drop_pc -> handle_drop_pc
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@@ -2642,7 +2642,7 @@ void switch_pc(short which) {
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}
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}
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void drop_pc() {
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void handle_drop_pc() {
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if(recording){
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record_action("drop_pc", "");
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}
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@@ -25,7 +25,7 @@ void do_abort();
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void increase_age();
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void handle_hunting();
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void switch_pc(short which);
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void drop_pc();
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void handle_drop_pc();
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void new_party();
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void handle_death();
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void start_new_game(bool force = false);
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@@ -336,8 +336,8 @@ static void replay_next_action() {
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arrow_button_click(button_rect);
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}else if(t == "show_dialog_action"){
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show_dialog_action(next_action.GetText());
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}else if(t == "drop_pc"){
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drop_pc();
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}else if(t == "handle_drop_pc"){
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handle_drop_pc();
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}else if(t == "new_party"){
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new_party();
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}else if(t == "pick_preferences"){
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@@ -679,7 +679,7 @@ void handle_menu_choice(eMenu item_hit) {
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break;
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case eMenu::OPTIONS_DELETE_PC:
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drop_pc();
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handle_drop_pc();
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break;
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