From 26e1d8fca2945adb5a2be310d81b7bb11a98132b Mon Sep 17 00:00:00 2001 From: Celtic Minstrel Date: Thu, 11 Dec 2014 01:42:19 -0500 Subject: [PATCH] Change name of currently unused cave lore function to better reflect its purpose --- osx/boe.actions.cpp | 4 ++-- osx/boe.actions.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osx/boe.actions.cpp b/osx/boe.actions.cpp index dba6dce51..7e9174886 100644 --- a/osx/boe.actions.cpp +++ b/osx/boe.actions.cpp @@ -2411,8 +2411,7 @@ void increase_age()//// adjust_spell_menus(); } -void handle_cave_lore()//// -{ +void handle_hunting() { char str[60]; short i,pic; ter_num_t ter; @@ -2420,6 +2419,7 @@ void handle_cave_lore()//// if (!is_out()) return; + // TODO: Resupport this! ter = univ.out[univ.party.p_loc.x][univ.party.p_loc.y]; pic = scenario.ter_types[ter].picture; for (i = 0; i < 6; i++) diff --git a/osx/boe.actions.h b/osx/boe.actions.h index 8bf2ea712..45ec62f28 100644 --- a/osx/boe.actions.h +++ b/osx/boe.actions.h @@ -17,7 +17,7 @@ void do_load(); void post_load(); void do_save(short mode); void increase_age(); -void handle_cave_lore(); +void handle_hunting(); void switch_pc(short which); void drop_pc(short which); void handle_death();