More tests for saving shops
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test/junk/readme.txt
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1
test/junk/readme.txt
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This folder is just here to dump temporary output files from the test cases.
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@@ -192,12 +192,20 @@ TEST_CASE("Saving a scenario record") {
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in_and_out("shops", scen);
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REQUIRE(scen.shops.size() == 3);
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REQUIRE(scen.shops[0].size() == 10);
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CHECK(scen.shops[0].getName() == "Magic Shop");
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CHECK(scen.shops[0].getType() == eShopType::RANDOM);
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CHECK(scen.shops[0].getPrompt() == eShopPrompt::SHOPPING);
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CHECK(scen.shops[0].getFace() == 0);
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CHECK(scen.shops[0].getItem(0).type == eShopItemType::TREASURE);
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CHECK(scen.shops[0].getItem(0).item.item_level == 1);
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CHECK(scen.shops[0].getItem(4).item.item_level == 2);
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CHECK(scen.shops[0].getItem(7).item.item_level == 3);
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CHECK(scen.shops[0].getItem(9).item.item_level == 4);
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REQUIRE(scen.shops[1].size() == 9);
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CHECK(scen.shops[1].getName() == "Healing");
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CHECK(scen.shops[1].getType() == eShopType::ALLOW_DEAD);
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CHECK(scen.shops[1].getPrompt() == eShopPrompt::HEALING);
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CHECK(scen.shops[1].getFace() == 41);
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CHECK(scen.shops[1].getItem(0).type == eShopItemType::HEAL_WOUNDS);
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CHECK(scen.shops[1].getItem(1).type == eShopItemType::CURE_POISON);
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CHECK(scen.shops[1].getItem(2).type == eShopItemType::CURE_DISEASE);
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@@ -208,6 +216,10 @@ TEST_CASE("Saving a scenario record") {
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CHECK(scen.shops[1].getItem(7).type == eShopItemType::RAISE_DEAD);
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CHECK(scen.shops[1].getItem(8).type == eShopItemType::RESURRECT);
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REQUIRE(scen.shops[2].size() == 12);
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CHECK(scen.shops[2].getName() == "The Test Shop");
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CHECK(scen.shops[2].getType() == eShopType::NORMAL);
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CHECK(scen.shops[2].getPrompt() == eShopPrompt::SHOPPING);
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CHECK(scen.shops[2].getFace() == 17);
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CHECK(scen.shops[2].getItem(0).type == eShopItemType::ITEM);
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CHECK(scen.shops[2].getItem(0).index == 1);
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CHECK(scen.shops[2].getItem(0).quantity == 0);
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