record and replay debug enter town
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@@ -1879,6 +1879,18 @@ void debug_magic_map() {
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print_buf();
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}
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void debug_enter_town() {
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if(recording){
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record_action("debug_enter_town", "");
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}
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short find_direction_from;
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if(univ.party.direction == 0) find_direction_from = 2;
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else if(univ.party.direction == 4) find_direction_from = 0;
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else if(univ.party.direction < 4) find_direction_from = 3;
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else find_direction_from = 1;
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start_town_mode(get_num_response(0, univ.scenario.towns.size() - 1, "Enter Town Number"), find_direction_from);
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}
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bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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bool are_done = false;
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location pass_point; // TODO: This isn't needed
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@@ -2187,12 +2199,7 @@ bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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case 'T':
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if(!univ.debug_mode) break;
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short find_direction_from;
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if(univ.party.direction == 0) find_direction_from = 2;
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else if(univ.party.direction == 4) find_direction_from = 0;
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else if(univ.party.direction < 4) find_direction_from = 3;
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else find_direction_from = 1;
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start_town_mode(get_num_response(0, univ.scenario.towns.size() - 1, "Enter Town Number"), find_direction_from);
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debug_enter_town();
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break;
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case 'W':
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@@ -77,5 +77,6 @@ void debug_step_through();
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void debug_leave_town();
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void debug_kill();
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void debug_magic_map();
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void debug_enter_town();
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#endif
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@@ -493,6 +493,8 @@ static void replay_next_action() {
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debug_kill();
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}else if(t == "debug_magic_map"){
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debug_magic_map();
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}else if(t == "debug_enter_town"){
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debug_enter_town();
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}
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// TODO some of these actions shouldn't call advance_time(). They should return
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