a1072b57e2
record and replay debug stealth, detect life, firewalk
2024-09-03 00:08:26 -04:00
81c815dc48
record and replay debug clear statuses
2024-09-03 00:08:26 -04:00
16b4555469
record and replay debug refresh store items
2024-09-03 00:08:26 -04:00
1ce3d5045a
record and replay debug enter town
2024-09-03 00:08:26 -04:00
42f66cf2d8
record and replay debug magic map
2024-09-03 00:08:26 -04:00
4335dd5b76
record and replay debug kill
2024-09-03 00:08:26 -04:00
7182e86e08
record and replay debug leaving town
2024-09-03 00:08:26 -04:00
6c9b5f4a6c
record and replay debug stepthrough mode
2024-09-03 00:08:26 -04:00
46f930c353
record and replay debug printing location
2024-09-03 00:08:26 -04:00
1a0dcb2b37
record and replay debug give item
2024-09-03 00:08:26 -04:00
9166e5b0e1
record and replay toggling debug mode
2024-09-03 00:08:26 -04:00
7b14985dd1
record and replay z to show inventory
2024-09-03 00:08:26 -04:00
22727fc17f
record and replay using spaces
2024-09-03 00:08:26 -04:00
3bcfbc9f34
record and replay lockpick/bash commands
2024-09-03 00:08:26 -04:00
28d9af4f25
record and replay pause
2024-09-03 00:08:26 -04:00
532a1e3236
record and replay spellcasting
2024-09-03 00:08:26 -04:00
b5fa2db5fd
record and replay resting
2024-09-03 00:08:26 -04:00
6c50cf000d
refactor look-mode screen shifting into function
2024-09-03 00:08:26 -04:00
bffffc10a0
record and replay looking
2024-09-03 00:08:26 -04:00
27c229c8d9
record and replay beginning look mode
2024-09-03 00:08:26 -04:00
b653e0d525
make map behavior all the same
2024-08-24 20:04:29 -04:00
c8c008b3c5
record and replay opening the map through the menu
2024-08-24 20:04:29 -04:00
ec8c412018
record and replay Create new PC
2024-08-24 20:04:29 -04:00
b92ec0b53d
drop_pc -> handle_drop_pc
2024-08-24 20:04:29 -04:00
4834d9b135
record and replay renaming PCs
2024-08-24 20:04:29 -04:00
f597bbc298
record and replay changing PC graphic
2024-08-24 20:04:29 -04:00
99565b5cef
record and replay File->Abort
2024-08-24 20:04:29 -04:00
4fcb0ba417
record and replay new party menu item
2024-08-24 20:04:29 -04:00
47ceeabddc
move real deletion behavior into drop_pc(), keep buffer messages
2024-08-24 20:04:29 -04:00
2513fc113b
record and replay several help dialogs
2024-08-24 20:04:29 -04:00
39c85e7f3c
limit framerate of controls' nested event loops
2024-08-22 09:47:06 -04:00
4e6306b110
record and replay mods on startup buttons. fix #394
2024-08-09 19:47:15 -04:00
09b2c0c822
move forward-declarations into boe.actions.cpp
2024-08-03 12:30:08 -04:00
d23d5c5857
replay movement actions
2024-07-28 17:07:33 -04:00
29ef8b9c1e
Refactor the game event loop and add menus to the Linux build
...
Patch from @x-qq
Addresses #195
2020-01-25 17:57:32 -05:00
82abdab695
Major code reorganization
...
This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.
A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
2017-04-14 00:24:29 -04:00