Use custom sign graphic instead of fixed graphic for signs on custom terrains

This commit is contained in:
2014-12-10 23:34:45 -05:00
parent 913b3c9e1c
commit 9613a71c9a

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@@ -1014,10 +1014,7 @@ void do_sign(short town_num, short which_sign, short sign_type)
cPict& pict = dynamic_cast<cPict&>(sign->getControl("ter"));
store_sign_mode = sign_type;
// TODO: Uh, why is it always displaying pic 94 for signs with custom graphics?
if (scenario.ter_types[sign_type].picture < 1000)
pict.setPict(scenario.ter_types[sign_type].picture);
else pict.setPict(94);
pict.setPict(scenario.ter_types[sign_type].picture);
if (town_num >= 200) {
town_num -= 200;