diff --git a/src/game/boe.monster.cpp b/src/game/boe.monster.cpp index e8ff3796..8e1d0e61 100644 --- a/src/game/boe.monster.cpp +++ b/src/game/boe.monster.cpp @@ -822,7 +822,7 @@ void monst_inflict_fields(short which_monst) { which_m = &univ.town.monst[which_monst]; bool have_radiate = which_m->abil[eMonstAbil::RADIATE].active; eFieldType which_radiate = which_m->abil[eMonstAbil::RADIATE].radiate.type; - // Judgment call: big monsters shouldn't only get damaged once per damage type if they're on + // Judgment call: big monsters should only get damaged once per damage type if they're on // multiple of the same field. (Except webs.) bool quickfire = false; bool blade_wall = false;