Commit Graph

3326 Commits

Author SHA1 Message Date
58107f1856 str("") is unsafe on its own for clearing stream 2025-05-11 10:49:27 -05:00
a2f4c8a903 Move anama check for spellcasting 2025-05-11 10:49:27 -05:00
7b8750d0ff Don't autosave if long wait interrupted by poison etc. 2025-05-11 10:49:26 -05:00
49b71b1600 Wait 100 moves was labeled incorrectly on mac
The code actually waits 80 moves, and other platform menus show this
2025-05-11 10:49:26 -05:00
be25934993 better key shortcuts for stair dialogs 2025-05-11 10:49:26 -05:00
e529c9273f make basicbutton no-key DRY 2025-05-11 10:49:25 -05:00
e30a5a6541 fix clip_rect for window modes that reposition the UI 2025-05-11 10:49:25 -05:00
d7c093fdeb bring back clip_rect in draw_targeting_line
This reverts commit 7c9b9ee255.
2025-05-11 10:49:25 -05:00
5d7f3088e9 move minimap logic out of dialog 2025-05-11 10:49:24 -05:00
704e724fe9 use doubles in rectangle scaling 2025-05-11 10:49:24 -05:00
daaca32e53 fix keyboard movement I broke & remove terrain_click array 2025-05-11 10:49:24 -05:00
06624d810c try to fix linker errors without new globals 2025-05-11 10:49:23 -05:00
d5ba8cb62c Return 0,0 in case that shouldn't happen 2025-05-11 10:49:23 -05:00
6f2ae680de declare map_visible to make editors compile
Please forgive me
2025-05-11 10:49:23 -05:00
98e87b155d annotate a fallthrough for Xcode 2025-05-11 10:49:22 -05:00
0d66b82932 day's worth of VoDT replays 2025-05-11 10:49:22 -05:00
a53650f737 WIP standardize mouse position translation 2025-05-11 10:49:21 -05:00
4041d0c1b2 Let the minimap be hidden by other applications in focus 2025-05-11 10:49:21 -05:00
3ba9259482 Remember window positions as preferences 2025-05-11 10:49:21 -05:00
c89ea6aa45 Fix button label for one-time give item
It was Stay vs. Take
now it is Leave vs. Take
2025-05-11 10:49:20 -05:00
2c0a513107 Debug give item: remember the last 2025-05-11 10:49:20 -05:00
f0eabd3aeb Show charges for unidentified ammunition. Fix #718 2025-05-11 10:49:19 -05:00
3e1c2a9fb1 Debug give item: allow giving as unidentified 2025-05-11 10:49:19 -05:00
6f02e3128d Fix hidden container children accepting hotkey input 2025-05-11 10:49:19 -05:00
9d915056b9 add ctrl to 1-4 hotkeys in Save As dialog
because players will commonly type numbers in the text field
2025-05-11 10:49:18 -05:00
f633d6b9e2 rename variable in drop_item
it was probably copy/pasted from give_item and not changed
2025-05-11 10:49:18 -05:00
f6f58a4370 fix item duplication bug I caused 2025-05-11 10:49:18 -05:00
14943493dc Show combat buffer message before loading starts 2025-05-11 10:49:17 -05:00
86ca8c1173 watch cursor when outdoor combat is preparing 2025-05-11 10:49:17 -05:00
36cfc50280 add name to credits 2025-05-11 10:49:16 -05:00
bcf985aaf9 more VoDT replay 2025-05-11 10:49:16 -05:00
8b14519fa5 Fix funny message: can't give to dead pcs because 'no item slot' 2025-05-11 10:49:16 -05:00
3af79e80d3 Select-pc skill highlighting: don't count dead ones 2025-05-11 10:49:15 -05:00
2bd6b12134 More VoDT replays 2025-05-11 10:49:15 -05:00
db96fd21fa Fix typos in VoDT 2025-05-11 10:49:14 -05:00
8f95a9311e Allow scaling rectangle delegates by floats
This fixes talk-mode word hit boxes for 1.5x UI scale
2025-05-06 15:24:13 -05:00
da653a4334 fix file picker location preview in town 2025-05-06 15:24:13 -05:00
9928608199 pacifist gray LEDs for spells that harm. Fix #711 2025-05-06 15:24:13 -05:00
921e2048e7 make rat silo message a oneshot. Fix #713 2025-05-06 15:24:13 -05:00
447f9739a4 Remove RepeatRoomDescriptions, which never did anything
Fix #712
2025-05-06 15:24:13 -05:00
631949a156 replay of victory over lizards 2025-05-06 15:24:13 -05:00
924a5444bb replay of a TPK and restore from save 2025-05-06 15:24:13 -05:00
e7fe2a6546 remove unused rectangles in draw_targeting_line() 2025-05-06 15:24:13 -05:00
48d30f2038 interesting_string() don't add . to empty 2025-05-06 15:24:13 -05:00
b25b851055 former_spell must be a reference everywhere std::bind uses it 2025-05-06 15:24:13 -05:00
4ce5535920 VoDT replay contains bug where PC target buttons disappear 2025-05-06 15:24:13 -05:00
80e045cfa3 3-choice dialogs make OK/Leave always leftmost" 2025-05-06 15:24:13 -05:00
6666a2753f custom choice dialogs Stay/Leave can't both use Enter Key.
And since depending on context they could both mean 'Cancel' but 'Leave' could be a positive action in some contexts, I've just given them no keys.
2025-05-06 15:24:13 -05:00
6a74270d79 another visual studio junk folder appears 2025-05-06 15:24:13 -05:00
947787f5c6 fix a crash in some pacifist spell checks 2025-05-06 15:24:13 -05:00