record and replay new party menu item
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@@ -2650,6 +2650,26 @@ void drop_pc() {
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}
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}
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void new_party() {
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if(recording){
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record_action("new_party", "");
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}
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if(overall_mode != MODE_STARTUP) {
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std::string choice = cChoiceDlog("restart-game",{"okay","cancel"}).show();
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if(choice == "cancel")
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return;
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for(short i = 0; i < 6; i++)
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univ.party[i].main_status = eMainStatus::ABSENT;
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party_in_memory = false;
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reload_startup();
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overall_mode = MODE_STARTUP;
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draw_startup(0);
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}
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start_new_game();
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draw_startup(0);
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menu_activate();
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}
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void handle_death() {
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std::string choice;
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@@ -25,6 +25,7 @@ void increase_age();
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void handle_hunting();
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void switch_pc(short which);
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void drop_pc();
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void new_party();
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void handle_death();
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void start_new_game(bool force = false);
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location get_cur_direction(location the_point);
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@@ -338,6 +338,8 @@ static void replay_next_action() {
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show_dialog_action(next_action.GetText());
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}else if(t == "drop_pc"){
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drop_pc();
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}else if(t == "new_party"){
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new_party();
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}
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advance_time(did_something, need_redraw, need_reprint);
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@@ -651,20 +653,7 @@ void handle_menu_choice(eMenu item_hit) {
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do_save(1);
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break;
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case eMenu::FILE_NEW:
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if(overall_mode != MODE_STARTUP) {
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std::string choice = cChoiceDlog("restart-game",{"okay","cancel"}).show();
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if(choice == "cancel")
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return;
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for(short i = 0; i < 6; i++)
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univ.party[i].main_status = eMainStatus::ABSENT;
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party_in_memory = false;
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reload_startup();
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overall_mode = MODE_STARTUP;
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draw_startup(0);
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}
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start_new_game();
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draw_startup(0);
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menu_activate();
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new_party();
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break;
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case eMenu::FILE_ABORT:
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if(overall_mode != MODE_STARTUP) {
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