Delete unused fade_party() func with used x=100 wrong (#752)
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@@ -1391,21 +1391,6 @@ void teleport_party(short x,short y,short mode) {
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draw_map(true);
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}
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void fade_party() {
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location l;
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l = univ.party.town_loc;
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start_missile_anim();
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for(short i = 0; i < 14; i++)
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add_explosion(l,-1,1,1,0,0);
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do_explosion_anim(5,1);
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univ.party.town_loc.x = 100;
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univ.party.town_loc.y = 100;
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do_explosion_anim(5,2);
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end_missile_anim();
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}
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void change_level(short town_num,short x,short y) {
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location l(x,y);
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@@ -18,7 +18,6 @@ void do_rest(long length, int hp_restore, int mp_restore);
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void out_move_party(short x,short y) ;
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void teleport_party(short x,short y,short mode);
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bool run_stone_circle(short which);
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void fade_party();
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void change_level(short town_num,short x,short y);
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void push_things();
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void queue_special(eSpecCtx mode, eSpecCtxType which_type, spec_num_t spec, location spec_loc);
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