Several more map read/write test cases

This commit is contained in:
2015-09-04 04:26:58 -04:00
parent 15aeaf8876
commit 8bc8e10075
10 changed files with 318 additions and 6 deletions

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@@ -61,6 +61,7 @@ public:
void append(legacy::preset_field_type old);
cField() : type(FIELD_DISPEL) {}
cField(location l, eFieldType t) : loc(l), type(t) {}
};
short town_chop_time,town_chop_key;
int bg_town, bg_fight;

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@@ -1902,11 +1902,8 @@ void loadTownMapData(map_data&& data, int which, cScenario& scen) {
bool is_boat = false;
cVehicle* what;
switch(feat.first) {
// Special values
case eMapFeature::NONE:
break;
// Outdoor-only features
case eMapFeature::TOWN: break;
case eMapFeature::NONE: break; // Special value
case eMapFeature::TOWN: break; // Outdoor-only feature
case eMapFeature::SPECIAL_NODE:
town.special_locs.push_back({x, y, feat.second});
break;

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@@ -19,9 +19,11 @@ map_data load_map(std::istream& fin, bool isTown, std::string name) {
map_data data;
data.file = name;
int row = 0;
while(!fin.eof()) {
while(fin) {
std::string line;
getline(fin, line);
if(line.empty() && !fin.eof())
continue;
int n = 0, col = 0;
eMapFeature curFeature = eMapFeature::NONE;
// vehicle_owned = true means the party owns it

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@@ -0,0 +1 @@
0~0

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@@ -0,0 +1,6 @@
0&1,0&2,0&3,0&4
0&5,0&6,0&7,0&8
0&9,0&10,0&11,0&12
0&13,0&14,0&15,0&16
0&17,0&18,0&19,0&20
0&21,0&22,0&23,0&24

1
test/files/maps/misc.map Normal file
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@@ -0,0 +1 @@
0*1, 0:2, 0!3, 0@4, 0$5

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@@ -0,0 +1,3 @@
0,0,0,0,0^,0,0,0,0
0<,0,0,0,0,0,0,0,0>
0,0,0,0,0v,0,0,0,0

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@@ -0,0 +1,2 @@
0,0,0
0,12@5,0

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@@ -47,6 +47,98 @@ TEST_CASE("Loading map data from file") {
test[0].second = -5;
CHECK(map.getFeatures(3, 0) == test);
}
SECTION("With fields") {
fin.open("files/maps/fields.map");
map = load_map(fin, true, "fields.map");
test.emplace_back(make_pair(eMapFeature::FIELD, WALL_FORCE));
CHECK(map.getFeatures(0, 0) == test);
test[0].second = WALL_FIRE;
CHECK(map.getFeatures(1, 0) == test);
test[0].second = FIELD_ANTIMAGIC;
CHECK(map.getFeatures(2, 0) == test);
test[0].second = CLOUD_STINK;
CHECK(map.getFeatures(3, 0) == test);
test[0].second = WALL_ICE;
CHECK(map.getFeatures(0, 1) == test);
test[0].second = WALL_BLADES;
CHECK(map.getFeatures(1, 1) == test);
test[0].second = CLOUD_SLEEP;
CHECK(map.getFeatures(2, 1) == test);
test[0].second = OBJECT_BLOCK;
CHECK(map.getFeatures(3, 1) == test);
test[0].second = SPECIAL_SPOT;
CHECK(map.getFeatures(0, 2) == test);
test[0].second = FIELD_WEB;
CHECK(map.getFeatures(1, 2) == test);
test[0].second = OBJECT_CRATE;
CHECK(map.getFeatures(2, 2) == test);
test[0].second = OBJECT_BARREL;
CHECK(map.getFeatures(3, 2) == test);
test[0].second = BARRIER_FIRE;
CHECK(map.getFeatures(0, 3) == test);
test[0].second = BARRIER_FORCE;
CHECK(map.getFeatures(1, 3) == test);
test[0].second = FIELD_QUICKFIRE;
CHECK(map.getFeatures(2, 3) == test);
test[0].second = SFX_SMALL_BLOOD;
CHECK(map.getFeatures(3, 3) == test);
test[0].second = SFX_MEDIUM_BLOOD;
CHECK(map.getFeatures(0, 4) == test);
test[0].second = SFX_LARGE_BLOOD;
CHECK(map.getFeatures(1, 4) == test);
test[0].second = SFX_SMALL_SLIME;
CHECK(map.getFeatures(2, 4) == test);
test[0].second = SFX_LARGE_SLIME;
CHECK(map.getFeatures(3, 4) == test);
test[0].second = SFX_ASH;
CHECK(map.getFeatures(0, 5) == test);
test[0].second = SFX_BONES;
CHECK(map.getFeatures(1, 5) == test);
test[0].second = SFX_RUBBLE;
CHECK(map.getFeatures(2, 5) == test);
test[0].second = BARRIER_CAGE;
CHECK(map.getFeatures(3, 5) == test);
}
SECTION("With town entrance") {
fin.open("files/maps/towns_out.map");
map = load_map(fin, false, "towns_out.map");
test.emplace_back(make_pair(eMapFeature::TOWN, 5));
CHECK(map.getFeatures(1, 1) == test);
}
SECTION("With town start locs") {
fin.open("files/maps/towns_entry.map");
map = load_map(fin, true, "towns_entry.map");
test.emplace_back(make_pair(eMapFeature::ENTRANCE_NORTH, 0));
CHECK(map.getFeatures(4, 0) == test);
test[0].first = eMapFeature::ENTRANCE_WEST;
CHECK(map.getFeatures(0, 1) == test);
test[0].first = eMapFeature::ENTRANCE_EAST;
CHECK(map.getFeatures(8, 1) == test);
test[0].first = eMapFeature::ENTRANCE_SOUTH;
CHECK(map.getFeatures(4, 2) == test);
}
SECTION("With miscellaneous features") {
fin.open("files/maps/misc.map");
map = load_map(fin, true, "misc.map");
test.emplace_back(make_pair(eMapFeature::WANDERING, 1));
CHECK(map.getFeatures(0, 0) == test);
test[0] = {eMapFeature::SPECIAL_NODE, 2};
CHECK(map.getFeatures(1, 0) == test);
test[0] = {eMapFeature::SIGN, 3};
CHECK(map.getFeatures(2, 0) == test);
test[0] = {eMapFeature::ITEM, 4};
CHECK(map.getFeatures(3, 0) == test);
test[0] = {eMapFeature::CREATURE, 5};
CHECK(map.getFeatures(4, 0) == test);
}
SECTION("With town start locs outfoors") {
fin.open("files/maps/towns_entry.map");
REQUIRE_THROWS_AS(load_map(fin, false, "towns_entry.map"), xMapParseError);
}
SECTION("With invalid feature type") {
fin.open("files/maps/bad_feature.map");
REQUIRE_THROWS_AS(load_map(fin, true, "bad_feature.map"), xMapParseError);
}
}
extern void loadOutMapData(map_data&& data, location which, cScenario& scen);
@@ -119,6 +211,72 @@ TEST_CASE("Interpreting loaded map data") {
CHECK(scen.boats[4].loc == loc(3,0));
}
}
SECTION("With fields") {
fin.open("files/maps/fields.map");
map = load_map(fin, true, "fields.map");
loadTownMapData(move(map), 0, scen);
REQUIRE(scen.towns[0]->preset_fields.size() == 24);
static const std::map<eFieldType, location> check = {
{WALL_FORCE, {0,0}}, {WALL_FIRE, {1,0}}, {FIELD_ANTIMAGIC, {2,0}}, {CLOUD_STINK, {3,0}},
{WALL_ICE, {0,1}}, {WALL_BLADES, {1,1}}, {CLOUD_SLEEP, {2,1}}, {OBJECT_BLOCK, {3,1}},
{SPECIAL_SPOT, {0,2}}, {FIELD_WEB, {1,2}}, {OBJECT_CRATE, {2,2}}, {OBJECT_BARREL, {3,2}},
{BARRIER_FIRE, {0,3}}, {BARRIER_FORCE, {1,3}}, {FIELD_QUICKFIRE, {2,3}}, {SFX_SMALL_BLOOD, {3,3}},
{SFX_MEDIUM_BLOOD, {0,4}}, {SFX_LARGE_BLOOD, {1,4}}, {SFX_SMALL_SLIME, {2,4}}, {SFX_LARGE_SLIME, {3,4}},
{SFX_ASH, {0,5}}, {SFX_BONES, {1,5}}, {SFX_RUBBLE, {2,5}}, {BARRIER_CAGE, {3,5}},
};
set<eFieldType> found;
for(const auto& fld : scen.towns[0]->preset_fields) {
if(found.count(fld.type))
FAIL("Error: Two fields of the same type found!");
found.insert(fld.type);
CAPTURE(fld.type);
CAPTURE(fld.loc);
CAPTURE(check.at(fld.type));
CHECK(fld.loc == check.at(fld.type));
}
if(found.size() != check.size())
FAIL("Error: A field is missing!");
}
SECTION("With town entrance") {
fin.open("files/maps/towns_out.map");
map = load_map(fin, false, "towns_out.map");
loadOutMapData(move(map), loc(0,0), scen);
REQUIRE(scen.outdoors[0][0]->city_locs.size() == 1);
CHECK(scen.outdoors[0][0]->city_locs[0] == loc(1,1));
CHECK(scen.outdoors[0][0]->city_locs[0].spec == 5);
}
SECTION("With town start locs") {
fin.open("files/maps/towns_entry.map");
map = load_map(fin, true, "towns_entry.map");
loadTownMapData(move(map), 0, scen);
CHECK(scen.towns[0]->start_locs[0] == loc(4,2));
CHECK(scen.towns[0]->start_locs[1] == loc(0,1));
CHECK(scen.towns[0]->start_locs[2] == loc(4,0));
CHECK(scen.towns[0]->start_locs[3] == loc(8,1));
}
SECTION("With miscellaneous features") {
fin.open("files/maps/misc.map");
map = load_map(fin, true, "misc.map");
scen.towns[0]->sign_locs.resize(4);
scen.towns[0]->preset_items.resize(5);
scen.towns[0]->creatures.resize(6);
loadTownMapData(move(map), 0, scen);
CHECK(scen.towns[0]->wandering_locs[1] == loc(0,0));
REQUIRE(scen.towns[0]->special_locs.size() == 1);
CHECK(scen.towns[0]->special_locs[0] == loc(1,0));
CHECK(scen.towns[0]->special_locs[0].spec == 2);
REQUIRE(scen.towns[0]->sign_locs.size() == 4);
CHECK(scen.towns[0]->sign_locs[3] == loc(2,0));
REQUIRE(scen.towns[0]->preset_items.size() == 5);
CHECK(scen.towns[0]->preset_items[4].loc == loc(3,0));
REQUIRE(scen.towns[0]->creatures.size() == 6);
CHECK(scen.towns[0]->creatures[5].start_loc == loc(4,0));
}
SECTION("With invalid field outdoors") {
fin.open("files/maps/fields.map");
map = load_map(fin, false, "fields.map");
REQUIRE_THROWS_AS(loadOutMapData(move(map), loc(0,0), scen), xMapParseError);
}
}
#define CASE(x) case eMapFeature::x: out << #x; break

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@@ -91,6 +91,60 @@ TEST_CASE("Saving map data to file") {
test[0].second = -4;
CHECK(map.getFeatures(3, 3) == test);
}
SECTION("With fields") {
map.addFeature(0, 0, eMapFeature::FIELD, FIELD_WEB);
map.addFeature(1, 1, eMapFeature::FIELD, SPECIAL_SPOT);
map.addFeature(2, 2, eMapFeature::FIELD, BARRIER_CAGE);
map.addFeature(3, 3, eMapFeature::FIELD, OBJECT_BLOCK);
in_and_out("fields", map, true);
test.emplace_back(make_pair(eMapFeature::FIELD, FIELD_WEB));
CHECK(map.getFeatures(0, 0) == test);
test[0].second = SPECIAL_SPOT;
CHECK(map.getFeatures(1, 1) == test);
test[0].second = BARRIER_CAGE;
CHECK(map.getFeatures(2, 2) == test);
test[0].second = OBJECT_BLOCK;
CHECK(map.getFeatures(3, 3) == test);
}
SECTION("With town entrance") {
map.addFeature(0, 0, eMapFeature::TOWN, 4);
in_and_out("town entry loc", map, false);
test.emplace_back(make_pair(eMapFeature::TOWN, 4));
CHECK(map.getFeatures(0, 0) == test);
}
SECTION("With town start points") {
map.addFeature(0, 0, eMapFeature::ENTRANCE_EAST);
map.addFeature(1, 1, eMapFeature::ENTRANCE_NORTH);
map.addFeature(2, 2, eMapFeature::ENTRANCE_SOUTH);
map.addFeature(3, 3, eMapFeature::ENTRANCE_WEST);
in_and_out("town start loc", map, true);
test.emplace_back(make_pair(eMapFeature::ENTRANCE_EAST, 0));
CHECK(map.getFeatures(0, 0) == test);
test[0].first = eMapFeature::ENTRANCE_NORTH;
CHECK(map.getFeatures(1, 1) == test);
test[0].first = eMapFeature::ENTRANCE_SOUTH;
CHECK(map.getFeatures(2, 2) == test);
test[0].first = eMapFeature::ENTRANCE_WEST;
CHECK(map.getFeatures(3, 3) == test);
}
SECTION("With misc features") {
map.addFeature(0, 0, eMapFeature::SIGN);
map.addFeature(1, 1, eMapFeature::ITEM);
map.addFeature(2, 2, eMapFeature::CREATURE);
map.addFeature(3, 3, eMapFeature::SPECIAL_NODE);
map.addFeature(4, 4, eMapFeature::WANDERING);
in_and_out("misc", map, true);
test.emplace_back(make_pair(eMapFeature::SIGN, 0));
CHECK(map.getFeatures(0, 0) == test);
test[0].first = eMapFeature::ITEM;
CHECK(map.getFeatures(1, 1) == test);
test[0].first = eMapFeature::CREATURE;
CHECK(map.getFeatures(2, 2) == test);
test[0].first = eMapFeature::SPECIAL_NODE;
CHECK(map.getFeatures(3, 3) == test);
test[0].first = eMapFeature::WANDERING;
CHECK(map.getFeatures(4, 4) == test);
}
}
TEST_CASE("Building map data") {
@@ -172,4 +226,91 @@ TEST_CASE("Building map data") {
CHECK(scen.horses[1].which_town == 0);
}
}
SECTION("With fields") {
scen.towns[0]->preset_fields.emplace_back(loc(0,0), FIELD_WEB);
scen.towns[0]->preset_fields.emplace_back(loc(1,1), OBJECT_BLOCK);
scen.towns[0]->preset_fields.emplace_back(loc(2,2), BARRIER_CAGE);
scen.towns[0]->preset_fields.emplace_back(loc(3,3), SPECIAL_SPOT);
in_and_out(scen, true);
REQUIRE(scen.towns[0]->preset_fields.size() == 4);
static const std::map<eFieldType, location> check = {
{OBJECT_BLOCK, {1,1}}, {SPECIAL_SPOT, {3,3}}, {FIELD_WEB, {0,0}}, {BARRIER_CAGE, {2,2}},
};
set<eFieldType> found;
for(const auto& fld : scen.towns[0]->preset_fields) {
if(found.count(fld.type))
FAIL("Error: Two fields of the same type found!");
found.insert(fld.type);
CAPTURE(fld.type);
CAPTURE(fld.loc);
CAPTURE(check.at(fld.type));
CHECK(fld.loc == check.at(fld.type));
}
if(found.size() != check.size())
FAIL("Error: A field is missing!");
}
SECTION("With town entrance") {
scen.outdoors[0][0]->city_locs.emplace_back(5, 6, 7);
in_and_out(scen, false);
REQUIRE(scen.outdoors[0][0]->city_locs.size() == 1);
CHECK(scen.outdoors[0][0]->city_locs[0] == loc(5,6));
CHECK(scen.outdoors[0][0]->city_locs[0].spec == 7);
}
SECTION("With town entry points") {
int i = 0;
for(auto& start : scen.towns[0]->start_locs) {
start.x = i++;
start.y = i++;
}
in_and_out(scen, true);
i = 0;
for(const auto& start : scen.towns[0]->start_locs) {
CAPTURE(i);
CHECK(start == loc(i, i+1));
i += 2;
}
}
SECTION("With placed special node") {
scen.towns[0]->special_locs.emplace_back(12, 13, 14);
in_and_out(scen, true);
REQUIRE(scen.towns[0]->special_locs.size() == 1);
CHECK(scen.towns[0]->special_locs[0] == loc(12,13));
CHECK(scen.towns[0]->special_locs[0].spec == 14);
}
SECTION("With wandering arrival points") {
int i = 0;
for(auto& start : scen.towns[0]->wandering_locs) {
start.x = i++;
start.y = i++;
}
in_and_out(scen, true);
i = 0;
for(const auto& start : scen.towns[0]->wandering_locs) {
CAPTURE(i);
CHECK(start == loc(i, i+1));
i += 2;
}
}
SECTION("With placed item") {
scen.towns[0]->preset_items.emplace_back();
scen.towns[0]->preset_items[0].loc = {22,12};
scen.towns[0]->preset_items[0].code = 1;
map_data map = buildTownMapData(0, scen);
std::vector<std::pair<eMapFeature,int>> test = {{eMapFeature::ITEM, 0}};
CHECK(map.getFeatures(22, 12) == test);
}
SECTION("With placed creature") {
scen.towns[0]->creatures.emplace_back();
scen.towns[0]->creatures[0].start_loc = {9,18};
scen.towns[0]->creatures[0].number = 1;
map_data map = buildTownMapData(0, scen);
std::vector<std::pair<eMapFeature,int>> test = {{eMapFeature::CREATURE, 0}};
CHECK(map.getFeatures(9, 18) == test);
}
SECTION("With a sign") {
scen.towns[0]->sign_locs.emplace_back(7,11," ");
map_data map = buildTownMapData(0, scen);
std::vector<std::pair<eMapFeature,int>> test = {{eMapFeature::SIGN, 0}};
CHECK(map.getFeatures(7, 11) == test);
}
}