make boats and horses exist in legacy scenarios
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@@ -492,7 +492,7 @@ void start_town_mode(short which_town, short entry_dir, bool debug_enter) {
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monst.targ_loc.y = 0;
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}
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// check horses
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// check boats
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for(short i = 0; i < univ.party.boats.size(); i++) {
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if(univ.scenario.boats[i].which_town >= 0 && univ.scenario.boats[i].loc.x >= 0) {
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if(!univ.party.boats[i].exists) {
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@@ -501,6 +501,7 @@ void start_town_mode(short which_town, short entry_dir, bool debug_enter) {
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}
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}
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}
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// check horses
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for(short i = 0; i < univ.party.horses.size(); i++) {
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if(univ.scenario.horses[i].which_town >= 0 && univ.scenario.horses[i].loc.x >= 0) {
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if(!univ.party.horses[i].exists) {
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@@ -25,7 +25,7 @@ cVehicle::cVehicle() :
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void cVehicle::import_legacy(legacy::horse_record_type& old){
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which_town = old.which_town;
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exists = old.exists;
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exists = which_town >= 0 && which_town <= 200;
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property = old.property;
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if(which_town < 200) {
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loc.x = old.horse_loc.x;
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@@ -40,7 +40,7 @@ void cVehicle::import_legacy(legacy::horse_record_type& old){
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void cVehicle::import_legacy(legacy::boat_record_type& old){
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which_town = old.which_town;
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exists = old.exists;
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exists = which_town >= 0 && which_town <= 200;
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property = old.property;
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if(which_town < 200) {
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loc.x = old.boat_loc.x;
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