Change name of currently unused cave lore function to better reflect its purpose
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@@ -2411,8 +2411,7 @@ void increase_age()////
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adjust_spell_menus();
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}
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void handle_cave_lore()////
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{
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void handle_hunting() {
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char str[60];
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short i,pic;
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ter_num_t ter;
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@@ -2420,6 +2419,7 @@ void handle_cave_lore()////
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if (!is_out())
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return;
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// TODO: Resupport this!
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ter = univ.out[univ.party.p_loc.x][univ.party.p_loc.y];
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pic = scenario.ter_types[ter].picture;
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for (i = 0; i < 6; i++)
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@@ -17,7 +17,7 @@ void do_load();
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void post_load();
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void do_save(short mode);
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void increase_age();
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void handle_cave_lore();
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void handle_hunting();
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void switch_pc(short which);
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void drop_pc(short which);
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void handle_death();
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