don't show misleading frame in targeting mode

This commit is contained in:
2025-08-04 16:04:45 -05:00
parent 44c54a9f9b
commit 6e51b6077f

View File

@@ -200,7 +200,8 @@ void draw_monsters() {
Draw_Some_Item(monst_gworld, source_rect, terrain_screen_gworld(), store_loc, 1, 0);
}
if(is_combat()){
extern bool targeting_line_visible;
if(is_combat() && !targeting_line_visible){
// Frame the monster
rectangle target_rect;
target_rect.left = 13 + 28 * where_draw.x;