bc780 go to absurd lengths handling locales 2025-08-25 08:40:54 -05:00
33d23a9bf6 apply substitutions when calculating line wrapping 2025-08-25 08:40:54 -05:00
46839b4b14 delete obsolete branch which caused unintended roads to draw 2025-08-25 08:40:54 -05:00
39525711e2 Fix walkway trims. Fix #136 2025-08-25 08:40:54 -05:00
63b4679910 reuse RenderTexture 2025-08-25 08:40:54 -05:00
d1eaa83fd8 Fix replay which loads a prefab 2025-08-25 08:40:54 -05:00
971644c977 Fix replaying scenario list with recursive scenario folder structure 2025-08-25 08:40:54 -05:00
c76080894c update scen archive 2025-08-25 08:40:54 -05:00
fc4761f3bf Allow create new or load party after selecting scenario 2025-08-25 08:40:54 -05:00
6b830d8541 WIP fix loc_off_act_area 2025-08-25 08:40:54 -05:00
b5b1d3fb1a bounds check when importing legacy journal entry 2025-08-25 08:40:54 -05:00
15eeda344b resize vector2d to have room for legacy load 2025-08-25 08:40:54 -05:00
9808afd204 blank out scen_name on legacy record if not in_scen 2025-08-25 08:40:54 -05:00
1df2dabe52 for legacy scenarios, help open readme or load prefab 2025-08-25 08:40:51 -05:00
09f6e4ef70 updates to scen archive 2025-08-25 08:39:55 -05:00
93fc55d031 New dialog presents a yes/no choice with alternate non-exclusive actions 2025-08-25 08:39:52 -05:00
665ff2f272 Include Bandit Busywork in custom scenarios section 2025-08-25 08:38:01 -05:00
74abab58fa ignore quote at start of scen name alphabetical 2025-08-25 08:38:01 -05:00
a41409d40a use windows 2022 for release build 2025-08-25 08:38:01 -05:00
a7d76dba74 Scenario picker handle names with first character numeric 2025-08-25 08:38:01 -05:00
f1339dcf88 loading scen headers, skip parts of legacy load that may error 2025-08-25 08:38:01 -05:00
d1f0c97005 add as many custom scenarios as possible 2025-08-25 08:37:59 -05:00
d9d3a00328 Release build squashed 2025-08-25 08:37:22 -05:00