alchemy in combat: better buffer message
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@@ -1220,6 +1220,7 @@ void handle_alchemy(bool& need_redraw, bool& need_reprint) {
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else
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add_string_to_buf("Alchemy: No recipes known.");
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}
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else if(is_combat()) add_string_to_buf("Alchemy: Not in combat.");
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else if(!is_town()) add_string_to_buf("Alchemy: Only in town.");
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else add_string_to_buf("Alchemy: " + FINISH_FIRST);
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}
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