Commit Graph

903 Commits

Author SHA1 Message Date
9fb72cb010 delete obsolete branch which caused unintended roads to draw 2025-08-07 09:39:00 -05:00
e899df0dbf Fix walkway trims. Fix #136 2025-08-07 09:39:00 -05:00
2011e57799 reuse RenderTexture 2025-08-07 09:38:59 -05:00
d148577ebf Fix replay which loads a prefab 2025-08-07 09:38:59 -05:00
ba9e54cd94 Fix replaying scenario list with recursive scenario folder structure 2025-08-07 09:38:59 -05:00
a1312e357f Allow create new or load party after selecting scenario 2025-08-07 09:38:59 -05:00
9ed4dd00e3 WIP fix loc_off_act_area 2025-08-07 09:38:59 -05:00
abeb8954ab for legacy scenarios, help open readme or load prefab 2025-08-07 09:38:58 -05:00
fcd2af5e27 Include Bandit Busywork in custom scenarios section 2025-08-07 09:38:57 -05:00
725520b936 ignore quote at start of scen name alphabetical 2025-08-07 09:38:57 -05:00
4f1d89ee92 Scenario picker handle names with first character numeric 2025-08-07 09:38:56 -05:00
e9212db929 Rename function for consistency of naming style 2025-08-02 01:03:35 -04:00
2c1e52364d It seems that a no-op function was somehow substituted for the correct one, so let's fix that. 2025-08-01 23:31:26 -04:00
dfba555a05 Fix all compiler warnings in the game code. 2025-08-01 23:30:21 -04:00
6b4e7a0ca6 remove another unnecessary hard-coded terrain check 2025-06-12 12:11:12 -05:00
c9e7689877 remove hard-coded outdoor monster movement terrain check 2025-06-12 12:04:29 -05:00
31e53cc963 document a hardcoded pit check 2025-06-12 11:36:32 -05:00
b0e73efd05 Delete unused fade_party() func with used x=100 wrong (#752) 2025-06-06 12:04:17 -05:00
309207b063 Fix menu spells calling repeat_cast_ok(). Fix #754.
This may also be a fix for #557
2025-06-02 11:32:20 -05:00
fd9132a0dd Implement key shortcuts to jump alphabetically in scen list.
Fix #336
2025-06-02 11:32:20 -05:00
49b5841d0f add Choose button for monster special loot item (#731) 2025-06-02 11:32:19 -05:00
9d5a79c97c Improve target selection & fix range check for Drain SP Fix calref#737 2025-06-02 11:32:19 -05:00
abb19bbe15 find .EXS scenarios. fix #748 2025-05-25 15:30:35 -05:00
dddae03915 Add button to open scenario folder & refresh list 2025-05-24 16:32:06 -05:00
dee6d988a6 Fix out-of-range access check for legacy town entrance
Fix #745
2025-05-24 15:16:24 -05:00
e7bf5847d0 add conveyor belts flag to game. fix #747 2025-05-24 14:30:34 -05:00
1084f26a88 Count preferences dialog when detecting max UI scale to fit (Fix #740) 2025-05-23 09:11:27 -05:00
b7c1089508 Fix save file dialog with first party. (#740) 2025-05-23 08:55:14 -05:00
1734e7b055 Fix Load screen with no parties in save folder (#740) 2025-05-23 08:48:31 -05:00
27af820c3a don't say dead PCs are 'too far away' to give item 2025-05-20 11:23:31 -05:00
b1efcd5f46 note a confusing node name 2025-05-20 10:36:36 -05:00
e3b0934d15 make pushing crates/barrels/blocks DRY 2025-05-19 21:41:18 -05:00
c2352082bf crate/barrel/block physics don't use hardcoded terrain nums 2025-05-19 21:41:18 -05:00
1bfc435499 resolve some TODOs 2025-05-19 21:41:17 -05:00
0e164e8b23 Big monsters check all special terrains for moveability 2025-05-19 21:41:17 -05:00
0363f960b6 figured out what that loop is doing 2025-05-19 21:41:17 -05:00
2e90088570 Conveyors don't push onto blocked terrain 2025-05-19 21:41:17 -05:00
cc0deabf85 Use max_dim for temporarily displacing monster 2025-05-19 21:41:17 -05:00
44a31a2b79 support diagonal conveyor terrain 2025-05-19 21:41:17 -05:00
fcbba73f27 Refactor make conveyor code more DRY without changing behavior 2025-05-19 21:41:16 -05:00
e1e147f0e1 Fix conveyor belt redraw logic error 2025-05-19 21:41:16 -05:00
f2492d6fb4 allow loading party without overwrite global cCustomGraphics 2025-05-19 21:41:13 -05:00
0bc13148bf function for debugging internal textures
this would have been nice for checking the textures of sf::Fonts
2025-05-19 21:41:12 -05:00
61fe06a66d delete commented-out code that looks platform-specific & outdated 2025-05-19 21:41:12 -05:00
d7f9fbaa6c alchemy in combat: better buffer message 2025-05-19 21:41:11 -05:00
3bbb6b7d9d Fix the longstanding xib bug keeping me from editor preferences on mac
fix #496
2025-05-19 21:41:10 -05:00
0f79f6fc9f Fix scenario editor launch from header.exs finding wrong scen 2025-05-19 21:41:10 -05:00
7ccd50201b anim_ticks -> ter_anim_ticks & turn back on in combat
Fix #736
2025-05-19 21:41:10 -05:00
b6ac9e8e69 Buffer message when alchemy attempted without recipes 2025-05-19 21:41:09 -05:00
09c1d91671 Alchemy don't show unknown recipes 2025-05-19 21:41:09 -05:00