Commit Graph

1069 Commits

Author SHA1 Message Date
dfddda8e82 Hard-wrap game docs 2015-06-26 23:06:59 -04:00
a0ec2490c7 Fix text overflow in edit outdoor encounter dialog 2015-06-26 22:03:28 -04:00
41fd6924fe Mass update editor documentation 2015-06-26 22:02:53 -04:00
271d247a8d Honour quantity with special shop items 2015-06-26 21:01:53 -04:00
65241ede56 Buy button can now trigger 'ench' talk nodes 2015-06-26 20:33:05 -04:00
9bdc4f00d7 more tiny icons 2015-06-26 17:33:17 -04:00
0dd11bec5b Make initial town in a new scenario enterable by default. 2015-06-26 14:41:54 -04:00
95b3d7e30e Implement recursive search for scenarios, allowing you to organize your scenarios directory 2015-06-26 14:18:17 -04:00
2bb89f127c Update Give Equipment node to fully match documented interface 2015-06-26 12:57:53 -04:00
fc83f656bb Merge branch 'master' from windows 2015-06-26 12:33:54 -04:00
acec2c071d Merge branch 'makefile' 2015-06-26 12:31:55 -04:00
ef0cdebec4 New editor commands: Resize Outdoors and Import Sector
This includes the following changes (mostly related to the above):
- Move loc_compare functor to location.hpp
- Add reattach() function to rebind a town or outdoor section to a different scenario object. (I don't think this is strictly necessary, as the scenario reference is only used in limited situations in the game itself, not in the editor, but it's better not to keep a reference to freed memory around when importing a town or sector from another scenario, even if the reference is never accessed.)
- Fix imported towns not being officially "loaded" until you explicitly use Load a New Town to reload them
- Fix Choose button in Load New Sector dialog
- More functions in the vector2d implementation
2015-06-25 23:55:55 -04:00
8a4e7a7a72 Mass fix use of curly quotes in dialogs 2015-06-24 16:00:15 -04:00
4934bb220a Fix not bundling Boost.Thread in XCode build 2015-06-24 16:00:10 -04:00
2951e0228c Tweak New Scenario dialog and add Save As option
- You now specify your name instead of the scenario filename in the first dialog
- A file dialog pops up after the second dialog, to let you choose the filename and location
- Fixed using Warrior's Grove even if you chose not to
- Fixed not recognizing .EXS as a valid legacy-scenario extension and appending .boes, resulting in .EXS.boes
- Adjust Difficulty scenario flag set on by default
2015-06-24 14:43:41 -04:00
0bb34130c3 Fix town not getting angry if you steal something 2015-06-24 11:33:21 -04:00
f8697a943a Don't truncate special item names 2015-06-24 11:21:45 -04:00
b30b2d3a58 Improve loading time for custom scenarios list 2015-06-24 11:21:34 -04:00
2466ed1bc4 Fix party out of combat not facing the right way 2015-06-24 10:53:50 -04:00
269daedcd1 Add visual indication when there's more than one special node assigned to a space 2015-06-24 01:54:42 -04:00
0fbb872b73 Add Give Equipment node for giving a specific PC an item,
possibly with modifiers (like equipping it)
2015-06-24 01:54:41 -04:00
c30c9fca5f Fix some erroneous node information due to misordering 2015-06-24 01:54:40 -04:00
8670455f2f Fix buttons in PC info dialog always showing info for the first PC 2015-06-24 01:54:40 -04:00
2934585e21 Fix crash when initiating conversation via special node 2015-06-24 01:54:39 -04:00
452b6ee342 Fix missing Choose button for Destroy Monsters node 2015-06-24 01:54:38 -04:00
63531d14ff Fix erroneous errors when editing talk nodes that call specials 2015-06-24 01:54:38 -04:00
0cc2e38535 Fix Create PC node not setting the new PC's status to Alive 2015-06-24 01:54:37 -04:00
0b9827cb6a Remove force-equip option from Force Give node 2015-06-24 01:54:35 -04:00
8c02b019a9 Fix Affect Name and Create PC always using a scenario string 2015-06-24 01:54:33 -04:00
dfa04c0601 Add option to Affect XP node to set experience based on level 2015-06-24 01:54:31 -04:00
bd1d72da98 Refactor item equipping into the player class 2015-06-24 01:54:31 -04:00
cb14a9c5d7 Add a Swap Buffer node, giving you an infinite number of string variables
- Also fix the string buffer so that it actually works.
- Also add a node to change the text of a sign
2015-06-23 20:17:28 -04:00
8b2f2bee45 Formatting! :O 2015-06-23 19:55:22 -04:00
c542227de3 Fix potential infinite loop if a timed starts another timer 2015-06-23 19:51:57 -04:00
5dcc480b32 Don't force movement if special node #50 was called 2015-06-23 19:51:19 -04:00
83dc55f5dd Fix forgotten conversion of monster graphic 2015-06-23 19:49:33 -04:00
dcca4d30be Fix issues with the Edit Sheets dialog 2015-06-23 19:48:53 -04:00
dd90a18569 Fix legacy graphics not working on Windows 2015-06-23 19:48:15 -04:00
4c96fe3756 Allow special nodes to force a conversation to end
(using Prevent Action node)
2015-06-23 14:14:11 -04:00
f0f3994b98 Full support for custom PC graphics as well as monster graphics on PCs 2015-06-23 14:12:51 -04:00
ef36e901de Fix crash when editing scenario event timers 2015-06-23 10:53:55 -04:00
06cb9ea250 Fix town timers with a one-turn delay being triggered twice in a row 2015-06-23 10:52:57 -04:00
28014de5d4 Add legacy compatibility flag for Affect PC nodes in combat mode 2015-06-21 22:55:00 -04:00
c5c3e0c681 Fix showing the outdoors if you die in town combat 2015-06-21 22:54:40 -04:00
525371fb81 Streamline XCode build by using static libraries for common sources
- Also clear out several obsolete build settings
- Disable optimization in debug build
2015-06-21 22:16:57 -04:00
41fb8bd056 XCode build is now completely warning free 2015-06-21 18:22:20 -04:00
b7faf52f5e Remove pointless s_pow and s_sqrt functions and use hypot instead of sqrt for distance calculations 2015-06-21 18:04:31 -04:00
b85d177164 Fix dialog pics being underconverted from legacy scenarios 2015-06-20 21:32:19 -04:00
2ddf38138a Fix town entry sounds playing at scenario start and when using a stairway 2015-06-20 21:18:20 -04:00
f8193a32e7 Add missing Boost.Thread dependency to XCode project,
plus workaround for my old libc++.
2015-06-20 21:17:59 -04:00