Celtic Minstrel fbe186f8b7 Stuff about force cages, stone blocks, move mountains
- Add all objects, fields, and sfx to place_spell_pattern
- Add move mountains effect to place_spell_pattern
- Most of the implementation for force cages and stone blocks is now done (still untested)
- Properly implement MOVE_MOUNTAINS_MASS spell
2014-12-15 08:46:44 -05:00
2014-08-01 12:27:19 -06:00
2014-12-11 01:51:23 -05:00
2014-12-04 12:47:57 -05:00

Classic Blades of Exile

This project hosts the source code to the classic RPG creator Blades of Exile after it was released by Spiderweb Software under GPLv2. It is a svn-git transfer from the Google Code Project; all issues and trunk code has been ported.

The primary purpose of this project is to provide bug fixes to Blades of Exile so that it can compile and run on modern operating systems. The secondary purpose is to generalize and extend its functionality while maintaining backwards compatibility.

If you would like to be added to this project contact Sylae or one of the other people on the owners list. This is an open project, with no strong prerequisites for getting commit access. With that in mind, please be careful of what you check into the repository. Please do not commit any binaries, junk files, or anything that doesn't compile.

The current task at hand is to merge the Windows code into the current Mac codebase, which no longer uses platform-specific APIs for most things (a few files would need to be rewritten for Windows).

I'd like to consider the Win32/ directory to be considered "frozen" from this point on. Apart from minor bugfixes, it should not be altered. The src/ directory is to be the official codebase now; as of the time of this writing, it only compiles on OSX, but reimplementing a handful of files (basically all the .mm ones) should suffice to fix that.

Description
Open Blades of Exile
https://openboe.com/ Readme 317 MiB
Languages
C++ 51.5%
Scenario 31.1%
Maps 11.2%
SpecialNodes 4.3%
Objective-C++ 0.7%
Other 1.1%