record and replay debug leaving town
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@@ -1825,6 +1825,24 @@ void debug_step_through() {
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print_buf();
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}
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void debug_leave_town() {
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if(recording){
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record_action("debug_leave_town", "");
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}
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if(overall_mode == MODE_OUTDOORS){
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add_string_to_buf("Debug - Leave Town: You're not in town!");
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print_buf();
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return;
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}
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univ.party.end_split(0);
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overall_mode = MODE_OUTDOORS;
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position_party(univ.party.outdoor_corner.x,univ.party.outdoor_corner.y,univ.party.out_loc.x,univ.party.out_loc.y);
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clear_map();
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add_string_to_buf("Debug: Reunite party and leave town.");
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print_buf();
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redraw_screen(REFRESH_ALL);
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}
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bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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bool are_done = false;
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location pass_point; // TODO: This isn't needed
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@@ -2020,18 +2038,7 @@ bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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case 'B':
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if(!univ.debug_mode) break;
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if(overall_mode == MODE_OUTDOORS){
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add_string_to_buf("Debug - Leave Town: You're not in town!");
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print_buf();
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break;
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}
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univ.party.end_split(0);
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overall_mode = MODE_OUTDOORS;
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position_party(univ.party.outdoor_corner.x,univ.party.outdoor_corner.y,univ.party.out_loc.x,univ.party.out_loc.y);
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clear_map();
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add_string_to_buf("Debug: Reunite party and leave town.");
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print_buf();
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redraw_screen(REFRESH_ALL);
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debug_leave_town();
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break;
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case 'C':
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@@ -74,5 +74,6 @@ void toggle_debug_mode();
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void debug_give_item();
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void debug_print_location();
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void debug_step_through();
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void debug_leave_town();
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#endif
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@@ -487,6 +487,8 @@ static void replay_next_action() {
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debug_print_location();
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}else if(t == "debug_step_through"){
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debug_step_through();
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}else if(t == "debug_leave_town"){
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debug_leave_town();
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}
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// TODO some of these actions shouldn't call advance_time(). They should return
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