don't highlight invisible monster for targeting
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@@ -1653,7 +1653,7 @@ void draw_targeting_line() {
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frame_color = sf::Color(0, 255, 0, 127);
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}
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targ = univ.target_there(which_space, TARG_MONST);
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if(targ != nullptr){
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if(targ != nullptr && !(dynamic_cast<cMonster*>(targ))->invisible){
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frame_color = targ->is_friendly() ? sf::Color(0, 0, 255, 127) : sf::Color(255, 0, 0, 127);
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}
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