don't show misleading frame in targeting mode
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@@ -200,7 +200,8 @@ void draw_monsters() {
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Draw_Some_Item(monst_gworld, source_rect, terrain_screen_gworld(), store_loc, 1, 0);
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}
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if(is_combat()){
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extern bool targeting_line_visible;
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if(is_combat() && !targeting_line_visible){
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// Frame the monster
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rectangle target_rect;
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target_rect.left = 13 + 28 * where_draw.x;
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