- In its current state, it produces a valid, launchable Mac application package, though one that's not redistributable (relies on system-installed libraries)
- Partial support is already in-place for a Windows build
- Fix boats being saved as horses
- Fix first boat/horse not saving property status in scenario map data
- Game finally supports boats that start outdoors... probably
- For monster attacks, 'd4' now means '1d4' instead of '0d4', and simple numbers without a 'd' are not accepted
- Pop string path after pushing it in the shop test cases
- Involves a hack-mod of ticpp::Text to support it (for some reason, the support was there in TinyXML but not exposed by ticpp)
- Don't save all the intro strings if most are empty
- Don't save the init special if there isn't one
- Fix not saving the "I don't know" response for dialogue personalities
Strings that now preserve spaces:
- Descriptions of items, special items, and quests
- Descriptions of special shop items that call a special node when purchased
- Scenario, town, and outdoor strings
- Sign strings
- Journal strings
- All dialogue strings (both in personalities and in talk nodes)
- Fix variable town entry and saved item rects not being saved if they referenced an invalid town
- Fix "blank" scenario timers being saved
- Fix junk data appearing in timers
- Output operators for location and rectangle types
- Set timer node_type to 2 when loading from town record