Tweak when the "world's edge" message triggers
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@@ -2735,8 +2735,8 @@ bool outd_move_party(location destination,bool forced)
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ASB("You've reached the world's edge.");
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return false;
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}
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if (((real_dest.x > 95 /*92*/) && (univ.party.outdoor_corner.x >= scenario.out_width - 2)) ||
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((real_dest.x > 47 /*44*/) && (univ.party.outdoor_corner.x >= scenario.out_width - 1))) {
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if (((real_dest.x > 94 /*92*/) && (univ.party.outdoor_corner.x >= scenario.out_width - 2)) ||
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((real_dest.x > 46 /*44*/) && (univ.party.outdoor_corner.x >= scenario.out_width - 1))) {
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ASB("You've reached the world's edge.");
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return false;
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}
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@@ -2744,8 +2744,8 @@ bool outd_move_party(location destination,bool forced)
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ASB("You've reached the world's edge.");
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return false;
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}
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else if (((real_dest.y > 95 /*92*/) && (univ.party.outdoor_corner.y >= scenario.out_height - 2)) ||
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((real_dest.y > 47 /*44*/) && (univ.party.outdoor_corner.y >= scenario.out_height - 1))) {
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else if (((real_dest.y > 94 /*92*/) && (univ.party.outdoor_corner.y >= scenario.out_height - 2)) ||
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((real_dest.y > 46 /*44*/) && (univ.party.outdoor_corner.y >= scenario.out_height - 1))) {
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ASB("You've reached the world's edge.");
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return false;
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}
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