2cfe9640c7
Change town portal nodes so that ex2a specifies the type of flash
...
(0-normal, 1-none, 2-out only, 3-in only; forced to 1 if called while talking)
2014-12-15 08:46:45 -05:00
c5b1e9bdb3
Make it possible for stairways to be triggered when in combat and in other circumstances where they were previously disallowed
...
(Inspired by Windows code, but this version doesn't need a compatibility flag as it allows the designer to choose whether it's allowed)
2014-12-15 08:46:44 -05:00
179cce0819
Fix newly placed monsters always showing up as empties
2014-12-15 08:46:44 -05:00
fbe186f8b7
Stuff about force cages, stone blocks, move mountains
...
- Add all objects, fields, and sfx to place_spell_pattern
- Add move mountains effect to place_spell_pattern
- Most of the implementation for force cages and stone blocks is now done (still untested)
- Properly implement MOVE_MOUNTAINS_MASS spell
2014-12-15 08:46:44 -05:00
c8889a9989
Prevent party from getting a victory dialog if they die during special node processing in a chain that contains an end scenario node
2014-12-15 08:46:43 -05:00
402065fa80
Add a check to prevent entering boats in combat (from Windows version)
2014-12-15 08:46:43 -05:00
8cf5b3d04e
Fix spellcasting in town not being cancellable by keyboard, as well as throwing/firing in combat
2014-12-15 08:46:43 -05:00
6926410ce3
Fix an issue with transcript not updating after cancelling a spell in town
2014-12-15 08:46:43 -05:00
0344cf2525
Introduce a spell enum, and use it everywhere for PC spellcasting
...
- Monster spellcasting is untouched
- Also updated the spells documentation, which had some old information from Exile III and omitted a lot of ranges.
2014-12-15 08:46:43 -05:00
1fbf8939b2
Move per-PC combat data into cPlayer class
2014-12-14 02:51:16 -05:00
a198c232bb
Strictify skill enum
2014-12-14 02:51:01 -05:00
1200ff47d4
Strictify item ability enum
2014-12-12 15:18:43 -05:00
1d7342edc2
Flight items don't take charge if flight not possible
2014-12-12 13:34:47 -05:00
90bcdb9062
Fix typo
2014-12-12 13:31:04 -05:00
db2a7aa99b
Strictify trait enum
2014-12-12 13:30:56 -05:00
f331d3d6db
Allow placing low-level spells in shops
2014-12-12 13:26:26 -05:00
6151a24916
FIx linker error in editors
2014-12-12 13:25:39 -05:00
f1660cf7ed
Fix the dialog flickering, and attempt to partially fix the issue of a dialog being momentarily drawn into the main window after it is closed
2014-12-12 12:15:39 -05:00
0b15937bb9
Clean up tons of commented fileio code
2014-12-12 11:11:36 -05:00
aabade3b85
Attempt to convert scenarios that used specials on boatable terrains, by inserting a "boat block" special in the front of each such chain
...
- This commit also introduces "boat block" and "horse block" specials as part of the IF_CONTEXT special node type.
2014-12-12 10:46:52 -05:00
24781b335d
Allow timed specials and similar stuff to trigger while resting
2014-12-12 10:30:32 -05:00
2c2f824f4c
Minor rewrite of the action handling routine, to break it into much smaller, bite-sized chunks.
2014-12-12 02:54:39 -05:00
2ec2de98e8
Add note to readme
2014-12-11 01:51:23 -05:00
23d9d2d487
Hard-wrap readme for easier diffing
2014-12-11 01:51:23 -05:00
5bfdb5eafa
Misc little bits of housekeeping and stuff
2014-12-11 01:51:22 -05:00
7a7b7f27c3
Merge the huge loops in erase_out_specials
2014-12-11 01:51:22 -05:00
e4a4ed0427
Make sure a PC is selected when entering town combat
2014-12-11 01:51:22 -05:00
53c6188416
Improved error message when entering an invalid town
2014-12-11 01:51:21 -05:00
3286a4d56d
Clean up draw_pc_effect, removing now-redundant code that used to draw the status effects in the spell dialog
...
- Also add function to calculate a the rect of a status given the icon index in the sheet; currently unused.
2014-12-11 01:51:06 -05:00
d961c53b6c
Give player a little more time when playing on Easy mode
...
(Adapted from Windows code... sort of)
2014-12-11 01:48:36 -05:00
9613a71c9a
Use custom sign graphic instead of fixed graphic for signs on custom terrains
2014-12-11 01:48:36 -05:00
913b3c9e1c
Prior to this, custom item graphics were probably broken.
2014-12-11 01:48:36 -05:00
747d11d49d
Avoid flooding the transcript with messages like "Blocked" or "Moved" by adding a repetition count in the event of duplicate messages.
...
(Inspired by something in the Windows code.)
2014-12-11 01:48:36 -05:00
7aac4a2100
Don't consider single-digit negative values to be pointers
2014-12-11 01:48:35 -05:00
f0ae71d868
Fix specials sometimes triggering twice in a row
2014-12-11 01:48:35 -05:00
e2bd88daaa
Restore age-checking in queued specials
2014-12-11 01:48:35 -05:00
1a45bc2f6c
Do proper explosion for exploding missiles
...
(Adapted from Windows code)
2014-12-11 01:48:31 -05:00
852a99876b
Automatically select entire party if the active PC can no longer act
...
(Adapted from Windows code)
2014-12-11 01:46:39 -05:00
5c3f0a02db
Add option for PCs without a personality to customize their "No response" string.
...
(Only for non-summoned monsters.)
2014-12-11 01:46:39 -05:00
593816894f
I'm not quite sure if this is necessary, hopefully it doesn't break anything
2014-12-11 01:46:33 -05:00
3e31a91214
Check for horse-blocking terrains outdoors
2014-12-11 01:46:02 -05:00
652e5ebf98
Tweak when the "world's edge" message triggers
2014-12-11 01:43:56 -05:00
632b2a2061
Print error when attempting to switch with self
2014-12-11 01:43:26 -05:00
bb88460467
When saving, make sure to remember previous save path and name
2014-12-11 01:43:09 -05:00
26e1d8fca2
Change name of currently unused cave lore function to better reflect its purpose
2014-12-11 01:42:19 -05:00
f0066dd76e
Misc debug mode tweaks
...
- Disable debug/ghost mode when scenario ends and when loading a saved game
- Show location works in combat mode
- Edit/view SDF and enter town now use numeric response dialog
- Refreshing stores/towns no longer works outside of debug mode
- Ghost mode works in combat
2014-12-11 01:41:15 -05:00
e8c2654bad
Misc mostly effectless changes to action handling
2014-12-11 01:36:33 -05:00
43285d0809
Implement two-part drawing for force cages
...
- Also a missing check for them
2014-12-11 01:36:32 -05:00
62c881b92e
Implement right-click looking (adapted from Windows code)
2014-12-11 01:36:32 -05:00
ae09fc518f
Add a few item graphics
2014-12-11 01:36:31 -05:00