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af604358d0
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update search highlights when paging left/right. fix #791
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2025-08-26 16:12:53 -05:00 |
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7d9f5d5ea2
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cScenario copy constructor copy sdf_names
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2025-08-25 11:48:19 -05:00 |
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095a5a793f
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substitutions no longer needed
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2025-08-25 09:00:39 -05:00 |
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591387c3dc
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make get_sdf_name() const
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2025-08-25 08:50:49 -05:00 |
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6e13a9eae0
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add an is_new check
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2025-08-25 08:50:49 -05:00 |
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7c2115e402
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Fix another bug in creating special encounters
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2025-08-25 08:50:49 -05:00 |
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80ffda130d
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PC editor also clear creature save
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2025-08-25 08:50:49 -05:00 |
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e470575701
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Clear saved monsters when exiting scenario. Fix #786
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2025-08-25 08:50:49 -05:00 |
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92fe397348
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try allowing implicit fallthrough in xcode
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2025-08-25 08:50:49 -05:00 |
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83e5661209
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Fix rendering UTF-8 text
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2025-08-25 08:50:49 -05:00 |
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d770e60c39
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has_class require_charges allow item w/ 0 max charges
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2025-08-25 08:50:49 -05:00 |
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2e858ddd61
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add name to funding list
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2025-08-25 08:50:49 -05:00 |
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83888fd087
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add donor to credits
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2025-08-25 08:50:49 -05:00 |
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c9e54f0a62
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fix contradiction in comment
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2025-08-25 08:50:49 -05:00 |
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199719a1c8
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starting with stairways, show more info in edit special list
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2025-08-25 08:50:49 -05:00 |
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f9c0b02484
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town entry autosave wait for specials to run. fix #781
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2025-08-25 08:50:49 -05:00 |
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1684a483b7
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queue_special() return whether special was queued
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2025-08-25 08:50:49 -05:00 |
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0283811ba4
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When shifting to town entrance, show outdoor loc str
Fix #693
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2025-08-25 08:50:49 -05:00 |
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4a9443f4f2
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fix grammar in special node description
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2025-08-25 08:50:49 -05:00 |
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996e731260
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ignore uninitialized Rectangle 1-8
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2025-08-25 08:50:49 -05:00 |
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e6161f9596
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Draw roads with brown dots. Fix #782
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2025-08-25 08:50:49 -05:00 |
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fe509143f4
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feature flag keep doors easier in old scenarios
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2025-08-25 08:50:49 -05:00 |
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aa1edaa7e1
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fix monsters rendering backwards. fix #785
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2025-08-25 08:50:49 -05:00 |
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77991281c5
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fix loc_off_act_area for outdoors
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2025-08-25 08:50:49 -05:00 |
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cae5739800
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fix place/edit special node tool
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2025-08-25 08:50:49 -05:00 |
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1daacb9277
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fix party disappearing in huge town
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2025-08-25 08:50:49 -05:00 |
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b7af5d0056
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shortcut to get all gold in reach
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2025-08-25 08:50:49 -05:00 |
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b9d7cd05c0
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better handling for out-of-sight ranged/boom anim
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2025-08-25 08:50:49 -05:00 |
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31fb717c6b
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remove redundant boat/horse initialization
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2025-08-25 08:50:49 -05:00 |
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bd6b9ae247
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make boats and horses exist in legacy scenarios
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2025-08-25 08:50:49 -05:00 |
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b72bf8f7a8
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shrink talk text when it doesn't fit
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2025-08-25 08:50:49 -05:00 |
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53608ad148
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big monsters check whole footprint for safety. Fix #757
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2025-08-25 08:50:49 -05:00 |
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0de2b08bcc
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big monsters don't take extra field damage from multiple of same
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2025-08-25 08:50:49 -05:00 |
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eb9b0e6cf1
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fix monster field infliction logic. Fix #765
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2025-08-25 08:50:49 -05:00 |
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988c8a67f7
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fix empty monsters in activate_groups()
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2025-08-25 08:50:49 -05:00 |
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b1ce73fd74
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Don't draw trims on top of characters in combat
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2025-08-25 08:50:49 -05:00 |
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172adbc93c
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fix word highlighting where substitutions are used
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2025-08-25 08:50:47 -05:00 |
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305387989e
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apply substitutions when calculating line wrapping
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2025-08-25 08:50:30 -05:00 |
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9d2fa230fc
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delete obsolete branch which caused unintended roads to draw
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2025-08-25 08:50:30 -05:00 |
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f76391d692
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Fix walkway trims. Fix #136
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2025-08-25 08:50:30 -05:00 |
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3542ffb7ba
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reuse RenderTexture
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2025-08-25 08:50:30 -05:00 |
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27c6f57abf
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Fix replaying scenario list with recursive scenario folder structure
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2025-08-25 08:50:30 -05:00 |
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8e4800885a
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bounds check when importing legacy journal entry
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2025-08-25 08:50:30 -05:00 |
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c1aa404e02
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resize vector2d to have room for legacy load
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2025-08-25 08:50:30 -05:00 |
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c3fa18af73
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blank out scen_name on legacy record if not in_scen
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2025-08-25 08:50:30 -05:00 |
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754c690328
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ignore quote at start of scen name alphabetical
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2025-08-25 08:50:30 -05:00 |
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e600fa245d
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Scenario picker handle names with first character numeric
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2025-08-25 08:50:30 -05:00 |
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712042adae
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loading scen headers, skip parts of legacy load that may error
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2025-08-25 08:50:30 -05:00 |
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97e1263287
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A couple more fmtlib uses
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2025-08-19 19:51:58 -04:00 |
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8c2b3d5375
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A few more fmtlib uses
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2025-08-19 19:51:58 -04:00 |
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