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9fb72cb010
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delete obsolete branch which caused unintended roads to draw
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2025-08-07 09:39:00 -05:00 |
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e899df0dbf
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Fix walkway trims. Fix #136
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2025-08-07 09:39:00 -05:00 |
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2011e57799
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reuse RenderTexture
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2025-08-07 09:38:59 -05:00 |
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d148577ebf
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Fix replay which loads a prefab
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2025-08-07 09:38:59 -05:00 |
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ba9e54cd94
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Fix replaying scenario list with recursive scenario folder structure
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2025-08-07 09:38:59 -05:00 |
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a1312e357f
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Allow create new or load party after selecting scenario
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2025-08-07 09:38:59 -05:00 |
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9ed4dd00e3
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WIP fix loc_off_act_area
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2025-08-07 09:38:59 -05:00 |
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abeb8954ab
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for legacy scenarios, help open readme or load prefab
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2025-08-07 09:38:58 -05:00 |
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fcd2af5e27
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Include Bandit Busywork in custom scenarios section
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2025-08-07 09:38:57 -05:00 |
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725520b936
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ignore quote at start of scen name alphabetical
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2025-08-07 09:38:57 -05:00 |
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4f1d89ee92
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Scenario picker handle names with first character numeric
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2025-08-07 09:38:56 -05:00 |
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e9212db929
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Rename function for consistency of naming style
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2025-08-02 01:03:35 -04:00 |
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2c1e52364d
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It seems that a no-op function was somehow substituted for the correct one, so let's fix that.
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2025-08-01 23:31:26 -04:00 |
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dfba555a05
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Fix all compiler warnings in the game code.
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2025-08-01 23:30:21 -04:00 |
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6b4e7a0ca6
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remove another unnecessary hard-coded terrain check
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2025-06-12 12:11:12 -05:00 |
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c9e7689877
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remove hard-coded outdoor monster movement terrain check
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2025-06-12 12:04:29 -05:00 |
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31e53cc963
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document a hardcoded pit check
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2025-06-12 11:36:32 -05:00 |
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b0e73efd05
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Delete unused fade_party() func with used x=100 wrong (#752)
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2025-06-06 12:04:17 -05:00 |
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309207b063
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Fix menu spells calling repeat_cast_ok(). Fix #754.
This may also be a fix for #557
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2025-06-02 11:32:20 -05:00 |
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fd9132a0dd
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Implement key shortcuts to jump alphabetically in scen list.
Fix #336
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2025-06-02 11:32:20 -05:00 |
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49b5841d0f
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add Choose button for monster special loot item (#731)
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2025-06-02 11:32:19 -05:00 |
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9d5a79c97c
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Improve target selection & fix range check for Drain SP Fix calref#737
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2025-06-02 11:32:19 -05:00 |
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abb19bbe15
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find .EXS scenarios. fix #748
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2025-05-25 15:30:35 -05:00 |
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dddae03915
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Add button to open scenario folder & refresh list
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2025-05-24 16:32:06 -05:00 |
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dee6d988a6
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Fix out-of-range access check for legacy town entrance
Fix #745
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2025-05-24 15:16:24 -05:00 |
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e7bf5847d0
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add conveyor belts flag to game. fix #747
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2025-05-24 14:30:34 -05:00 |
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1084f26a88
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Count preferences dialog when detecting max UI scale to fit (Fix #740)
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2025-05-23 09:11:27 -05:00 |
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b7c1089508
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Fix save file dialog with first party. (#740)
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2025-05-23 08:55:14 -05:00 |
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1734e7b055
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Fix Load screen with no parties in save folder (#740)
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2025-05-23 08:48:31 -05:00 |
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27af820c3a
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don't say dead PCs are 'too far away' to give item
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2025-05-20 11:23:31 -05:00 |
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b1efcd5f46
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note a confusing node name
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2025-05-20 10:36:36 -05:00 |
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e3b0934d15
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make pushing crates/barrels/blocks DRY
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2025-05-19 21:41:18 -05:00 |
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c2352082bf
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crate/barrel/block physics don't use hardcoded terrain nums
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2025-05-19 21:41:18 -05:00 |
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1bfc435499
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resolve some TODOs
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2025-05-19 21:41:17 -05:00 |
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0e164e8b23
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Big monsters check all special terrains for moveability
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2025-05-19 21:41:17 -05:00 |
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0363f960b6
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figured out what that loop is doing
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2025-05-19 21:41:17 -05:00 |
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2e90088570
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Conveyors don't push onto blocked terrain
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2025-05-19 21:41:17 -05:00 |
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cc0deabf85
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Use max_dim for temporarily displacing monster
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2025-05-19 21:41:17 -05:00 |
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44a31a2b79
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support diagonal conveyor terrain
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2025-05-19 21:41:17 -05:00 |
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fcbba73f27
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Refactor make conveyor code more DRY without changing behavior
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2025-05-19 21:41:16 -05:00 |
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e1e147f0e1
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Fix conveyor belt redraw logic error
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2025-05-19 21:41:16 -05:00 |
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f2492d6fb4
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allow loading party without overwrite global cCustomGraphics
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2025-05-19 21:41:13 -05:00 |
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0bc13148bf
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function for debugging internal textures
this would have been nice for checking the textures of sf::Fonts
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2025-05-19 21:41:12 -05:00 |
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61fe06a66d
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delete commented-out code that looks platform-specific & outdated
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2025-05-19 21:41:12 -05:00 |
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d7f9fbaa6c
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alchemy in combat: better buffer message
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2025-05-19 21:41:11 -05:00 |
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3bbb6b7d9d
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Fix the longstanding xib bug keeping me from editor preferences on mac
fix #496
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2025-05-19 21:41:10 -05:00 |
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0f79f6fc9f
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Fix scenario editor launch from header.exs finding wrong scen
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2025-05-19 21:41:10 -05:00 |
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7ccd50201b
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anim_ticks -> ter_anim_ticks & turn back on in combat
Fix #736
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2025-05-19 21:41:10 -05:00 |
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b6ac9e8e69
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Buffer message when alchemy attempted without recipes
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2025-05-19 21:41:09 -05:00 |
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09c1d91671
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Alchemy don't show unknown recipes
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2025-05-19 21:41:09 -05:00 |
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