Commit Graph

1289 Commits

Author SHA1 Message Date
5777d81745 Fix sleep clouds not being listed when looking at a space 2015-06-27 20:49:22 -04:00
d11e34b41b Adjust If Party Size node to match documentation 2015-06-27 20:49:02 -04:00
21435082c9 Add optional space insertion to string buffer append nodes 2015-06-27 20:48:14 -04:00
5646757fdc Fix rendering of custom item graphics in the editor terrain view 2015-06-27 16:16:49 -04:00
c863fb319b Default to "no icon" for legacy special-calling terrains 2015-06-27 16:16:34 -04:00
8a534c0524 Fix crash when loading scenarios packed by "tar -cf" 2015-06-27 16:16:12 -04:00
ef9fc69bb4 Fix incorrectly saving and loading item and terrain abilities
(as well as a few other enumerated types)
2015-06-27 16:15:24 -04:00
cfd46f8924 Windows: Launch Character Editor help on F1 2015-06-27 10:45:36 -04:00
39fd600673 Add alt-key equivalent to Install button on license page 2015-06-27 10:45:15 -04:00
7b167da087 Make uninstaller complain if BoE is already running 2015-06-27 10:44:54 -04:00
03754773f0 Add documentation to Windows installer 2015-06-27 10:43:42 -04:00
010f5c65e8 More documentation updates, mostly to the TOCs 2015-06-27 10:10:09 -04:00
e539327e08 Go to Contents instead of About for scenario editor help 2015-06-27 08:45:59 -04:00
95a9fa2502 Fix preset scenarios appearing in custom scenario dialog if their filenames included uppercase 2015-06-27 08:34:47 -04:00
225195c46f Launch a local copy of the help, if one exists 2015-06-27 02:29:30 -04:00
386993f5fa Mass update game docs 2015-06-27 02:16:38 -04:00
50bd421d7d Allow pausing with spacebar instead of numpad 5 2015-06-27 02:10:28 -04:00
dafe6c2790 Some character editor changes:
- Move Own Boats/Horses to Scenario menu
- Disable Scenario menu if not in a scenario
- Don't bother converting notes from legacy saves if not in a scenario (affects game too)
2015-06-27 02:08:15 -04:00
2397c540ab Add extra diagonal movement options for laptops 2015-06-26 23:47:28 -04:00
ecf0b77605 Don't print max health/spell points if clicking on main status description 2015-06-26 23:45:31 -04:00
dfddda8e82 Hard-wrap game docs 2015-06-26 23:06:59 -04:00
a0ec2490c7 Fix text overflow in edit outdoor encounter dialog 2015-06-26 22:03:28 -04:00
41fd6924fe Mass update editor documentation 2015-06-26 22:02:53 -04:00
271d247a8d Honour quantity with special shop items 2015-06-26 21:01:53 -04:00
65241ede56 Buy button can now trigger 'ench' talk nodes 2015-06-26 20:33:05 -04:00
9bdc4f00d7 more tiny icons 2015-06-26 17:33:17 -04:00
0dd11bec5b Make initial town in a new scenario enterable by default. 2015-06-26 14:41:54 -04:00
95b3d7e30e Implement recursive search for scenarios, allowing you to organize your scenarios directory 2015-06-26 14:18:17 -04:00
2bb89f127c Update Give Equipment node to fully match documented interface 2015-06-26 12:57:53 -04:00
fc83f656bb Merge branch 'master' from windows 2015-06-26 12:33:54 -04:00
acec2c071d Merge branch 'makefile' 2015-06-26 12:31:55 -04:00
ef0cdebec4 New editor commands: Resize Outdoors and Import Sector
This includes the following changes (mostly related to the above):
- Move loc_compare functor to location.hpp
- Add reattach() function to rebind a town or outdoor section to a different scenario object. (I don't think this is strictly necessary, as the scenario reference is only used in limited situations in the game itself, not in the editor, but it's better not to keep a reference to freed memory around when importing a town or sector from another scenario, even if the reference is never accessed.)
- Fix imported towns not being officially "loaded" until you explicitly use Load a New Town to reload them
- Fix Choose button in Load New Sector dialog
- More functions in the vector2d implementation
2015-06-25 23:55:55 -04:00
8a4e7a7a72 Mass fix use of curly quotes in dialogs 2015-06-24 16:00:15 -04:00
4934bb220a Fix not bundling Boost.Thread in XCode build 2015-06-24 16:00:10 -04:00
2951e0228c Tweak New Scenario dialog and add Save As option
- You now specify your name instead of the scenario filename in the first dialog
- A file dialog pops up after the second dialog, to let you choose the filename and location
- Fixed using Warrior's Grove even if you chose not to
- Fixed not recognizing .EXS as a valid legacy-scenario extension and appending .boes, resulting in .EXS.boes
- Adjust Difficulty scenario flag set on by default
2015-06-24 14:43:41 -04:00
0bb34130c3 Fix town not getting angry if you steal something 2015-06-24 11:33:21 -04:00
f8697a943a Don't truncate special item names 2015-06-24 11:21:45 -04:00
b30b2d3a58 Improve loading time for custom scenarios list 2015-06-24 11:21:34 -04:00
2466ed1bc4 Fix party out of combat not facing the right way 2015-06-24 10:53:50 -04:00
269daedcd1 Add visual indication when there's more than one special node assigned to a space 2015-06-24 01:54:42 -04:00
0fbb872b73 Add Give Equipment node for giving a specific PC an item,
possibly with modifiers (like equipping it)
2015-06-24 01:54:41 -04:00
c30c9fca5f Fix some erroneous node information due to misordering 2015-06-24 01:54:40 -04:00
8670455f2f Fix buttons in PC info dialog always showing info for the first PC 2015-06-24 01:54:40 -04:00
2934585e21 Fix crash when initiating conversation via special node 2015-06-24 01:54:39 -04:00
452b6ee342 Fix missing Choose button for Destroy Monsters node 2015-06-24 01:54:38 -04:00
63531d14ff Fix erroneous errors when editing talk nodes that call specials 2015-06-24 01:54:38 -04:00
0cc2e38535 Fix Create PC node not setting the new PC's status to Alive 2015-06-24 01:54:37 -04:00
0b9827cb6a Remove force-equip option from Force Give node 2015-06-24 01:54:35 -04:00
8c02b019a9 Fix Affect Name and Create PC always using a scenario string 2015-06-24 01:54:33 -04:00
dfa04c0601 Add option to Affect XP node to set experience based on level 2015-06-24 01:54:31 -04:00