fix contradiction in comment
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@@ -822,7 +822,7 @@ void monst_inflict_fields(short which_monst) {
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which_m = &univ.town.monst[which_monst];
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bool have_radiate = which_m->abil[eMonstAbil::RADIATE].active;
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eFieldType which_radiate = which_m->abil[eMonstAbil::RADIATE].radiate.type;
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// Judgment call: big monsters shouldn't only get damaged once per damage type if they're on
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// Judgment call: big monsters should only get damaged once per damage type if they're on
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// multiple of the same field. (Except webs.)
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bool quickfire = false;
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bool blade_wall = false;
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